Player Matchup

Anubis
Anubis
BallisticWings
Anubis
Level 18
God Stats
20W - 26L
1,572 SR
Queue Stats
83W - 113L
1,573 Elo+
Party 3
Cthulhu
Cthulhu
Iskaldür
Cthulhu
Level 23
God Stats
8W - 16L
1,491 SR
Queue Stats
23W - 45L
1,403 Elo+
Party 3
Yemoja
Yemoja
Juliettegnv
Yemoja
Level 117
God Stats
9W - 7L
1,628 SR
Queue Stats
71W - 101L
1,426 Elo+
Party 3
Izanami
Izanami
KDeg10
Izanami
Level 12
God Stats
0W - 2L
1,286 SR
Queue Stats
20W - 20L
1,427 Elo+
Party 2
Fenrir
Fenrir
RebelliousAlpha
Fenrir
Level 20
God Stats
1W - 5L
1,050 SR
Queue Stats
16W - 21L
1,382 Elo+
Party 2
Team Averages
Level 38
1,405 SR
1,442 Elo+

VS

Team Averages
Level 20
1,431 SR
1,349 Elo+
Anubis
Anubis
DrCovid2020
Anubis
Level 16
God Stats
17W - 20L
1,403 SR
Queue Stats
33W - 46L
1,336 Elo+
Party 1
Sol
Sol
LukemiaLarry
Sol
Level 27
God Stats
119W - 70L
1,526 SR
Queue Stats
227W - 210L
1,409 Elo+
Party 1
Bakasura
Bakasura
SonyLikesMen
Bakasura
Level 22
God Stats
6W - 3L
1,332 SR
Queue Stats
339W - 341L
1,396 Elo+
Party 1
Mulan
Mulan
Younguglydade
Mulan
Level 25
God Stats
21W - 26L
1,397 SR
Queue Stats
86W - 81L
1,310 Elo+
Solo
Bellona
Bellona
notpebis69
Bellona
Level 10
God Stats
7W - 6L
1,500 SR
Queue Stats
11W - 19L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 9 / 0
8,633
540
8,982
13,246
5,453
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Iskaldür
Cthulhu
14
1 / 1 / 0
8,272
517
4,787
9,797
7,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
10
1 / 5 / 1
6,523
408
4,375
10,549
6,913
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
KDeg10
Izanami
10
1 / 8 / 1
6,556
410
8,427
14,700
4,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 5 / 1
6,111
382
2,703
12,071
4,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
4 / 4 / 3
9,183
574
5,245
8,553
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
14 / 1 / 7
10,084
630
16,009
12,187
3,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
SonyLikesMen
Bakasura
13
5 / 4 / 5
8,476
530
6,015
12,482
3,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
5 / 0 / 12
8,971
561
11,096
11,429
9,216
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
notpebis69
Bellona
14
0 / 1 / 0
8,076
505
5,655
7,164
6,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
10
Kills
28
28
Deaths
10
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
7
9
0
0.78
W
Anubis
4
4
3
1.38
L
Cthulhu
Iskaldür
Cthulhu
1
1
0
1
L
Yemoja
1
5
1
0.3
L
Izanami
KDeg10
Izanami
1
8
1
0.19
W
14
1
7
17.5
L
0
5
1
0.1
W
Bakasura
SonyLikesMen
Bakasura
5
4
5
1.88
W
5
0
12
11
W
Bellona
notpebis69
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,274
Damage
44,020
60,363
Taken
51,815
28,746
Mitigated
26,052
14,602
Healing
22,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,982
303
0
2,684
13,246
5,453
510
6,401
6,455
42,191
0
W
Anubis
5,245
91
0
2,760
8,553
3,302
1,097
4,510
4,043
50,406
0
L
Cthulhu
Iskaldür
Cthulhu
4,787
667
0
3,653
9,797
7,592
0
288
9,471
38,064
0
L
Yemoja
4,375
918
1,513
858
10,549
6,913
136
5,985
4,404
28,168
0
L
Izanami
KDeg10
Izanami
8,427
5,154
0
2,754
14,700
4,552
0
6,784
7,916
0
30,139
W
16,009
5,575
0
7,524
12,187
3,598
4,134
3,295
8,892
61,406
0
L
2,703
618
0
3,140
12,071
4,236
0
2,096
9,915
0
28,377
W
Bakasura
SonyLikesMen
Bakasura
6,015
5,109
0
5,095
12,482
3,906
0
4,465
7,942
0
33,131
W
11,096
2,000
745
4,421
11,429
9,216
302
2,024
9,405
0
35,320
W
Bellona
notpebis69
Bellona
5,655
1,895
0
2,307
7,164
6,030
99
3,423
3,389
3,271
31,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,095
Gold Earned
44,790
323
Minions Killed
378
0
Camps Cleared
0
1,237,420
Distance Traveled
1,409,157
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,633
540
71
4
0
223,541
1
W
Anubis
9,183
574
95
6
0
232,906
0
L
Cthulhu
8,272
517
99
6
0
187,519
0
L
Yemoja
6,523
408
46
3
0
279,879
0
L
Izanami
6,556
410
59
4
0
253,405
1
W
Sol
10,084
630
90
6
0
301,303
2
L
Fenrir
6,111
382
48
3
0
293,076
0
W
Bakasura
8,476
530
67
4
0
311,796
2
W
Mulan
8,971
561
48
3
0
282,616
11
W
Bellona
8,076
505
78
5
0
280,536
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role