Player Matchup

Fenrir
Fenrir
STEEL H11
Fenrir
Level 13
God Stats
3W - 15L
1,209 SR
Queue Stats
6W - 24L
1,153 Elo+
Party 1
Ymir
Ymir
marcosmeses1869
Ymir
Level 122
God Stats
0W - 2L
1,289 SR
Queue Stats
5W - 14L
1,215 Elo+
Party 1
Danzaburou
Danzaburou
slendermanking
Danzaburou
Level 18
God Stats
5W - 15L
1,361 SR
Queue Stats
6W - 21L
1,151 Elo+
Party 1
Team Averages
Level 51
1,286 SR
1,173 Elo+

VS

Team Averages
Level 38
1,368 SR
1,332 Elo+
Cthulhu
Cthulhu
EpicCoinTaker
Cthulhu
Level 45
God Stats
11W - 15L
1,284 SR
Queue Stats
29W - 54L
1,246 Elo+
Solo
Neith
Neith
SevenBicycle212
Neith
Level 25
God Stats
1W - 0L
1,364 SR
Queue Stats
36W - 40L
1,361 Elo+
Party 2
Vulcan
Vulcan
zShadowz
Vulcan
Level 44
God Stats
3W - 1L
1,455 SR
Queue Stats
24W - 23L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
STEEL H11
Fenrir
14
1 / 9 / 5
11,915
542
5,373
19,895
7,777
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mace

Mace

+10
Physical Power

17
5 / 4 / 4
13,815
628
10,004
25,744
23,420
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
slendermanking
Danzaburou
17
3 / 3 / 4
13,936
633
10,013
23,705
8,897
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
3
0 / 0 / 0
9,865
448
0
0
0
16
2 / 7 / 8
13,028
592
14,066
16,818
7,732
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
zShadowz
Vulcan
20
13 / 2 / 1
15,871
721
37,443
12,264
5,613
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
9
Kills
15
16
Deaths
9
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
0
0
0
L
Fenrir
STEEL H11
Fenrir
1
9
5
0.39
W
2
7
8
0.86
L
5
4
4
1.75
L
Danzaburou
slendermanking
Danzaburou
3
3
4
1.67
W
Vulcan
zShadowz
Vulcan
13
2
1
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,390
Damage
51,509
69,344
Taken
29,082
40,094
Mitigated
13,345
10,797
Healing
7,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
STEEL H11
Fenrir
5,373
766
0
764
19,895
7,777
0
11,853
8,042
0
17,764
W
14,066
6,430
480
2,479
16,818
7,732
132
7,393
9,425
0
34,659
L
10,004
1,164
0
1,501
25,744
23,420
0
12,903
12,841
42,007
0
L
Danzaburou
slendermanking
Danzaburou
10,013
3,391
684
7,848
23,705
8,897
2,252
12,694
11,011
0
68,944
W
Vulcan
zShadowz
Vulcan
37,443
12,303
744
3,504
12,264
5,613
1,572
2,631
9,633
132,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,666
Gold Earned
38,764
164
Minions Killed
189
0
Camps Cleared
0
1,118,936
Distance Traveled
694,086
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,865
448
0
0
0
0
0
L
Fenrir
11,915
542
25
1
0
350,330
0
W
Neith
13,028
592
43
2
0
288,075
0
L
Ymir
13,815
628
44
2
0
384,238
0
L
Danzaburou
13,936
633
95
4
0
384,368
2
W
Vulcan
15,871
721
146
7
0
406,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role