Player Matchup

Ymir
Ymir
BIGDUCKBILL
Ymir
Level 15
God Stats
5W - 6L
1,500 SR
Queue Stats
35W - 36L
1,464 Elo+
Party 2
Danzaburou
Danzaburou
EVA Unit 021
Danzaburou
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,590 Elo+
Party 1
Thanatos
Thanatos
GhostMech
Thanatos
Level 13
God Stats
10W - 12L
1,631 SR
Queue Stats
12W - 15L
1,569 Elo+
Party 1
Kukulkan
Kukulkan
Ghostmech7
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 35L
1,431 Elo+
Party 1
Bellona
Bellona
Relekath
Bellona
Level 29
God Stats
86W - 105L
1,510 SR
Queue Stats
167W - 197L
1,538 Elo+
Party 2
Team Averages
Level 19
1,528 SR
1,518 Elo+

VS

Team Averages
Level 40
1,646 SR
1,541 Elo+
Erlang Shen
Erlang Shen
Equable144
Erlang Shen
Level 27
God Stats
6W - 2L
1,700 SR
Queue Stats
18W - 15L
1,333 Elo+
Solo
Cabrakan
Cabrakan
InvertedOne
Cabrakan
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
19W - 13L
1,715 Elo+
Solo
Danzaburou
Danzaburou
RampageSock
Danzaburou
Level 4
God Stats
7W - 2L
1,860 SR
Queue Stats
18W - 15L
1,654 Elo+
Party 3
Thoth
Thoth
Rapid300
Thoth
Level 136
God Stats
2W - 3L
1,500 SR
Queue Stats
268W - 253L
1,484 Elo+
Party 3
Vamana
Vamana
devotedleaf4
Vamana
Level 7
God Stats
7W - 7L
1,669 SR
Queue Stats
10W - 13L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
7,148
420
2,163
9,187
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
EVA Unit 021
Danzaburou
10
0 / 5 / 0
6,254
368
2,602
7,661
2,803
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thanatos
GhostMech
Thanatos
12
2 / 8 / 4
8,384
493
5,110
13,654
4,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Ghostmech7
Kukulkan
10
1 / 8 / 1
6,892
405
5,371
9,418
2,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bellona
Relekath
Bellona
16
6 / 5 / 0
10,361
609
13,884
13,864
14,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Equable144
Erlang Shen
14
4 / 2 / 5
8,585
505
9,234
13,954
11,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cabrakan
InvertedOne
Cabrakan
12
5 / 0 / 8
8,326
490
6,352
7,359
5,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
RampageSock
Danzaburou
15
7 / 1 / 5
9,758
574
9,009
7,546
2,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
Rapid300
Thoth
16
11 / 1 / 4
10,263
604
11,380
6,579
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
11
1 / 5 / 3
7,250
426
4,366
12,710
4,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
9
Kills
28
29
Deaths
9
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Danzaburou
EVA Unit 021
Danzaburou
0
5
0
0
W
Erlang Shen
Equable144
Erlang Shen
4
2
5
3.25
L
Thanatos
GhostMech
Thanatos
2
8
4
0.5
L
Kukulkan
Ghostmech7
Kukulkan
1
8
1
0.19
W
Cabrakan
InvertedOne
Cabrakan
5
0
8
9
W
Danzaburou
RampageSock
Danzaburou
7
1
5
9.5
W
Thoth
Rapid300
Thoth
11
1
4
13
L
Bellona
Relekath
Bellona
6
5
0
1.2
W
Vamana
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,130
Damage
40,341
53,784
Taken
48,148
28,646
Mitigated
27,333
13,756
Healing
15,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,163
221
0
803
9,187
4,848
262
2,999
6,162
13,291
0
L
Danzaburou
EVA Unit 021
Danzaburou
2,602
1,053
0
704
7,661
2,803
481
2,869
4,628
0
26,324
W
Erlang Shen
Equable144
Erlang Shen
9,234
4,975
390
5,451
13,954
11,376
758
1,492
12,462
4,244
40,678
L
Thanatos
GhostMech
Thanatos
5,110
1,823
0
7,868
13,654
4,153
0
4,902
8,498
0
35,925
L
Kukulkan
Ghostmech7
Kukulkan
5,371
652
195
275
9,418
2,543
0
4,915
4,125
33,935
0
W
Cabrakan
InvertedOne
Cabrakan
6,352
1,216
0
1,889
7,359
5,893
386
2,874
4,485
12,191
0
W
Danzaburou
RampageSock
Danzaburou
9,009
3,049
0
1,616
7,546
2,956
1,437
1,087
6,459
0
58,494
W
Thoth
Rapid300
Thoth
11,380
498
0
1,386
6,579
2,451
88
1,878
4,701
63,469
0
L
Bellona
Relekath
Bellona
13,884
6,895
0
3,911
13,864
14,299
531
1,746
12,029
5,646
62,307
W
Vamana
4,366
2,152
0
5,202
12,710
4,657
0
1,323
11,387
0
37,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,039
Gold Earned
44,182
349
Minions Killed
377
0
Camps Cleared
0
1,495,808
Distance Traveled
1,518,028
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,148
420
33
2
0
334,210
4
L
Danzaburou
6,254
368
49
3
0
252,584
0
W
Erlang Shen
8,585
505
80
5
0
316,258
2
L
Thanatos
8,384
493
73
4
0
298,236
1
L
Kukulkan
6,892
405
58
3
0
308,221
4
W
Cabrakan
8,326
490
20
1
0
262,667
2
W
Danzaburou
9,758
574
96
6
0
287,977
1
W
Thoth
10,263
604
121
7
0
335,587
6
L
Bellona
10,361
609
136
8
0
302,557
2
W
Vamana
7,250
426
60
4
0
315,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role