Player Matchup

Discordia
Discordia
EmoRob0t
Discordia
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
PithyPeaches
Ah Muzen Cab
Level 148
God Stats
0W - 1L
1,277 SR
Queue Stats
16W - 20L
1,483 Elo+
Party 2
Amaterasu
Amaterasu
hamhead1998
Amaterasu
Level 83
God Stats
1W - 1L
1,660 SR
Queue Stats
23W - 23L
1,483 Elo+
Party 2
Tyr
Tyr
lXx Attila xXl
Tyr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,715 Elo+
Party 3
Ah Puch
Ah Puch
santi381
Ah Puch
Level 107
God Stats
42W - 29L
1,756 SR
Queue Stats
44W - 34L
1,853 Elo+
Solo
Team Averages
Level 109
1,539 SR
1,607 Elo+

VS

Team Averages
Level 78
1,547 SR
1,421 Elo+
Hel
Hel
 
Hel
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Ride and Seek
Kukulkan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,402 Elo+
Party 1
Danzaburou
Danzaburou
iparalyse
Danzaburou
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,402 Elo+
Party 1
Hun Batz
Hun Batz
minimize26
Hun Batz
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,402 Elo+
Party 1
Bellona
Bellona
s BruNy
Bellona
Level 127
God Stats
2W - 1L
1,736 SR
Queue Stats
8W - 4L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
EmoRob0t
Discordia
15
2 / 6 / 2
9,634
688
6,970
10,971
3,567
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
PithyPeaches
Ah Muzen Cab
16
1 / 5 / 2
9,158
654
6,079
11,762
4,569
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
hamhead1998
Amaterasu
14
0 / 7 / 3
7,973
570
4,769
24,045
16,574
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 3 / 2
10,723
766
8,455
14,717
18,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ah Puch
santi381
Ah Puch
18
3 / 3 / 5
11,265
805
18,182
10,534
4,822
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
3 / 2 / 8
11,424
816
8,236
16,067
8,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
Ride and Seek
Kukulkan
17
2 / 2 / 8
10,685
763
9,249
7,066
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
iparalyse
Danzaburou
18
6 / 3 / 7
11,721
837
15,844
12,581
7,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hun Batz
minimize26
Hun Batz
14
1 / 2 / 4
8,669
619
2,409
8,857
3,740
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
s BruNy
Bellona
20
12 / 1 / 6
13,290
949
20,602
13,617
11,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
10
Kills
24
24
Deaths
10
14
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
2
8
3.5
L
Discordia
EmoRob0t
Discordia
2
6
2
0.5
L
Ah Muzen Cab
PithyPeaches
Ah Muzen Cab
1
5
2
0.4
W
Kukulkan
Ride and Seek
Kukulkan
2
2
8
3
L
Amaterasu
hamhead1998
Amaterasu
0
7
3
0.21
W
Danzaburou
iparalyse
Danzaburou
6
3
7
3.17
L
4
3
2
1.67
W
Hun Batz
minimize26
Hun Batz
1
2
4
1.5
W
Bellona
s BruNy
Bellona
12
1
6
15
L
Ah Puch
santi381
Ah Puch
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,455
Damage
56,340
72,029
Taken
58,188
48,282
Mitigated
34,502
16,914
Healing
24,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
8,236
848
9,193
10,681
16,067
8,316
556
8,183
7,884
38,201
0
L
Discordia
EmoRob0t
Discordia
6,970
174
0
632
10,971
3,567
0
2,403
8,244
26,612
0
L
Ah Muzen Cab
PithyPeaches
Ah Muzen Cab
6,079
1,071
0
2,448
11,762
4,569
74
2,654
8,845
0
31,114
W
Kukulkan
Ride and Seek
Kukulkan
9,249
1,090
815
348
7,066
3,296
156
2,011
5,055
29,529
0
L
Amaterasu
hamhead1998
Amaterasu
4,769
963
243
5,996
24,045
16,574
1,614
5,610
18,007
0
17,312
W
Danzaburou
iparalyse
Danzaburou
15,844
7,669
0
1,678
12,581
7,450
1,360
6,534
6,047
2,215
40,054
L
8,455
434
510
2,990
14,717
18,750
0
4,391
10,069
0
20,940
W
Hun Batz
minimize26
Hun Batz
2,409
285
277
38
8,857
3,740
0
4,428
4,429
0
16,559
W
Bellona
s BruNy
Bellona
20,602
9,222
0
1,061
13,617
11,700
0
4,673
8,944
0
59,901
L
Ah Puch
santi381
Ah Puch
18,182
566
645
3,450
10,534
4,822
0
2,730
7,566
60,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,753
Gold Earned
55,789
297
Minions Killed
376
6
Camps Cleared
10
1,123,720
Distance Traveled
1,330,281
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,424
816
90
6
3
265,786
0
L
Discordia
9,634
688
56
4
0
203,903
0
L
Ah Muzen Cab
9,158
654
71
5
0
243,136
1
W
Kukulkan
10,685
763
65
5
0
262,385
0
L
Amaterasu
7,973
570
20
1
1
219,962
0
W
Danzaburou
11,721
837
80
6
3
235,498
0
L
Tyr
10,723
766
21
2
2
237,769
0
W
Hun Batz
8,669
619
29
2
0
270,003
0
W
Bellona
13,290
949
112
8
4
296,609
2
L
Ah Puch
11,265
805
129
9
3
218,950
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role