Player Matchup

Hou Yi
Hou Yi
Silver III
Caustic-thoughts
Hou Yi
Silver III
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
248W - 236L
1,222 MMR
Solo
Ares
Ares
Silver II
George1029
Ares
Silver II
Level 99
God Stats
3W - 4L
1,796 SR
Queue Stats
111W - 114L
1,217 MMR
Solo
Hun Batz
Hun Batz
Silver III
Michover1914
Hun Batz
Silver III
Level 97
God Stats
5W - 5L
1,556 SR
Queue Stats
127W - 166L
1,226 MMR
Solo
Scylla
Scylla
Gold V
helljumper678
Scylla
Gold V
Level 99
God Stats
15W - 18L
1,555 SR
Queue Stats
559W - 568L
1,232 MMR
Solo
Hercules
Hercules
Silver I
sosa123c
Hercules
Silver I
Level 89
God Stats
2W - 7L
1,557 SR
Queue Stats
29W - 40L
1,214 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,593 SR
1,222 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,623 SR
1,223 MMR
Chiron
Chiron
Bronze III
Baerrito24
Chiron
Bronze III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,459 MMR
Party 1
Nemesis
Nemesis
Silver III
Malichi2
Nemesis
Silver III
Level 157
God Stats
35W - 22L
1,500 SR
Queue Stats
276W - 287L
1,225 MMR
Solo
Nike
Nike
Silver III
Moyaa7196
Nike
Silver III
Level 101
God Stats
1W - 0L
1,838 SR
Queue Stats
58W - 65L
1,090 MMR
Party 2
Vulcan
Vulcan
Silver II
bR CuBaNiTo bS
Vulcan
Silver II
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 40L
1,335 MMR
Party 2
Ganesha
Ganesha
Silver III
spicyitalian1
Ganesha
Silver III
Level 138
God Stats
3W - 2L
1,777 SR
Queue Stats
149W - 149L
1,005 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 4
10,900
454
20,184
21,635
8,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 9 / 1
8,109
338
10,182
22,145
15,870
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Michover1914
Hun Batz
17
1 / 4 / 1
10,459
436
4,124
20,559
8,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 6 / 0
10,615
442
12,655
16,093
6,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
sosa123c
Hercules
17
1 / 4 / 2
10,373
432
12,087
28,317
26,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
HadesTsukuyomiCupidDanzaburouSet

VS

Bans
ArachneMedusaCu ChulainnCthulhuBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Baerrito24
Chiron
17
4 / 2 / 9
11,691
487
13,126
16,866
7,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Malichi2
Nemesis
20
11 / 0 / 11
12,980
541
18,628
20,034
10,216
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
20
7 / 1 / 10
13,256
552
14,851
13,432
14,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
3 / 2 / 10
12,096
504
18,650
11,600
5,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
16
1 / 3 / 15
11,200
467
10,576
22,354
23,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
81
8
Kills
26
27
Deaths
8
8
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Chiron
Baerrito24
Chiron
4
2
9
4.25
L
1
4
4
0.75
L
1
9
1
0.17
W
Nemesis
Malichi2
Nemesis
11
0
11
16.5
L
Hun Batz
Michover1914
Hun Batz
1
4
1
0.38
W
Nike
7
1
10
12
W
3
2
10
4
L
4
6
0
0.67
L
Hercules
sosa123c
Hercules
1
4
2
0.5
W
Ganesha
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,232
Damage
75,831
108,749
Taken
84,286
65,871
Mitigated
60,234
33,992
Healing
27,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Baerrito24
Chiron
13,126
5,990
918
5,313
16,866
7,202
2,382
3,170
13,542
0
60,160
L
20,184
10,301
0
9,148
21,635
8,552
720
3,788
17,757
0
98,970
L
10,182
988
764
1,616
22,145
15,870
244
8,164
13,660
27,376
0
W
Nemesis
Malichi2
Nemesis
18,628
8,545
0
9,829
20,034
10,216
37
5,006
14,710
0
106,849
L
Hun Batz
Michover1914
Hun Batz
4,124
471
883
6,254
20,559
8,505
2,713
6,274
13,971
0
68,894
W
Nike
14,851
2,143
0
3,176
13,432
14,087
2,591
2,082
10,753
0
85,955
W
18,650
7,828
0
2,065
11,600
5,416
960
4,453
6,777
98,979
0
L
12,655
985
0
3,950
16,093
6,015
356
5,191
10,506
68,020
0
L
Hercules
sosa123c
Hercules
12,087
1,998
0
11,377
28,317
26,929
352
5,060
22,677
12,400
58,703
W
Ganesha
10,576
965
0
5,909
22,354
23,313
401
10,054
12,135
34,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,456
Gold Earned
61,223
562
Minions Killed
555
0
Camps Cleared
0
2,077,398
Distance Traveled
2,321,280
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,691
487
112
5
0
433,531
4
L
Hou Yi
10,900
454
140
6
0
378,744
4
L
Ares
8,109
338
28
1
0
445,298
4
W
Nemesis
12,980
541
123
5
0
494,261
11
L
Hun Batz
10,459
436
138
6
0
426,038
4
W
Nike
13,256
552
158
7
0
487,619
1
W
Vulcan
12,096
504
144
6
0
465,098
4
L
Scylla
10,615
442
137
6
0
402,396
6
L
Hercules
10,373
432
119
5
0
424,922
2
W
Ganesha
11,200
467
18
1
0
440,771
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role