Player Matchup

Hun Batz
Hun Batz
BrocolisNinja_
Hun Batz
Level 68
God Stats
3W - 2L
1,702 SR
Queue Stats
16W - 20L
1,439 Elo+
Party 1
Scylla
Scylla
DarKfireD
Scylla
Level 157
God Stats
13W - 20L
1,500 SR
Queue Stats
144W - 152L
1,447 Elo+
Solo
Cerberus
Cerberus
LordFrenetic
Cerberus
Level 63
God Stats
6W - 14L
1,508 SR
Queue Stats
28W - 44L
1,316 Elo+
Party 1
Horus
Horus
Rastiman
Horus
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,577 Elo+
Solo
Danzaburou
Danzaburou
zCeiFa
Danzaburou
Level 40
God Stats
21W - 19L
1,446 SR
Queue Stats
44W - 65L
1,347 Elo+
Party 1
Team Averages
Level 94
1,531 SR
1,425 Elo+

VS

Team Averages
Level 88
1,554 SR
1,543 Elo+
Nu Wa
Nu Wa
AgusGiu277
Nu Wa
Level 83
God Stats
53W - 55L
1,562 SR
Queue Stats
517W - 498L
1,530 Elo+
Solo
Khepri
Khepri
Eduk2
Khepri
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
HarkaW
Bakasura
Level 117
God Stats
17W - 19L
1,544 SR
Queue Stats
308W - 331L
1,657 Elo+
Solo
Neith
Neith
MatheusYumeko
Neith
Level 77
God Stats
28W - 30L
1,664 SR
Queue Stats
309W - 338L
1,528 Elo+
Solo
Osiris
Osiris
iNicollas
Osiris
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
20
7 / 2 / 9
13,557
565
8,744
18,922
7,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
DarKfireD
Scylla
20
7 / 2 / 12
13,831
576
15,990
15,059
5,811
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
LordFrenetic
Cerberus
15
1 / 3 / 11
11,443
477
6,161
18,624
15,063
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
Rastiman
Horus
20
4 / 3 / 10
13,201
550
9,669
20,450
17,341
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
zCeiFa
Danzaburou
20
6 / 5 / 9
14,091
587
9,387
20,683
8,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
1 / 9 / 5
10,134
422
17,451
16,633
5,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
Eduk2
Khepri
6
0 / 0 / 2
7,238
302
1,370
2,485
750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
HarkaW
Bakasura
17
3 / 6 / 4
10,741
448
5,731
18,165
7,135
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

19
6 / 6 / 2
12,232
510
11,572
20,419
7,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
iNicollas
Osiris
20
5 / 4 / 1
12,733
531
14,608
16,106
19,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
29
25
Kills
15
15
Deaths
25
51
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
1
9
5
0.39
W
Hun Batz
7
2
9
5.75
W
Scylla
DarKfireD
Scylla
7
2
12
6.5
L
Khepri
Eduk2
Khepri
0
0
2
1
L
Bakasura
HarkaW
Bakasura
3
6
4
0.83
W
Cerberus
LordFrenetic
Cerberus
1
3
11
2.17
L
6
6
2
1.17
W
Horus
Rastiman
Horus
4
3
10
3
L
Osiris
iNicollas
Osiris
5
4
1
1.38
W
Danzaburou
zCeiFa
Danzaburou
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,951
Damage
50,732
93,738
Taken
73,808
53,736
Mitigated
40,898
39,124
Healing
21,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
17,451
5,553
0
2,247
16,633
5,503
920
7,286
9,347
68,617
0
W
Hun Batz
8,744
3,367
424
9,298
18,922
7,518
3,128
3,653
15,219
0
105,806
W
Scylla
DarKfireD
Scylla
15,990
808
0
7,251
15,059
5,811
3,430
5,036
9,883
102,009
0
L
Khepri
Eduk2
Khepri
1,370
244
0
1,071
2,485
750
0
411
2,074
6,151
0
L
Bakasura
HarkaW
Bakasura
5,731
4,371
0
5,535
18,165
7,135
871
5,269
12,896
0
59,392
W
Cerberus
LordFrenetic
Cerberus
6,161
442
946
4,850
18,624
15,063
231
4,132
14,492
36,509
0
L
11,572
6,214
0
10,466
20,419
7,928
462
5,899
14,520
0
87,683
W
Horus
Rastiman
Horus
9,669
4,425
2,594
5,803
20,450
17,341
913
3,134
17,246
0
72,175
L
Osiris
iNicollas
Osiris
14,608
5,023
0
2,400
16,106
19,582
320
3,286
12,820
6,678
75,752
W
Danzaburou
zCeiFa
Danzaburou
9,387
5,060
0
7,958
20,683
8,003
6,327
3,869
16,814
0
91,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,123
Gold Earned
53,078
649
Minions Killed
512
0
Camps Cleared
0
2,276,012
Distance Traveled
1,654,663
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,134
422
87
4
0
338,545
3
W
Hun Batz
13,557
565
143
6
0
533,625
1
W
Scylla
13,831
576
162
7
0
440,240
4
L
Khepri
7,238
302
9
0
0
73,580
2
L
Bakasura
10,741
448
124
5
0
444,880
3
W
Cerberus
11,443
477
100
4
0
449,187
8
L
Neith
12,232
510
143
6
0
379,357
1
W
Horus
13,201
550
137
6
0
447,224
4
L
Osiris
12,733
531
149
6
0
418,301
2
W
Danzaburou
14,091
587
107
4
0
405,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role