Player Matchup

Merlin
Merlin
GhostKnife32
Merlin
Level 77
God Stats
13W - 16L
1,581 SR
Queue Stats
45W - 72L
1,312 Elo+
Party 1
Geb
Geb
Gomiboii
Geb
Level 104
God Stats
4W - 5L
1,500 SR
Queue Stats
64W - 78L
1,325 Elo+
Party 1
Sun Wukong
Sun Wukong
KymoSama
Sun Wukong
Level 93
God Stats
11W - 14L
1,280 SR
Queue Stats
13W - 19L
1,270 Elo+
Party 1
Fenrir
Fenrir
MrFluffyPanda
Fenrir
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
YungGarbij
Izanami
Level 69
God Stats
1W - 4L
1,444 SR
Queue Stats
5W - 18L
1,272 Elo+
Party 1
Team Averages
Level 81
1,461 SR
1,336 Elo+

VS

Team Averages
Level 68
1,484 SR
1,377 Elo+
Nu Wa
Nu Wa
Kallen7
Nu Wa
Level 108
God Stats
4W - 6L
1,462 SR
Queue Stats
172W - 160L
1,499 Elo+
Solo
Chang'e
Chang'e
MRnowere
Chang'e
Level 68
God Stats
16W - 9L
1,370 SR
Queue Stats
83W - 73L
1,425 Elo+
Solo
Danzaburou
Danzaburou
NationWideOYBS
Danzaburou
Level 46
God Stats
28W - 27L
1,376 SR
Queue Stats
177W - 175L
1,371 Elo+
Party 2
Tsukuyomi
Tsukuyomi
YTSycamore
Tsukuyomi
Level 65
God Stats
9W - 9L
1,494 SR
Queue Stats
195W - 196L
1,433 Elo+
Party 2
Ganesha
Ganesha
gotraZz
Ganesha
Level 51
God Stats
1W - 0L
1,720 SR
Queue Stats
28W - 41L
1,157 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
3 / 6 / 1
10,306
448
9,870
14,372
4,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 5 / 3
7,731
336
7,027
18,540
14,786
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
KymoSama
Sun Wukong
17
2 / 4 / 1
10,573
460
7,310
20,020
18,153
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
2 / 4 / 3
9,653
420
6,264
19,936
7,833
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
YungGarbij
Izanami
15
2 / 4 / 1
9,562
416
7,891
13,797
4,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Kallen7
Nu Wa
20
9 / 1 / 7
13,347
580
18,216
8,185
3,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
MRnowere
Chang'e
20
4 / 1 / 8
12,986
565
14,187
16,986
10,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
NationWideOYBS
Danzaburou
19
5 / 2 / 8
12,912
561
12,800
13,988
6,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
YTSycamore
Tsukuyomi
19
5 / 3 / 4
12,115
527
7,679
16,414
6,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ganesha
gotraZz
Ganesha
16
0 / 2 / 12
11,354
494
5,729
19,981
22,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
62
9
Kills
23
23
Deaths
9
9
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
6
1
0.58
L
0
5
3
0.3
W
Nu Wa
Kallen7
Nu Wa
9
1
7
12.5
L
Sun Wukong
KymoSama
Sun Wukong
2
4
1
0.63
W
Chang'e
MRnowere
Chang'e
4
1
8
8
L
2
4
3
0.88
W
Danzaburou
NationWideOYBS
Danzaburou
5
2
8
4.5
W
Tsukuyomi
YTSycamore
Tsukuyomi
5
3
4
2.33
L
Izanami
YungGarbij
Izanami
2
4
1
0.63
W
Ganesha
gotraZz
Ganesha
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,362
Damage
58,611
86,665
Taken
75,554
50,760
Mitigated
49,822
15,749
Healing
30,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
9,870
118
0
388
14,372
4,998
228
6,908
7,206
81,031
0
L
7,027
886
862
2,134
18,540
14,786
0
7,088
11,258
30,203
0
W
Nu Wa
Kallen7
Nu Wa
18,216
3,525
238
2,292
8,185
3,760
1,637
2,874
5,116
98,383
0
L
Sun Wukong
KymoSama
Sun Wukong
7,310
777
0
2,231
20,020
18,153
110
11,548
8,149
0
71,019
W
Chang'e
MRnowere
Chang'e
14,187
2,200
3,082
9,306
16,986
10,855
1,644
4,044
12,828
94,972
0
L
6,264
1,021
0
5,839
19,936
7,833
0
5,559
14,097
0
69,305
W
Danzaburou
NationWideOYBS
Danzaburou
12,800
7,202
0
3,103
13,988
6,224
1,937
3,961
9,983
0
97,801
W
Tsukuyomi
YTSycamore
Tsukuyomi
7,679
853
0
7,144
16,414
6,239
290
6,058
10,091
0
90,731
L
Izanami
YungGarbij
Izanami
7,891
3,808
0
4,295
13,797
4,990
530
5,794
7,823
0
67,745
W
Ganesha
gotraZz
Ganesha
5,729
558
1,271
3,981
19,981
22,744
740
4,046
15,853
37,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,825
Gold Earned
62,714
547
Minions Killed
653
0
Camps Cleared
0
1,934,985
Distance Traveled
2,137,220
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,306
448
136
6
0
374,060
11
L
Geb
7,731
336
35
2
0
343,442
5
W
Nu Wa
13,347
580
180
8
0
438,840
6
L
Sun Wukong
10,573
460
130
6
0
427,699
4
W
Chang'e
12,986
565
162
7
0
429,857
0
L
Fenrir
9,653
420
106
5
0
422,230
3
W
Danzaburou
12,912
561
184
8
0
385,638
10
W
Tsukuyomi
12,115
527
112
5
0
455,209
8
L
Izanami
9,562
416
140
6
0
367,554
0
W
Ganesha
11,354
494
15
1
0
427,676
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role