Player Matchup

Sylvanus
Sylvanus
Deejay_Curt
Sylvanus
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
149W - 155L
1,526 Elo+
Party 3
Danzaburou
Danzaburou
RAIDER-WARRIORS5
Danzaburou
Level 74
God Stats
2W - 5L
1,544 SR
Queue Stats
115W - 107L
1,479 Elo+
Party 3
Bellona
Bellona
Sticked_Up
Bellona
Level 43
God Stats
3W - 2L
1,729 SR
Queue Stats
9W - 4L
1,283 Elo+
Party 2
Fenrir
Fenrir
XxCodyxX8535
Fenrir
Level 85
God Stats
4W - 7L
1,359 SR
Queue Stats
61W - 81L
1,470 Elo+
Party 2
Ah Puch
Ah Puch
YaBoiTrent777
Ah Puch
Level 86
God Stats
1W - 9L
1,550 SR
Queue Stats
112W - 156L
1,467 Elo+
Party 2
Team Averages
Level 67
1,536 SR
1,445 Elo+

VS

Team Averages
Level 90
1,353 SR
1,289 Elo+
Merlin
Merlin
Evade_Spiderman
Merlin
Level 121
God Stats
9W - 13L
1,276 SR
Queue Stats
46W - 45L
1,205 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Frozone4025
Ah Muzen Cab
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,156 Elo+
Party 1
Ravana
Ravana
NooB f0r Life
Ravana
Level 89
God Stats
2W - 7L
1,306 SR
Queue Stats
107W - 152L
1,352 Elo+
Party 1
Ganesha
Ganesha
TheRetroAffect
Ganesha
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 127L
1,345 Elo+
Party 1
Anubis
Anubis
Yakumoisgood
Anubis
Level 117
God Stats
6W - 9L
1,185 SR
Queue Stats
274W - 310L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Deejay_Curt
Sylvanus
16
3 / 1 / 6
10,099
505
8,094
13,836
13,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
RAIDER-WARRIORS5
Danzaburou
13
0 / 0 / 1
8,840
442
2,717
6,329
2,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
Sticked_Up
Bellona
15
5 / 3 / 2
10,142
507
10,078
13,495
13,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
16
4 / 5 / 2
9,666
483
9,180
16,130
6,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
15
1 / 6 / 2
9,679
484
9,032
12,198
3,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 1
9,493
475
5,036
9,148
3,329
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
Frozone4025
Ah Muzen Cab
17
0 / 1 / 0
9,855
493
5,825
7,233
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
6 / 2 / 5
11,016
551
8,640
10,836
5,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
0 / 1 / 8
8,301
415
7,140
14,701
12,272
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Anubis
17
9 / 3 / 3
10,595
530
11,621
12,550
7,518
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
13
Kills
15
15
Deaths
13
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Deejay_Curt
Sylvanus
3
1
6
6
W
0
6
1
0.08
W
Ah Muzen Cab
Frozone4025
Ah Muzen Cab
0
1
0
0
W
6
2
5
4.25
L
Danzaburou
RAIDER-WARRIORS5
Danzaburou
0
0
1
0.5
L
Bellona
Sticked_Up
Bellona
5
3
2
2
W
0
1
8
4
L
Fenrir
4
5
2
1
L
Ah Puch
1
6
2
0.33
W
Anubis
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,101
Damage
38,262
61,988
Taken
54,468
38,833
Mitigated
30,897
16,411
Healing
18,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Deejay_Curt
Sylvanus
8,094
2,572
1,199
5,522
13,836
13,289
0
3,783
10,053
37,968
0
W
5,036
39
0
806
9,148
3,329
440
572
8,576
64,158
0
W
Ah Muzen Cab
Frozone4025
Ah Muzen Cab
5,825
2,498
258
4,290
7,233
2,529
3,217
1,976
5,257
0
65,745
W
8,640
3,216
0
4,364
10,836
5,249
0
3,365
7,471
0
62,108
L
Danzaburou
RAIDER-WARRIORS5
Danzaburou
2,717
1,241
0
2,398
6,329
2,133
0
1,188
5,141
0
47,394
L
Bellona
Sticked_Up
Bellona
10,078
799
0
795
13,495
13,514
610
6,500
6,995
3,242
50,334
W
7,140
1,477
428
2,786
14,701
12,272
0
5,190
9,511
42,621
0
L
Fenrir
9,180
1,697
0
4,491
16,130
6,594
0
5,450
10,680
0
59,334
L
Ah Puch
9,032
393
86
1,920
12,198
3,303
526
6,876
5,322
60,256
0
W
Anubis
11,621
78
0
5,070
12,550
7,518
383
6,289
6,261
51,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,426
Gold Earned
49,260
503
Minions Killed
555
0
Camps Cleared
0
1,619,036
Distance Traveled
1,834,502
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,099
505
56
3
0
333,081
6
W
Merlin
9,493
475
122
6
0
355,154
5
W
Ah Muzen Cab
9,855
493
185
9
0
373,874
3
W
Ravana
11,016
551
118
6
0
412,865
3
L
Danzaburou
8,840
442
113
6
0
238,375
2
L
Bellona
10,142
507
121
6
0
343,031
2
W
Ganesha
8,301
415
7
0
0
354,171
1
L
Fenrir
9,666
483
92
5
0
373,178
2
L
Ah Puch
9,679
484
121
6
0
331,371
0
W
Anubis
10,595
530
123
6
0
338,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role