Player Matchup

Tyr
Tyr
Azn_Rocker
Tyr
Level 22
God Stats
5W - 5L
1,641 SR
Queue Stats
97W - 112L
1,651 Elo+
Solo
Thoth
Thoth
R0MANS I I6
Thoth
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 128L
1,573 Elo+
Solo
Fenrir
Fenrir
Win_123p
Fenrir
Level 17
God Stats
3W - 6L
1,263 SR
Queue Stats
174W - 194L
1,422 Elo+
Party 1
King Arthur
King Arthur
andresferen11
King Arthur
Level 122
God Stats
16W - 17L
1,131 SR
Queue Stats
343W - 358L
1,603 Elo+
Party 1
Sol
Sol
animogok2
Sol
Level 22
God Stats
2W - 3L
1,500 SR
Queue Stats
204W - 230L
1,699 Elo+
Party 1
Team Averages
Level 41
1,407 SR
1,589 Elo+

VS

Team Averages
Level 15
1,646 SR
1,635 Elo+
Baron Samedi
Baron Samedi
Dong_Bong_
Baron Samedi
Level 24
God Stats
35W - 29L
1,663 SR
Queue Stats
104W - 93L
1,669 Elo+
Solo
Izanami
Izanami
Dreamy_BamBam
Izanami
Level 6
God Stats
6W - 4L
1,661 SR
Queue Stats
11W - 6L
1,602 Elo+
Solo
Kali
Kali
Gilgamesh721
Kali
Level 16
God Stats
5W - 3L
1,634 SR
Queue Stats
94W - 72L
1,602 Elo+
Solo
Sun Wukong
Sun Wukong
Lose Russe
Sun Wukong
Level 7
God Stats
4W - 0L
1,770 SR
Queue Stats
5W - 1L
1,804 Elo+
Solo
Sol
Sol
SpicyDeluxeMeal
Sol
Level 22
God Stats
4W - 4L
1,500 SR
Queue Stats
111W - 86L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 3
7,479
467
4,620
8,624
6,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 3 / 1
5,648
353
1,080
2,569
573
Magic Focus

Magic Focus

+20
Magical Power

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
Win_123p
Fenrir
12
2 / 6 / 5
7,498
469
4,900
12,429
5,281
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
andresferen11
King Arthur
12
6 / 5 / 2
8,054
503
15,367
20,497
16,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 6 / 3
6,970
436
5,328
12,483
3,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dong_Bong_
Baron Samedi
14
5 / 2 / 4
9,403
588
8,901
10,221
4,465
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
12
1 / 4 / 1
8,043
503
5,509
11,407
3,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 0 / 9
9,755
610
9,699
14,724
5,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Sun Wukong
Lose Russe
Sun Wukong
14
3 / 2 / 4
8,379
524
3,909
8,110
3,615
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
8 / 2 / 4
10,023
626
12,479
9,344
4,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
10
Kills
21
23
Deaths
10
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
Baron Samedi
Dong_Bong_
Baron Samedi
5
2
4
3.5
W
Izanami
1
4
1
0.38
W
4
0
9
8.5
W
Sun Wukong
Lose Russe
Sun Wukong
3
2
4
2.5
L
0
3
1
0.17
W
8
2
4
5
L
Fenrir
Win_123p
Fenrir
2
6
5
0.75
L
King Arthur
andresferen11
King Arthur
6
5
2
1.4
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,295
Damage
40,497
56,602
Taken
53,806
32,271
Mitigated
22,662
13,042
Healing
22,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,620
0
0
3,126
8,624
6,197
0
3,165
5,459
0
26,255
W
Baron Samedi
Dong_Bong_
Baron Samedi
8,901
789
1,002
2,117
10,221
4,465
490
2,187
7,759
54,006
0
W
Izanami
5,509
3,693
0
3,707
11,407
3,965
880
99
11,061
0
46,421
W
9,699
6,189
0
8,603
14,724
5,680
514
1,699
12,718
0
58,084
W
Sun Wukong
Lose Russe
Sun Wukong
3,909
946
0
1,770
8,110
3,615
96
274
7,536
0
33,922
L
1,080
154
0
65
2,569
573
0
505
2,064
15,491
0
W
12,479
3,806
0
5,125
9,344
4,937
4,181
2,008
7,145
63,324
0
L
Fenrir
Win_123p
Fenrir
4,900
1,373
282
1,281
12,429
5,281
779
5,495
6,934
0
34,544
L
King Arthur
andresferen11
King Arthur
15,367
2,108
171
4,998
20,497
16,354
247
5,589
14,908
0
41,907
L
5,328
542
0
3,119
12,483
3,866
0
6,626
5,857
39,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,649
Gold Earned
45,603
264
Minions Killed
447
0
Camps Cleared
0
1,414,788
Distance Traveled
1,524,026
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,479
467
60
4
0
358,088
4
W
Baron Samedi
9,403
588
107
7
0
293,502
10
W
Izanami
8,043
503
90
6
0
269,510
2
W
Kali
9,755
610
98
6
0
350,935
0
W
Sun Wukong
8,379
524
57
4
0
308,501
0
L
Thoth
5,648
353
34
2
0
134,630
0
W
Sol
10,023
626
95
6
0
301,578
7
L
Fenrir
7,498
469
53
3
0
313,479
2
L
King Arthur
8,054
503
55
3
0
309,059
0
L
Sol
6,970
436
62
4
0
299,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role