Player Matchup

Cerberus
Cerberus
Skulltruper
Cerberus
Level 4
God Stats
0W - 1L
1,319 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Agni
Agni
lalaso236
Agni
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Artemis
Artemis
nekiharu
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Zeus
Zeus
sanjirojas
Zeus
Level 28
God Stats
9W - 10L
1,702 SR
Queue Stats
32W - 27L
1,426 Elo+
Solo
Thor
Thor
tottis99
Thor
Level 11
God Stats
31W - 24L
1,458 SR
Queue Stats
69W - 56L
1,361 Elo+
Solo
Team Averages
Level 13
1,496 SR
1,457 Elo+

VS

Team Averages
Level 10
1,468 SR
1,339 Elo+
Neith
Neith
BillyLen
Neith
Level 7
God Stats
4W - 2L
1,378 SR
Queue Stats
6W - 8L
1,157 Elo+
Party 1
Anubis
Anubis
CaptianAmazing
Anubis
Level 8
God Stats
3W - 4L
1,248 SR
Queue Stats
6W - 8L
1,157 Elo+
Party 1
Fenrir
Fenrir
Skephs
Fenrir
Level 2
God Stats
7W - 3L
1,500 SR
Queue Stats
54W - 46L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Spacepope42
Guan Yu
Level 18
God Stats
15W - 7L
1,712 SR
Queue Stats
147W - 181L
1,383 Elo+
Solo
Sobek
Sobek
yerMator81
Sobek
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
108W - 68L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Skulltruper
Cerberus
16
2 / 8 / 16
10,896
1,090
6,040
19,664
15,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Agni
17
9 / 6 / 10
11,993
1,199
20,899
12,199
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
nekiharu
Artemis
16
2 / 7 / 17
10,243
1,024
12,864
14,402
4,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 6 / 15
10,443
1,044
18,007
10,966
3,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
16
8 / 10 / 8
11,294
1,129
10,995
17,053
4,607
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

77

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BillyLen
Neith
18
10 / 2 / 12
12,253
1,225
15,253
9,198
3,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
8 / 2 / 12
11,883
1,188
11,614
9,752
4,010
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Skephs
Fenrir
17
6 / 12 / 17
10,724
1,072
14,046
17,707
7,126
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
Spacepope42
Guan Yu
18
8 / 7 / 23
12,268
1,227
12,328
19,210
20,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
19
5 / 1 / 26
12,873
1,287
13,862
17,623
22,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
127
24
Kills
37
37
Deaths
24
66
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Neith
BillyLen
Neith
10
2
12
8
W
8
2
12
7
W
Fenrir
Skephs
Fenrir
6
12
17
1.21
L
Cerberus
Skulltruper
Cerberus
2
8
16
1.25
W
Guan Yu
Spacepope42
Guan Yu
8
7
23
2.79
L
Agni
9
6
10
2.33
L
Artemis
nekiharu
Artemis
2
7
17
1.5
L
3
6
15
1.75
L
Thor
8
10
8
1.2
W
Sobek
5
1
26
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,805
Damage
67,103
74,284
Taken
73,490
31,681
Mitigated
58,744
8,235
Healing
15,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BillyLen
Neith
15,253
8,749
0
1,764
9,198
3,837
0
5,750
3,448
0
35,431
W
11,614
2,017
0
3,038
9,752
4,010
0
4,952
4,800
34,055
0
W
Fenrir
Skephs
Fenrir
14,046
5,108
0
874
17,707
7,126
0
10,883
6,824
0
19,035
L
Cerberus
Skulltruper
Cerberus
6,040
1,027
0
3,684
19,664
15,201
0
8,089
11,325
14,341
0
W
Guan Yu
Spacepope42
Guan Yu
12,328
2,709
3,647
3,777
19,210
20,989
0
12,241
6,969
238
22,348
L
Agni
20,899
2,246
111
1,103
12,199
3,739
0
3,610
8,432
42,348
0
L
Artemis
nekiharu
Artemis
12,864
7,698
0
3,337
14,402
4,841
0
5,090
9,237
0
25,887
L
18,007
4,269
0
0
10,966
3,293
0
3,183
7,733
34,081
0
L
Thor
10,995
2,985
0
0
17,053
4,607
0
5,742
11,186
0
14,476
W
Sobek
13,862
2,298
0
2,096
17,623
22,782
0
11,120
6,503
26,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,869
Gold Earned
60,001
131
Minions Killed
172
2
Camps Cleared
2
799,099
Distance Traveled
869,494
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,253
1,225
59
6
0
149,971
2
W
Anubis
11,883
1,188
68
7
0
165,363
0
W
Fenrir
10,724
1,072
6
1
1
166,837
0
L
Cerberus
10,896
1,090
16
2
1
142,463
2
W
Guan Yu
12,268
1,227
12
1
0
190,906
0
L
Agni
11,993
1,199
46
5
0
186,802
2
L
Artemis
10,243
1,024
21
2
1
123,779
2
L
Zeus
10,443
1,044
39
4
0
171,362
0
L
Thor
11,294
1,129
9
1
0
174,693
0
W
Sobek
12,873
1,287
27
3
1
196,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role