Player Matchup

Cerberus
Cerberus
Dironidae
Cerberus
Level 69
God Stats
52W - 40L
1,524 SR
Queue Stats
275W - 245L
1,457 Elo+
Party 3
Bellona
Bellona
Fragots
Bellona
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 64L
1,402 Elo+
Party 3
Ah Puch
Ah Puch
JackothyJones
Ah Puch
Level 66
God Stats
0W - 2L
1,529 SR
Queue Stats
29W - 57L
1,281 Elo+
Party 3
Thanatos
Thanatos
Linksarus
Thanatos
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 27L
1,420 Elo+
Party 3
Medusa
Medusa
Ltiz
Medusa
Level 68
God Stats
7W - 5L
1,772 SR
Queue Stats
67W - 84L
1,449 Elo+
Party 3
Team Averages
Level 75
1,565 SR
1,402 Elo+

VS

Team Averages
Level 84
1,659 SR
1,521 Elo+
Hera
Hera
Cavmpt
Hera
Level 86
God Stats
5W - 7L
1,756 SR
Queue Stats
218W - 185L
1,545 Elo+
Solo
Osiris
Osiris
Desuent
Osiris
Level 63
God Stats
13W - 9L
1,867 SR
Queue Stats
455W - 426L
1,487 Elo+
Party 1
Cerberus
Cerberus
Zerkel99
Cerberus
Level 124
God Stats
7W - 2L
1,500 SR
Queue Stats
487W - 470L
1,535 Elo+
Party 2
Anhur
Anhur
diego01186
Anhur
Level 87
God Stats
2W - 7L
1,397 SR
Queue Stats
580W - 531L
1,477 Elo+
Party 2
Mercury
Mercury
jdph6
Mercury
Level 62
God Stats
32W - 31L
1,774 SR
Queue Stats
229W - 204L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dironidae
Cerberus
11
0 / 6 / 5
7,620
423
8,087
15,593
11,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
Fragots
Bellona
13
2 / 6 / 1
8,251
458
8,571
14,668
12,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ah Puch
13
0 / 7 / 5
7,920
440
6,226
12,092
4,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Linksarus
Thanatos
15
9 / 5 / 2
9,655
536
8,385
18,896
6,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Ltiz
Medusa
14
1 / 3 / 0
8,527
474
8,599
9,096
2,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Cavmpt
Hera
17
7 / 3 / 6
10,908
606
15,458
8,195
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Desuent
Osiris
18
10 / 3 / 6
11,289
627
15,443
15,509
18,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
Zerkel99
Cerberus
13
2 / 3 / 10
9,336
519
6,490
16,604
11,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
18
1 / 1 / 4
10,424
579
6,537
12,508
4,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mercury
jdph6
Mercury
16
6 / 3 / 6
10,082
560
6,572
11,548
4,758
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
12
Kills
26
27
Deaths
13
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hera
Cavmpt
Hera
7
3
6
3.33
W
Osiris
Desuent
Osiris
10
3
6
4.33
L
Cerberus
Dironidae
Cerberus
0
6
5
0.42
L
Bellona
Fragots
Bellona
2
6
1
0.42
L
Ah Puch
0
7
5
0.36
L
Thanatos
Linksarus
Thanatos
9
5
2
2
L
Medusa
Ltiz
Medusa
1
3
0
0.33
W
Cerberus
Zerkel99
Cerberus
2
3
10
2.33
W
Anhur
1
1
4
3
W
Mercury
jdph6
Mercury
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,868
Damage
50,500
70,345
Taken
64,364
37,440
Mitigated
42,657
24,958
Healing
20,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Cavmpt
Hera
15,458
4,644
0
256
8,195
3,131
749
2,751
5,419
73,629
0
W
Osiris
Desuent
Osiris
15,443
4,965
0
4,705
15,509
18,426
227
3,113
12,010
15,906
54,910
L
Cerberus
Dironidae
Cerberus
8,087
29
513
3,662
15,593
11,112
0
7,022
8,571
24,073
0
L
Bellona
Fragots
Bellona
8,571
3,484
0
1,438
14,668
12,662
1,108
4,628
10,040
99
42,507
L
Ah Puch
6,226
174
195
2,279
12,092
4,324
494
4,490
7,602
43,340
0
L
Thanatos
Linksarus
Thanatos
8,385
1,617
0
13,465
18,896
6,993
0
7,499
11,397
0
50,036
L
Medusa
Ltiz
Medusa
8,599
3,886
118
3,288
9,096
2,349
0
1,806
7,290
0
54,485
W
Cerberus
Zerkel99
Cerberus
6,490
677
0
6,192
16,604
11,836
3
4,286
12,268
20,576
0
W
Anhur
6,537
2,283
0
8,585
12,508
4,506
641
1,879
10,629
0
81,847
W
Mercury
jdph6
Mercury
6,572
3,029
0
1,189
11,548
4,758
502
2,383
9,140
0
77,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,973
Gold Earned
52,039
401
Minions Killed
565
0
Camps Cleared
0
1,569,504
Distance Traveled
1,791,515
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,908
606
138
8
0
346,930
4
W
Osiris
11,289
627
126
7
0
341,356
2
L
Cerberus
7,620
423
54
3
0
353,227
2
L
Bellona
8,251
458
75
4
0
318,816
0
L
Ah Puch
7,920
440
76
4
0
291,220
1
L
Thanatos
9,655
536
81
5
0
322,448
2
L
Medusa
8,527
474
115
6
0
283,793
1
W
Cerberus
9,336
519
37
2
0
376,044
8
W
Anhur
10,424
579
150
8
0
314,885
1
W
Mercury
10,082
560
114
6
0
412,300
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role