Player Matchup

Izanami
Izanami
 
Izanami
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Jano011
Ymir
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 74L
1,527 Elo+
Solo
He Bo
He Bo
Konafluff
He Bo
Level 124
God Stats
11W - 8L
1,500 SR
Queue Stats
39W - 29L
1,434 Elo+
Solo
Erlang Shen
Erlang Shen
StayPewPewNu
Erlang Shen
Level 43
God Stats
5W - 2L
1,757 SR
Queue Stats
286W - 255L
1,564 Elo+
Party 1
Nemesis
Nemesis
jaytx123
Nemesis
Level 54
God Stats
8W - 8L
1,554 SR
Queue Stats
25W - 25L
1,474 Elo+
Solo
Team Averages
Level 87
1,562 SR
1,500 Elo+

VS

Team Averages
Level 74
1,607 SR
1,466 Elo+
Neith
Neith
Loopyl
Neith
Level 38
God Stats
15W - 22L
1,610 SR
Queue Stats
200W - 208L
1,418 Elo+
Party 3
Nu Wa
Nu Wa
SirBoofsAlot
Nu Wa
Level 117
God Stats
16W - 19L
1,579 SR
Queue Stats
128W - 130L
1,452 Elo+
Party 2
Amaterasu
Amaterasu
Tacodrppen
Amaterasu
Level 43
God Stats
4W - 7L
1,608 SR
Queue Stats
177W - 172L
1,390 Elo+
Solo
Sylvanus
Sylvanus
kildao
Sylvanus
Level 74
God Stats
0W - 2L
1,536 SR
Queue Stats
90W - 93L
1,477 Elo+
Party 3
Hun Batz
Hun Batz
whoisnorby
Hun Batz
Level 100
God Stats
3W - 3L
1,701 SR
Queue Stats
24W - 18L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
3 / 1 / 4
6,987
582
7,233
6,051
3,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
Jano011
Ymir
10
3 / 1 / 8
6,615
551
6,122
11,614
4,544
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

He Bo
Konafluff
He Bo
13
9 / 2 / 4
7,566
631
8,556
6,815
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
StayPewPewNu
Erlang Shen
12
3 / 1 / 2
7,335
611
4,856
6,341
5,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
jaytx123
Nemesis
11
3 / 1 / 1
6,535
545
4,421
6,963
3,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Loopyl
Neith
9
1 / 6 / 2
5,705
475
6,002
8,670
2,308
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 7 / 2
5,864
489
5,537
8,786
2,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Tacodrppen
Amaterasu
11
1 / 2 / 2
6,381
532
3,770
7,637
5,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Sylvanus
kildao
Sylvanus
10
1 / 2 / 3
6,372
531
4,756
9,741
4,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
whoisnorby
Hun Batz
10
2 / 4 / 2
6,477
540
4,766
9,476
2,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
21
Kills
6
6
Deaths
21
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
1
4
5
W
Ymir
Jano011
Ymir
3
1
8
7
W
He Bo
Konafluff
He Bo
9
2
4
5.5
L
Neith
Loopyl
Neith
1
6
2
0.33
L
1
7
2
0.29
W
Erlang Shen
StayPewPewNu
Erlang Shen
3
1
2
4
L
Amaterasu
Tacodrppen
Amaterasu
1
2
2
1
W
Nemesis
jaytx123
Nemesis
3
1
1
3.5
L
Sylvanus
kildao
Sylvanus
1
2
3
1.25
L
Hun Batz
whoisnorby
Hun Batz
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,188
Damage
24,831
37,784
Taken
44,310
18,431
Mitigated
17,817
13,168
Healing
12,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,233
5,038
0
1,496
6,051
3,024
168
1,657
4,367
5,210
41,160
W
Ymir
Jano011
Ymir
6,122
1,209
885
5,746
11,614
4,544
137
3,791
7,716
21,732
0
W
He Bo
Konafluff
He Bo
8,556
299
0
1,236
6,815
2,009
480
1,814
4,853
32,497
0
L
Neith
Loopyl
Neith
6,002
3,151
0
2,172
8,670
2,308
0
3,705
4,965
0
21,097
L
5,537
1,512
0
1,510
8,786
2,669
190
4,555
4,231
22,486
0
W
Erlang Shen
StayPewPewNu
Erlang Shen
4,856
2,229
0
2,941
6,341
5,056
232
935
5,365
3,839
30,561
L
Amaterasu
Tacodrppen
Amaterasu
3,770
2,333
0
1,686
7,637
5,944
0
1,310
6,327
5,640
26,153
W
Nemesis
jaytx123
Nemesis
4,421
1,489
0
864
6,963
3,798
0
2,057
4,761
7,058
28,175
L
Sylvanus
kildao
Sylvanus
4,756
1,639
826
3,663
9,741
4,048
0
4,208
5,533
15,665
0
L
Hun Batz
whoisnorby
Hun Batz
4,766
1,224
0
2,982
9,476
2,848
0
2,431
7,045
0
30,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,038
Gold Earned
30,799
312
Minions Killed
195
0
Camps Cleared
0
1,213,157
Distance Traveled
1,162,684
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,987
582
87
7
0
208,221
4
W
Ymir
6,615
551
45
4
0
206,232
2
W
He Bo
7,566
631
48
4
0
245,842
5
L
Neith
5,705
475
27
2
0
222,638
4
L
Nu Wa
5,864
489
28
2
0
222,186
0
W
Erlang Shen
7,335
611
77
6
0
273,109
2
L
Amaterasu
6,381
532
55
5
0
255,254
0
W
Nemesis
6,535
545
55
5
0
279,753
3
L
Sylvanus
6,372
531
22
2
0
213,837
3
L
Hun Batz
6,477
540
63
5
0
248,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role