Player Matchup

Achilles
Achilles
Jetoku
Achilles
Level 100
God Stats
21W - 12L
1,604 SR
Queue Stats
40W - 36L
1,718 Elo+
Party 2
Xing Tian
Xing Tian
LegendartBandit
Xing Tian
Level 27
God Stats
7W - 1L
1,485 SR
Queue Stats
23W - 9L
1,581 Elo+
Party 2
Anubis
Anubis
SOG Old Gregg
Anubis
Level 33
God Stats
29W - 30L
1,724 SR
Queue Stats
238W - 243L
1,523 Elo+
Party 2
Team Averages
Level 53
1,604 SR
1,607 Elo+

VS

Team Averages
Level 13
1,402 SR
1,589 Elo+
Merlin
Merlin
IS1Duke
Merlin
Level 26
God Stats
0W - 9L
1,290 SR
Queue Stats
52W - 65L
1,543 Elo+
Solo
Agni
Agni
TheFlash50000
Agni
Level 6
God Stats
1W - 2L
1,707 SR
Queue Stats
4W - 10L
1,612 Elo+
Party 1
Guan Yu
Guan Yu
xXOniStalkerXx
Guan Yu
Level 7
God Stats
0W - 1L
1,210 SR
Queue Stats
1W - 3L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jetoku
Achilles
15
19 / 0 / 13
12,613
901
19,505
11,117
7,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
LegendartBandit
Xing Tian
13
3 / 1 / 28
10,714
765
6,543
10,559
8,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
15 / 2 / 11
12,045
860
16,374
8,203
4,443
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IS1Duke
Merlin
11
2 / 9 / 1
9,263
662
7,943
12,595
3,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 14 / 1
8,366
598
5,629
14,008
4,991
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 14 / 3
8,256
590
6,761
22,961
15,481
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
8
37
Kills
3
3
Deaths
37
52
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
IS1Duke
Merlin
2
9
1
0.28
W
Achilles
Jetoku
Achilles
19
0
13
25.5
W
Xing Tian
LegendartBandit
Xing Tian
3
1
28
17
W
15
2
11
10.25
L
1
14
1
0.11
L
0
14
3
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,422
Damage
20,333
29,879
Taken
49,564
20,436
Mitigated
23,829
10,834
Healing
4,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
IS1Duke
Merlin
7,943
746
0
0
12,595
3,357
0
5,243
7,352
28,917
0
W
Achilles
Jetoku
Achilles
19,505
9,568
0
3,008
11,117
7,361
1,502
4,531
6,586
0
53,666
W
Xing Tian
LegendartBandit
Xing Tian
6,543
575
0
3,154
10,559
8,632
417
5,081
5,478
15,001
0
W
16,374
996
0
4,672
8,203
4,443
757
4,205
3,998
51,940
0
L
5,629
654
0
703
14,008
4,991
0
5,465
8,543
22,020
0
L
6,761
1,257
596
3,080
22,961
15,481
0
12,245
10,716
0
19,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,372
Gold Earned
25,885
135
Minions Killed
73
0
Camps Cleared
0
729,648
Distance Traveled
559,939
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,263
662
35
3
0
184,178
2
W
Achilles
12,613
901
45
3
0
270,080
2
W
Xing Tian
10,714
765
13
1
0
251,197
2
W
Anubis
12,045
860
77
6
0
208,371
1
L
Agni
8,366
598
20
1
0
176,516
0
L
Guan Yu
8,256
590
18
1
0
199,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role