Player Matchup

Ares
Ares
FullMetalGundam
Ares
Level 5
God Stats
5W - 0L
1,817 SR
Queue Stats
5W - 1L
1,788 Elo+
Party 4
Fenrir
Fenrir
Skephs
Fenrir
Level 2
God Stats
7W - 3L
1,722 SR
Queue Stats
54W - 46L
1,705 Elo+
Party 3
Ra
Ra
Veranity
Ra
Level 48
God Stats
5W - 1L
1,690 SR
Queue Stats
18W - 10L
1,788 Elo+
Party 4
Nemesis
Nemesis
linmmud
Nemesis
Level 10
God Stats
2W - 1L
1,746 SR
Queue Stats
4W - 5L
1,455 Elo+
Solo
Cthulhu
Cthulhu
yerMator81
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 68L
1,705 Elo+
Party 3
Team Averages
Level 16
1,695 SR
1,688 Elo+

VS

Team Averages
Level 13
1,474 SR
1,282 Elo+
Ares
Ares
Auntb27
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 55L
968 Elo+
Party 1
Bellona
Bellona
LadyWildcardZ
Bellona
Level 18
God Stats
5W - 1L
1,857 SR
Queue Stats
5W - 1L
1,729 Elo+
Party 2
Olorun
Olorun
Stecx
Olorun
Level 12
God Stats
3W - 20L
1,076 SR
Queue Stats
5W - 34L
1,008 Elo+
Party 1
Guan Yu
Guan Yu
pingub2
Guan Yu
Level 7
God Stats
1W - 4L
1,248 SR
Queue Stats
2W - 23L
973 Elo+
Party 1
Ullr
Ullr
wildblak
Ullr
Level 11
God Stats
1W - 1L
1,686 SR
Queue Stats
5W - 1L
1,729 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 22
12,051
1,004
17,359
11,072
8,920
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Skephs
Fenrir
19
9 / 5 / 21
12,273
1,023
21,737
12,712
6,823
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
8 / 1 / 25
12,984
1,082
19,666
7,315
3,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
linmmud
Nemesis
19
9 / 0 / 19
12,906
1,076
19,956
15,252
8,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
yerMator81
Cthulhu
20
9 / 1 / 27
13,469
1,122
19,896
14,127
18,199
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

230

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Auntb27
Ares
17
0 / 10 / 5
11,177
931
3,616
21,655
16,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Bellona
17
1 / 4 / 6
11,181
932
6,139
19,171
17,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Stecx
Olorun
17
0 / 12 / 6
10,731
894
11,874
27,802
10,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
pingub2
Guan Yu
16
0 / 13 / 2
10,438
870
4,876
23,357
29,194
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
17
5 / 3 / 1
12,678
1,057
22,893
16,498
6,359
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
26
42
Kills
6
7
Deaths
42
114
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ares
Auntb27
Ares
0
10
5
0.25
W
7
0
22
18
L
Bellona
1
4
6
1
W
Fenrir
Skephs
Fenrir
9
5
21
3.9
L
Olorun
Stecx
Olorun
0
12
6
0.25
W
8
1
25
20.5
W
Nemesis
linmmud
Nemesis
9
0
19
18.5
L
Guan Yu
pingub2
Guan Yu
0
13
2
0.08
L
Ullr
5
3
1
1.83
W
Cthulhu
yerMator81
Cthulhu
9
1
27
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,614
Damage
49,398
60,478
Taken
108,483
46,024
Mitigated
79,949
16,336
Healing
11,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Auntb27
Ares
3,616
1,135
0
842
21,655
16,820
0
11,112
10,318
9,797
0
W
17,359
1,158
0
0
11,072
8,920
0
3,259
7,513
27,010
0
L
Bellona
6,139
1,710
0
1,037
19,171
17,180
0
10,419
8,615
26
17,790
W
Fenrir
Skephs
Fenrir
21,737
6,197
0
1,032
12,712
6,823
0
2,366
10,081
0
26,044
L
Olorun
Stecx
Olorun
11,874
7,198
1,166
7,146
27,802
10,396
0
13,711
13,966
29,561
0
W
19,666
3,235
7,427
1,870
7,315
3,442
0
2,263
4,977
55,590
0
W
Nemesis
linmmud
Nemesis
19,956
12,744
0
3,455
15,252
8,640
0
2,780
12,297
0
37,660
L
Guan Yu
pingub2
Guan Yu
4,876
714
118
674
23,357
29,194
0
12,215
10,908
0
27,837
L
Ullr
22,893
12,766
0
471
16,498
6,359
0
8,618
7,755
0
58,977
W
Cthulhu
yerMator81
Cthulhu
19,896
1,926
1,752
800
14,127
18,199
0
4,848
9,059
39,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,683
Gold Earned
56,205
225
Minions Killed
214
4
Camps Cleared
3
1,211,453
Distance Traveled
919,804
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,177
931
7
1
0
85,786
0
W
Ares
12,051
1,004
25
2
1
239,259
0
L
Bellona
11,181
932
29
2
0
234,359
0
W
Fenrir
12,273
1,023
12
1
1
237,427
0
L
Olorun
10,731
894
48
4
0
139,913
2
W
Ra
12,984
1,082
102
9
1
186,849
0
W
Nemesis
12,906
1,076
37
3
0
289,534
3
L
Guan Yu
10,438
870
51
4
2
206,305
0
L
Ullr
12,678
1,057
79
7
1
253,441
0
W
Cthulhu
13,469
1,122
49
4
1
258,384
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role