Player Matchup

Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Assassinate567
Cerberus
Level 61
God Stats
6W - 5L
1,531 SR
Queue Stats
34W - 40L
1,270 Elo+
Party 3
Neith
Neith
GoatUwU
Neith
Level 88
God Stats
5W - 4L
1,758 SR
Queue Stats
48W - 61L
1,412 Elo+
Solo
Ah Puch
Ah Puch
MsTooHigh2Die
Ah Puch
Level 124
God Stats
13W - 16L
1,359 SR
Queue Stats
122W - 144L
1,407 Elo+
Solo
Achilles
Achilles
Rohesemo
Achilles
Level 59
God Stats
1W - 5L
1,383 SR
Queue Stats
40W - 44L
1,338 Elo+
Party 3
Team Averages
Level 92
1,506 SR
1,385 Elo+

VS

Team Averages
Level 83
1,405 SR
1,446 Elo+
Arachne
Arachne
 
Arachne
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
GodOfMugs
Ymir
Level 76
God Stats
6W - 2L
1,500 SR
Queue Stats
239W - 246L
1,442 Elo+
Solo
Bellona
Bellona
IAmHomeDepot
Bellona
Level 105
God Stats
40W - 31L
1,498 SR
Queue Stats
473W - 516L
1,417 Elo+
Party 1
Skadi
Skadi
JUICY J oK
Skadi
Level 93
God Stats
64W - 65L
1,399 SR
Queue Stats
163W - 171L
1,435 Elo+
Party 2
Kukulkan
Kukulkan
LMcNative52
Kukulkan
Level 77
God Stats
9W - 11L
1,130 SR
Queue Stats
422W - 499L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
0 / 1 / 0
4,490
449
451
4,352
1,112
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
8
1 / 2 / 5
5,506
551
4,089
6,700
2,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
GoatUwU
Neith
10
6 / 0 / 1
5,848
585
7,918
4,495
1,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
10
1 / 3 / 0
5,651
565
4,501
6,596
1,978
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
Rohesemo
Achilles
9
1 / 3 / 0
4,982
498
1,850
7,825
4,715
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 0 / 2
5,822
582
3,241
6,628
1,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
8
0 / 3 / 3
5,224
522
2,591
7,793
3,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
IAmHomeDepot
Bellona
11
3 / 1 / 1
6,532
653
5,574
4,158
3,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
8
2 / 4 / 0
5,083
508
4,174
6,797
1,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
LMcNative52
Kukulkan
10
2 / 1 / 3
5,855
586
3,636
5,190
1,597
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
9
Kills
9
9
Deaths
9
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
0
0
W
Arachne
 
Arachne
2
0
2
3
L
Cerberus
1
2
5
1.75
L
Neith
GoatUwU
Neith
6
0
1
6.5
W
Ymir
0
3
3
0.5
W
Bellona
IAmHomeDepot
Bellona
3
1
1
3.5
W
Skadi
2
4
0
0.5
W
Kukulkan
LMcNative52
Kukulkan
2
1
3
3.5
L
Ah Puch
1
3
0
0.33
L
Achilles
Rohesemo
Achilles
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,809
Damage
19,216
29,968
Taken
30,566
11,747
Mitigated
12,383
9,440
Healing
7,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
451
451
0
678
4,352
1,112
0
355
3,957
0
14,413
W
Arachne
 
Arachne
3,241
2,113
0
3,505
6,628
1,950
0
1,265
5,363
0
27,548
L
Cerberus
4,089
237
0
2,934
6,700
2,517
0
1,247
5,413
16,528
0
L
Neith
GoatUwU
Neith
7,918
3,553
0
2,763
4,495
1,425
54
1,750
2,737
0
32,060
W
Ymir
2,591
381
0
564
7,793
3,632
0
2,238
5,555
12,320
0
W
Bellona
IAmHomeDepot
Bellona
5,574
2,721
0
1,606
4,158
3,714
0
0
4,158
2,767
33,508
W
Skadi
4,174
2,103
0
1,689
6,797
1,490
0
1,595
5,202
0
24,166
W
Kukulkan
LMcNative52
Kukulkan
3,636
435
0
179
5,190
1,597
400
3,492
1,698
27,028
0
L
Ah Puch
4,501
228
0
1,226
6,596
1,978
751
2,171
4,159
33,434
0
L
Achilles
Rohesemo
Achilles
1,850
520
0
1,839
7,825
4,715
0
980
6,829
0
21,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,477
Gold Earned
28,516
258
Minions Killed
284
0
Camps Cleared
0
841,335
Distance Traveled
998,697
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,490
449
37
4
0
158,132
0
W
Arachne
5,822
582
50
5
0
226,527
0
L
Cerberus
5,506
551
33
3
0
191,494
3
L
Neith
5,848
585
68
7
0
167,902
2
W
Ymir
5,224
522
22
2
0
186,965
2
W
Bellona
6,532
653
100
10
0
204,063
3
W
Skadi
5,083
508
40
4
0
187,385
0
W
Kukulkan
5,855
586
72
7
0
193,757
5
L
Ah Puch
5,651
565
78
8
0
153,296
0
L
Achilles
4,982
498
42
4
0
170,511
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role