Player Matchup

Nemesis
Nemesis
ReyPingLord
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,808 Elo+
Party 2
Bellona
Bellona
Tencniv
Bellona
Level 6
God Stats
2W - 0L
1,821 SR
Queue Stats
8W - 1L
1,785 Elo+
Party 2
Janus
Janus
UltimateFFire
Janus
Level 127
God Stats
3W - 1L
1,695 SR
Queue Stats
41W - 23L
1,629 Elo+
Party 2
Ares
Ares
crzymdnghtby
Ares
Level 11
God Stats
3W - 1L
1,251 SR
Queue Stats
19W - 9L
1,623 Elo+
Party 2
Artemis
Artemis
pandaloverxo
Artemis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,594 Elo+
Party 2
Team Averages
Level 33
1,553 SR
1,688 Elo+

VS

Team Averages
Level 19
1,546 SR
1,301 Elo+
Yemoja
Yemoja
Darthock
Yemoja
Level 13
God Stats
1W - 2L
1,729 SR
Queue Stats
3W - 9L
1,305 Elo+
Party 3
Sun Wukong
Sun Wukong
Dread8830
Sun Wukong
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 11L
1,272 Elo+
Party 3
Medusa
Medusa
Fitikin
Medusa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,133 Elo+
Party 3
Ra
Ra
Grimhunter
Ra
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,294 Elo+
Party 1
Bakasura
Bakasura
Trickoman
Bakasura
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ReyPingLord
Nemesis
16
14 / 1 / 9
10,635
626
15,551
9,461
6,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
Tencniv
Bellona
17
3 / 2 / 4
10,123
595
7,997
10,646
10,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
8 / 0 / 10
10,591
623
11,669
6,542
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 10
8,545
503
4,142
8,898
7,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
pandaloverxo
Artemis
14
4 / 1 / 8
8,430
496
9,202
6,833
2,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Darthock
Yemoja
11
2 / 5 / 1
7,868
463
2,318
12,895
8,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Dread8830
Sun Wukong
12
2 / 6 / 0
7,274
428
4,766
14,097
10,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Fitikin
Medusa
11
0 / 5 / 2
6,778
399
7,480
10,990
3,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 8 / 0
8,021
472
4,858
11,838
4,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Trickoman
Bakasura
12
0 / 7 / 0
7,222
425
3,095
15,473
5,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
9
30
Kills
6
6
Deaths
31
41
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Darthock
Yemoja
2
5
1
0.5
L
Sun Wukong
Dread8830
Sun Wukong
2
6
0
0.33
L
Medusa
Fitikin
Medusa
0
5
2
0.2
L
2
8
0
0.25
W
Nemesis
ReyPingLord
Nemesis
14
1
9
18.5
W
Bellona
Tencniv
Bellona
3
2
4
2.5
L
Bakasura
Trickoman
Bakasura
0
7
0
0
W
8
0
10
13
W
1
2
10
3
W
Artemis
pandaloverxo
Artemis
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,561
Damage
22,517
42,380
Taken
65,293
29,750
Mitigated
32,192
7,747
Healing
16,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Darthock
Yemoja
2,318
97
1,170
1,475
12,895
8,324
358
5,298
7,507
16,978
0
L
Sun Wukong
Dread8830
Sun Wukong
4,766
493
0
3,168
14,097
10,680
430
1,139
12,928
0
28,572
L
Medusa
Fitikin
Medusa
7,480
2,210
0
1,981
10,990
3,752
1,017
3,274
7,686
0
40,011
L
4,858
483
290
3,106
11,838
4,159
0
3,899
7,723
36,503
0
W
Nemesis
ReyPingLord
Nemesis
15,551
8,401
0
497
9,461
6,947
0
1,872
7,280
8,056
67,237
W
Bellona
Tencniv
Bellona
7,997
2,184
0
1,878
10,646
10,075
86
541
9,540
5,376
63,916
L
Bakasura
Trickoman
Bakasura
3,095
2,093
0
5,445
15,473
5,277
0
2,738
12,588
0
35,466
W
11,669
871
0
881
6,542
2,177
1,403
1,295
5,057
76,532
0
W
4,142
370
0
1,296
8,898
7,556
153
1,507
7,391
15,905
0
W
Artemis
pandaloverxo
Artemis
9,202
3,164
0
3,195
6,833
2,995
758
1,961
4,872
0
48,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,324
Gold Earned
37,163
484
Minions Killed
324
0
Camps Cleared
0
1,679,407
Distance Traveled
1,425,014
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,868
463
33
2
0
277,744
3
L
Sun Wukong
7,274
428
57
3
0
252,932
0
L
Medusa
6,778
399
65
4
0
308,735
4
L
Ra
8,021
472
80
5
0
284,365
2
W
Nemesis
10,635
626
106
6
0
351,231
1
W
Bellona
10,123
595
139
8
0
325,520
5
L
Bakasura
7,222
425
89
5
0
301,238
0
W
Janus
10,591
623
131
8
0
360,456
1
W
Ares
8,545
503
22
1
0
349,414
2
W
Artemis
8,430
496
86
5
0
292,786
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role