Player Matchup

Apollo
Apollo
FinaruKamewamewa
Apollo
Level 48
God Stats
0W - 5L
1,292 SR
Queue Stats
138W - 129L
1,519 Elo+
Party 3
King Arthur
King Arthur
Pan BG
King Arthur
Level 42
God Stats
7W - 13L
1,293 SR
Queue Stats
377W - 432L
1,529 Elo+
Party 1
Loki
Loki
SMLegacy
Loki
Level 107
God Stats
1W - 2L
1,702 SR
Queue Stats
104W - 123L
1,492 Elo+
Party 1
Scylla
Scylla
YTDarkYT
Scylla
Level 62
God Stats
17W - 27L
1,455 SR
Queue Stats
100W - 94L
1,412 Elo+
Party 3
Khepri
Khepri
goguetta529
Khepri
Level 62
God Stats
7W - 6L
1,366 SR
Queue Stats
126W - 144L
1,516 Elo+
Party 3
Team Averages
Level 64
1,422 SR
1,494 Elo+

VS

Team Averages
Level 48
1,589 SR
1,392 Elo+
Ymir
Ymir
Jackal125468
Ymir
Level 77
God Stats
5W - 3L
1,500 SR
Queue Stats
175W - 151L
1,233 Elo+
Party 2
Neith
Neith
Prisonerzero42
Neith
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
5W - 6L
1,233 Elo+
Party 2
King Arthur
King Arthur
Rinagin
King Arthur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,233 Elo+
Party 2
Yemoja
Yemoja
SgtDirtybush117
Yemoja
Level 39
God Stats
10W - 3L
1,946 SR
Queue Stats
13W - 6L
1,758 Elo+
Solo
Thanatos
Thanatos
Trooper10
Thanatos
Level 69
God Stats
7W - 4L
1,500 SR
Queue Stats
107W - 87L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 5
7,833
435
9,409
17,584
4,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Pan BG
King Arthur
12
2 / 7 / 3
8,168
454
5,285
15,582
11,242
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Loki
12
0 / 5 / 2
7,408
412
5,275
12,667
6,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
YTDarkYT
Scylla
16
7 / 6 / 0
10,476
582
14,636
10,944
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
13
1 / 5 / 4
7,968
443
4,678
14,502
8,715
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 14
10,678
593
15,464
15,000
8,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

14
7 / 4 / 7
9,139
508
10,847
10,459
2,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
Rinagin
King Arthur
15
8 / 2 / 12
10,248
569
14,647
15,371
15,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
0 / 1 / 13
9,007
500
7,042
10,996
7,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
Trooper10
Thanatos
15
7 / 2 / 13
9,921
551
10,157
14,281
5,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
91
11
Kills
32
32
Deaths
11
14
Assists
59
Player
Kills
Deaths
Assists
KDA
L
1
9
5
0.39
W
10
2
14
8.5
L
King Arthur
Pan BG
King Arthur
2
7
3
0.5
W
7
4
7
2.63
W
King Arthur
Rinagin
King Arthur
8
2
12
7
L
Loki
0
5
2
0.2
W
0
1
13
6.5
W
Thanatos
Trooper10
Thanatos
7
2
13
6.75
L
Scylla
YTDarkYT
Scylla
7
6
0
1.17
L
Khepri
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,283
Damage
58,157
71,279
Taken
66,107
34,851
Mitigated
38,671
9,044
Healing
29,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,409
4,559
0
3,875
17,584
4,930
0
6,615
10,722
0
37,705
W
15,464
4,765
0
1,744
15,000
8,141
506
3,360
11,400
53,077
0
L
King Arthur
Pan BG
King Arthur
5,285
1,454
0
1,136
15,582
11,242
0
2,894
12,095
0
21,092
W
10,847
4,929
0
2,571
10,459
2,927
3,465
4,502
5,853
0
38,200
W
King Arthur
Rinagin
King Arthur
14,647
3,534
0
2,862
15,371
15,500
343
1,837
13,445
61
51,496
L
Loki
5,275
1,195
0
250
12,667
6,671
0
2,950
9,344
5,364
41,319
W
7,042
2,196
3,711
4,911
10,996
7,070
271
4,646
6,280
35,080
0
W
Thanatos
Trooper10
Thanatos
10,157
2,703
0
13,511
14,281
5,033
2,193
4,400
9,682
0
50,369
L
Scylla
YTDarkYT
Scylla
14,636
1,700
0
2,109
10,944
3,293
416
3,546
7,202
56,535
0
L
Khepri
4,678
527
0
1,674
14,502
8,715
270
5,943
8,403
26,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,853
Gold Earned
48,993
306
Minions Killed
379
0
Camps Cleared
0
1,583,947
Distance Traveled
1,694,552
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,833
435
50
3
0
304,224
3
W
Ymir
10,678
593
88
5
0
323,253
0
L
King Arthur
8,168
454
43
2
0
312,473
2
W
Neith
9,139
508
55
3
0
334,730
4
W
King Arthur
10,248
569
85
5
0
343,505
0
L
Loki
7,408
412
83
5
0
319,899
1
W
Yemoja
9,007
500
63
4
0
319,252
2
W
Thanatos
9,921
551
88
5
0
373,812
1
L
Scylla
10,476
582
95
5
0
296,050
1
L
Khepri
7,968
443
35
2
0
351,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role