Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
SkeetSenpai
Merlin
Level 106
God Stats
10W - 12L
1,314 SR
Queue Stats
499W - 473L
1,517 Elo+
Party 1
Terra
Terra
SnazzyLobster63
Terra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,444 Elo+
Party 1
Danzaburou
Danzaburou
TrainsPride
Danzaburou
Level 16
God Stats
34W - 20L
1,640 SR
Queue Stats
40W - 31L
1,404 Elo+
Party 1
Geb
Geb
oEmotionly
Geb
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 67L
1,473 Elo+
Party 1
Team Averages
Level 48
1,491 SR
1,468 Elo+

VS

Team Averages
Level 19
1,492 SR
1,447 Elo+
Thor
Thor
BAMFsavage24
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 243L
1,500 Elo+
Party 2
Cupid
Cupid
DADDYHTXBOII
Cupid
Level 17
God Stats
8W - 8L
1,536 SR
Queue Stats
77W - 77L
1,540 Elo+
Solo
Anubis
Anubis
MPPTS_kermit
Anubis
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 46L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
ThunderDuck2323
Danzaburou
Level 29
God Stats
11W - 15L
1,426 SR
Queue Stats
14W - 32L
1,362 Elo+
Solo
Ares
Ares
whalester101143
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 61L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
7 / 0 / 6
8,248
634
6,837
5,495
3,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
13
10 / 0 / 5
8,330
641
8,235
3,535
923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 3 / 8
6,337
487
1,340
6,177
2,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
TrainsPride
Danzaburou
14
5 / 0 / 0
8,181
629
4,061
4,365
2,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 0 / 12
7,246
557
2,912
8,725
5,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,814
370
1,741
7,106
1,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 4 / 0
5,931
456
3,651
6,784
2,093
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
8
1 / 8 / 0
5,516
424
4,394
8,211
3,726
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
ThunderDuck2323
Danzaburou
7
0 / 3 / 0
5,079
391
1,757
4,763
1,111
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
0 / 3 / 1
4,967
382
1,461
5,620
1,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
4
24
Kills
3
3
Deaths
24
31
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
7
0
6
10
L
0
6
0
0
L
2
4
0
0.5
L
Anubis
1
8
0
0.13
W
Merlin
10
0
5
12.5
W
0
3
8
1.33
L
Danzaburou
ThunderDuck2323
Danzaburou
0
3
0
0
W
Danzaburou
TrainsPride
Danzaburou
5
0
0
5
W
2
0
12
8
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,385
Damage
13,004
28,297
Taken
32,484
14,645
Mitigated
10,703
7,088
Healing
5,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
6,837
2,166
0
1,005
5,495
3,303
0
1,317
4,178
6,468
50,845
L
1,741
804
0
1,161
7,106
1,784
0
2,164
4,808
0
12,517
L
3,651
1,717
0
1,515
6,784
2,093
207
2,442
4,304
0
22,550
L
Anubis
4,394
92
0
1,549
8,211
3,726
0
5,394
2,443
23,509
0
W
Merlin
8,235
555
0
250
3,535
923
222
1,466
2,069
40,208
0
W
1,340
685
389
858
6,177
2,543
548
1,017
5,160
16,717
0
L
Danzaburou
ThunderDuck2323
Danzaburou
1,757
736
0
1,160
4,763
1,111
170
204
4,559
0
14,280
W
Danzaburou
TrainsPride
Danzaburou
4,061
1,472
0
2,124
4,365
2,798
2,843
32
4,333
4,332
46,875
W
2,912
1,212
0
2,462
8,725
5,078
0
2,023
6,702
16,911
0
L
1,461
241
0
0
5,620
1,989
283
1,935
3,623
15,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,342
Gold Earned
26,307
343
Minions Killed
171
0
Camps Cleared
0
1,228,176
Distance Traveled
908,986
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,248
634
117
9
0
279,977
2
L
Thor
4,814
370
25
2
0
226,593
0
L
Cupid
5,931
456
46
4
0
183,165
0
L
Anubis
5,516
424
42
3
0
197,827
3
W
Merlin
8,330
641
90
7
0
245,932
1
W
Terra
6,337
487
26
2
0
220,259
0
L
Danzaburou
5,079
391
30
2
0
130,196
0
W
Danzaburou
8,181
629
91
7
0
218,722
0
W
Geb
7,246
557
19
1
0
263,286
4
L
Ares
4,967
382
28
2
0
171,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role