Player Matchup

Yemoja
Yemoja
CaptainAntelope
Yemoja
Level 68
God Stats
67W - 67L
1,686 SR
Queue Stats
68W - 70L
1,658 Elo+
Party 1
King Arthur
King Arthur
CozyFetus
King Arthur
Level 119
God Stats
24W - 24L
1,558 SR
Queue Stats
134W - 142L
1,568 Elo+
Party 1
Anubis
Anubis
CrampedFetus
Anubis
Level 106
God Stats
17W - 14L
1,675 SR
Queue Stats
56W - 58L
1,602 Elo+
Party 1
Arachne
Arachne
GeorgieCapalot
Arachne
Level 60
God Stats
1W - 1L
1,785 SR
Queue Stats
9W - 8L
1,646 Elo+
Party 1
Danzaburou
Danzaburou
Muddafookers
Danzaburou
Level 79
God Stats
4W - 3L
1,781 SR
Queue Stats
68W - 78L
1,619 Elo+
Party 1
Team Averages
Level 86
1,697 SR
1,619 Elo+

VS

Team Averages
Level 122
1,554 SR
1,599 Elo+
Chiron
Chiron
It_Be_Elite
Chiron
Level 122
God Stats
8W - 5L
1,500 SR
Queue Stats
92W - 76L
1,651 Elo+
Party 2
Bellona
Bellona
LoIichan
Bellona
Level 94
God Stats
2W - 0L
1,795 SR
Queue Stats
47W - 42L
1,648 Elo+
Party 2
Fenrir
Fenrir
PinkxFresh
Fenrir
Level 121
God Stats
6W - 6L
1,500 SR
Queue Stats
299W - 262L
1,581 Elo+
Solo
Merlin
Merlin
TeaKrisisGP
Merlin
Level 148
God Stats
17W - 10L
1,477 SR
Queue Stats
360W - 327L
1,451 Elo+
Solo
Cerberus
Cerberus
thankyouunclebbb
Cerberus
Level 127
God Stats
5W - 5L
1,500 SR
Queue Stats
107W - 86L
1,665 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
5,203
520
1,477
6,853
2,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
CozyFetus
King Arthur
12
2 / 0 / 1
6,786
679
3,957
5,453
2,671
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anubis
9
1 / 6 / 0
5,541
554
3,210
8,124
3,966
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 0 / 2
5,405
541
1,321
5,493
3,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Muddafookers
Danzaburou
7
0 / 4 / 0
4,662
466
1,970
7,463
1,626
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
10
3 / 0 / 1
5,727
573
3,255
2,847
685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
LoIichan
Bellona
11
0 / 2 / 0
5,510
551
1,766
6,403
5,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
PinkxFresh
Fenrir
11
2 / 2 / 4
6,297
630
6,884
7,322
2,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
12
5 / 0 / 1
7,175
718
4,845
4,077
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 1 / 5
5,664
566
5,445
6,948
2,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
5
Kills
11
11
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
King Arthur
CozyFetus
King Arthur
2
0
1
2.5
L
Anubis
1
6
0
0.17
L
1
0
2
2
W
Chiron
3
0
1
3.5
W
Bellona
LoIichan
Bellona
0
2
0
0
L
Danzaburou
Muddafookers
Danzaburou
0
4
0
0
W
Fenrir
PinkxFresh
Fenrir
2
2
4
2
W
Merlin
5
0
1
5.5
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,935
Damage
22,195
33,386
Taken
27,597
13,945
Mitigated
12,547
10,479
Healing
12,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,477
134
303
1,512
6,853
2,671
0
2,020
4,833
14,959
0
L
King Arthur
CozyFetus
King Arthur
3,957
316
0
1,420
5,453
2,671
5
54
5,399
0
43,014
L
Anubis
3,210
366
0
2,376
8,124
3,966
0
3,957
3,810
30,851
0
L
1,321
680
26
2,039
5,493
3,011
0
975
4,406
5,102
19,064
W
Chiron
3,255
1,013
698
2,112
2,847
685
0
52
2,795
0
31,185
W
Bellona
LoIichan
Bellona
1,766
561
0
2,315
6,403
5,677
0
108
6,295
2,047
25,447
L
Danzaburou
Muddafookers
Danzaburou
1,970
251
302
2,501
7,463
1,626
0
2,971
4,492
0
20,039
W
Fenrir
PinkxFresh
Fenrir
6,884
1,178
0
3,471
7,322
2,446
256
1,217
6,105
0
39,370
W
Merlin
4,845
330
0
1,545
4,077
1,141
270
1,705
2,372
43,337
0
W
5,445
481
0
2,594
6,948
2,598
0
1,728
5,220
15,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,597
Gold Earned
30,373
261
Minions Killed
356
0
Camps Cleared
0
961,016
Distance Traveled
987,637
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,203
520
22
2
0
189,134
1
L
King Arthur
6,786
679
89
9
0
212,865
1
L
Anubis
5,541
554
61
6
0
154,922
0
L
Arachne
5,405
541
50
5
0
225,249
0
W
Chiron
5,727
573
75
8
0
201,987
2
W
Bellona
5,510
551
74
7
0
180,495
4
L
Danzaburou
4,662
466
39
4
0
178,846
2
W
Fenrir
6,297
630
90
9
0
210,069
2
W
Merlin
7,175
718
101
10
0
188,774
4
W
Cerberus
5,664
566
16
2
0
206,312
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role