Player Matchup

Janus
Janus
AVENGERxHAWKEYE
Janus
Level 126
God Stats
0W - 4L
1,344 SR
Queue Stats
60W - 91L
1,382 Elo+
Party 1
Chiron
Chiron
Acemoney2484
Chiron
Level 122
God Stats
3W - 2L
1,500 SR
Queue Stats
23W - 27L
1,470 Elo+
Party 1
Nemesis
Nemesis
BOBODDY0725
Nemesis
Level 143
God Stats
2W - 1L
1,711 SR
Queue Stats
49W - 82L
1,361 Elo+
Party 1
Chang'e
Chang'e
Dr MToboggan893
Chang'e
Level 127
God Stats
2W - 2L
1,729 SR
Queue Stats
7W - 18L
1,410 Elo+
Party 1
Ares
Ares
The Trashman723
Ares
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 71L
1,479 Elo+
Party 1
Team Averages
Level 129
1,557 SR
1,421 Elo+

VS

Team Averages
Level 135
1,616 SR
1,583 Elo+
Tsukuyomi
Tsukuyomi
ItzDiirtydan
Tsukuyomi
Level 99
God Stats
6W - 2L
1,825 SR
Queue Stats
10W - 5L
1,876 Elo+
Solo
Cupid
Cupid
Lone_Walker04
Cupid
Level 103
God Stats
1W - 0L
1,481 SR
Queue Stats
5W - 3L
1,594 Elo+
Solo
Mulan
Mulan
Tonic Kevin
Mulan
Level 156
God Stats
1W - 1L
1,727 SR
Queue Stats
86W - 99L
1,391 Elo+
Party 2
Chang'e
Chang'e
Whiish
Chang'e
Level 158
God Stats
4W - 4L
1,715 SR
Queue Stats
32W - 49L
1,398 Elo+
Party 2
Sobek
Sobek
Zx sS n A K E
Sobek
Level 160
God Stats
1W - 0L
1,333 SR
Queue Stats
28W - 40L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 1
9,667
483
8,432
12,703
4,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
16
2 / 2 / 1
9,584
479
7,567
11,313
3,752
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Nemesis
BOBODDY0725
Nemesis
14
3 / 5 / 3
9,052
453
6,724
13,115
4,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
0 / 3 / 2
9,969
498
10,450
12,425
12,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 5 / 4
8,055
403
6,154
14,365
12,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ItzDiirtydan
Tsukuyomi
18
5 / 0 / 13
10,924
546
10,567
16,210
6,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
3 / 2 / 4
9,789
489
5,838
9,250
6,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 1 / 4
9,917
496
6,081
16,743
16,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
Whiish
Chang'e
18
11 / 3 / 4
11,210
561
11,774
13,473
4,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 1 / 13
10,064
503
11,852
17,592
17,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
7
Kills
22
22
Deaths
7
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
Chiron
2
2
1
1.25
L
Nemesis
BOBODDY0725
Nemesis
3
5
3
0.9
L
0
3
2
0.33
W
Tsukuyomi
ItzDiirtydan
Tsukuyomi
5
0
13
11.5
W
3
2
4
2.5
L
1
5
4
0.6
W
1
1
4
3
W
Chang'e
Whiish
Chang'e
11
3
4
4.33
W
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,327
Damage
46,112
63,921
Taken
73,268
38,041
Mitigated
52,886
18,720
Healing
32,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,432
40
0
1,630
12,703
4,318
0
5,942
6,559
71,829
0
L
Chiron
7,567
2,380
954
4,569
11,313
3,752
0
2,912
8,401
0
73,335
L
Nemesis
BOBODDY0725
Nemesis
6,724
2,680
0
3,912
13,115
4,738
168
4,075
8,852
0
45,614
L
10,450
957
319
4,994
12,425
12,761
240
3,229
9,067
66,971
0
W
Tsukuyomi
ItzDiirtydan
Tsukuyomi
10,567
2,698
0
9,067
16,210
6,859
288
3,032
13,023
0
77,718
W
5,838
2,931
236
2,019
9,250
6,894
492
1,158
7,960
6,706
58,732
L
6,154
61
0
2,342
14,365
12,472
32
7,385
6,922
23,659
0
W
6,081
1,128
0
7,517
16,743
16,229
412
7,623
8,985
0
62,722
W
Chang'e
Whiish
Chang'e
11,774
1,285
2,991
4,815
13,473
4,947
1,792
6,795
6,290
59,586
0
W
11,852
687
0
6,159
17,592
17,957
0
5,059
11,974
42,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,327
Gold Earned
51,904
521
Minions Killed
560
0
Camps Cleared
0
1,824,551
Distance Traveled
1,975,224
15
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,667
483
125
6
0
340,183
5
L
Chiron
9,584
479
130
7
0
369,186
3
L
Nemesis
9,052
453
93
5
0
418,279
6
L
Chang'e
9,969
498
135
7
0
314,142
0
W
Tsukuyomi
10,924
546
136
7
0
461,033
4
W
Cupid
9,789
489
129
6
0
388,028
9
L
Ares
8,055
403
38
2
0
382,761
1
W
Mulan
9,917
496
140
7
0
346,629
8
W
Chang'e
11,210
561
109
5
0
359,094
4
W
Sobek
10,064
503
46
2
0
420,440
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role