Player Matchup

Scylla
Scylla
Caustiks
Scylla
Level 120
God Stats
3W - 11L
1,165 SR
Queue Stats
188W - 148L
1,512 Elo+
Party 2
Chaac
Chaac
DJSandlo
Chaac
Level 108
God Stats
4W - 4L
1,500 SR
Queue Stats
156W - 134L
1,367 Elo+
Party 2
Khepri
Khepri
Dylannnznznzn
Khepri
Level 60
God Stats
1W - 1L
1,776 SR
Queue Stats
13W - 12L
1,367 Elo+
Party 2
Artemis
Artemis
RaveScope
Artemis
Level 104
God Stats
2W - 3L
1,582 SR
Queue Stats
43W - 31L
1,422 Elo+
Party 2
Thanatos
Thanatos
YouCantGunkMe
Thanatos
Level 69
God Stats
0W - 1L
1,250 SR
Queue Stats
111W - 96L
1,497 Elo+
Party 2
Team Averages
Level 92
1,455 SR
1,433 Elo+

VS

Team Averages
Level 84
1,471 SR
1,526 Elo+
Serqet
Serqet
 
Serqet
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
BART1987BART
Medusa
Level 67
God Stats
15W - 15L
1,473 SR
Queue Stats
56W - 53L
1,596 Elo+
Solo
Susano
Susano
IPxranoidz
Susano
Level 89
God Stats
6W - 8L
1,125 SR
Queue Stats
80W - 75L
1,523 Elo+
Party 1
Horus
Horus
madcomplexity
Horus
Level 52
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 3L
1,500 Elo+
Solo
Scylla
Scylla
zRash-_
Scylla
Level 108
God Stats
7W - 6L
1,759 SR
Queue Stats
115W - 88L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Caustiks
Scylla
10
1 / 3 / 0
6,104
509
1,810
5,891
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
DJSandlo
Chaac
11
0 / 3 / 0
6,337
528
6,607
8,651
6,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 1 / 2
5,407
451
4,050
6,723
3,550
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
RaveScope
Artemis
9
1 / 2 / 1
5,267
439
5,834
8,099
2,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Boots

Boots

+6%
Movement Speed

Thanatos
YouCantGunkMe
Thanatos
10
2 / 2 / 0
6,263
522
3,186
8,649
2,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
3 / 0 / 1
6,418
535
2,780
7,571
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
10
0 / 2 / 4
5,736
478
6,063
8,325
2,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
IPxranoidz
Susano
12
2 / 0 / 1
6,790
566
6,571
9,034
5,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
4 / 2 / 1
6,373
531
4,536
8,838
3,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
zRash-_
Scylla
12
2 / 0 / 2
6,717
560
5,075
2,656
636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
11
11
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
0
1
3.5
W
Medusa
0
2
4
1
L
Scylla
Caustiks
Scylla
1
3
0
0.33
L
Chaac
DJSandlo
Chaac
0
3
0
0
L
0
1
2
1
W
Susano
IPxranoidz
Susano
2
0
1
2.5
L
Artemis
RaveScope
Artemis
1
2
1
0.75
L
Thanatos
YouCantGunkMe
Thanatos
2
2
0
1
W
4
2
1
2.25
W
Scylla
zRash-_
Scylla
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,487
Damage
25,025
38,013
Taken
36,424
15,978
Mitigated
14,529
18,016
Healing
16,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,780
369
0
3,150
7,571
2,241
0
467
7,031
0
30,432
W
Medusa
6,063
3,203
453
3,297
8,325
2,615
120
2,481
5,818
0
32,804
L
Scylla
Caustiks
Scylla
1,810
281
0
877
5,891
1,557
0
2,064
3,584
31,096
0
L
Chaac
DJSandlo
Chaac
6,607
1,183
0
3,198
8,651
6,474
313
0
8,108
0
34,045
L
4,050
338
123
2,084
6,723
3,550
0
711
5,968
19,296
0
W
Susano
IPxranoidz
Susano
6,571
1,942
0
4,621
9,034
5,107
0
0
8,620
0
35,031
L
Artemis
RaveScope
Artemis
5,834
2,549
307
3,606
8,099
2,010
174
298
7,432
0
28,057
L
Thanatos
YouCantGunkMe
Thanatos
3,186
455
0
7,821
8,649
2,387
0
1,592
6,935
0
30,249
W
4,536
2,367
1,206
3,198
8,838
3,930
44
2,167
6,671
0
14,797
W
Scylla
zRash-_
Scylla
5,075
374
0
814
2,656
636
0
589
1,985
33,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,378
Gold Earned
32,034
284
Minions Killed
297
0
Camps Cleared
0
1,132,212
Distance Traveled
1,188,233
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,418
535
64
5
0
272,469
5
W
Medusa
5,736
478
53
4
0
216,037
4
L
Scylla
6,104
509
63
5
0
208,581
2
L
Chaac
6,337
528
72
6
0
215,427
1
L
Khepri
5,407
451
34
3
0
242,196
1
W
Susano
6,790
566
82
7
0
257,968
1
L
Artemis
5,267
439
42
4
0
192,342
0
L
Thanatos
6,263
522
73
6
0
273,666
3
W
Horus
6,373
531
27
2
0
223,598
0
W
Scylla
6,717
560
71
6
0
218,161
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role