Player Matchup

Sobek
Sobek
Hodgiii
Sobek
Level 108
God Stats
1W - 1L
1,721 SR
Queue Stats
14W - 16L
1,424 Elo+
Party 2
Set
Set
K1llerSpark
Set
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
597W - 631L
1,525 Elo+
Solo
Thor
Thor
TheMoofs
Thor
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,487 Elo+
Party 2
Cupid
Cupid
Viatai
Cupid
Level 139
God Stats
2W - 2L
1,500 SR
Queue Stats
68W - 85L
1,428 Elo+
Solo
Hel
Hel
Zoroark315
Hel
Level 124
God Stats
5W - 5L
1,682 SR
Queue Stats
123W - 128L
1,458 Elo+
Solo
Team Averages
Level 101
1,581 SR
1,464 Elo+

VS

Team Averages
Level 91
1,628 SR
1,443 Elo+
Danzaburou
Danzaburou
MarcoAVM16
Danzaburou
Level 65
God Stats
5W - 3L
1,734 SR
Queue Stats
63W - 77L
1,316 Elo+
Party 1
Janus
Janus
RB3ndz
Janus
Level 88
God Stats
7W - 5L
1,737 SR
Queue Stats
266W - 226L
1,570 Elo+
Solo
Cerberus
Cerberus
Sonyumilk
Cerberus
Level 84
God Stats
4W - 1L
1,445 SR
Queue Stats
99W - 109L
1,344 Elo+
Party 1
Bakasura
Bakasura
breachmandown
Bakasura
Level 129
God Stats
15W - 11L
1,726 SR
Queue Stats
51W - 56L
1,539 Elo+
Solo
Sun Wukong
Sun Wukong
haskaal
Sun Wukong
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
740W - 703L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Hodgiii
Sobek
9
2 / 3 / 0
5,532
553
3,122
8,961
4,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 2 / 0
5,153
515
3,741
5,613
3,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
8
1 / 3 / 1
4,914
491
1,566
7,679
2,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cupid
Viatai
Cupid
8
1 / 4 / 2
5,187
519
5,704
7,613
1,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 2 / 0
5,577
558
2,486
5,170
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MarcoAVM16
Danzaburou
10
3 / 3 / 3
6,235
624
6,462
5,403
1,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
RB3ndz
Janus
11
1 / 0 / 2
6,346
635
2,990
2,883
792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
Sonyumilk
Cerberus
9
2 / 1 / 5
5,803
580
2,839
8,020
2,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bakasura
breachmandown
Bakasura
12
6 / 0 / 1
6,638
664
3,638
5,510
3,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
haskaal
Sun Wukong
12
2 / 0 / 1
6,591
659
4,723
6,959
2,800
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
14
14
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sobek
Hodgiii
Sobek
2
3
0
0.67
L
0
2
0
0
W
Danzaburou
MarcoAVM16
Danzaburou
3
3
3
1.5
W
Janus
RB3ndz
Janus
1
0
2
2
W
Cerberus
Sonyumilk
Cerberus
2
1
5
4.5
L
Thor
1
3
1
0.5
L
Cupid
Viatai
Cupid
1
4
2
0.5
L
0
2
0
0
W
Bakasura
breachmandown
Bakasura
6
0
1
6.5
W
Sun Wukong
haskaal
Sun Wukong
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,619
Damage
20,652
35,036
Taken
28,775
13,472
Mitigated
10,824
13,075
Healing
11,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Hodgiii
Sobek
3,122
520
0
2,964
8,961
4,360
0
1,571
7,350
18,674
0
L
3,741
1,270
0
2,018
5,613
3,494
246
44
5,569
0
25,512
W
Danzaburou
MarcoAVM16
Danzaburou
6,462
3,308
0
1,371
5,403
1,411
224
1,135
4,268
0
27,880
W
Janus
RB3ndz
Janus
2,990
40
0
729
2,883
792
114
1,443
1,306
40,531
0
W
Cerberus
Sonyumilk
Cerberus
2,839
441
222
4,057
8,020
2,691
0
2,106
5,874
14,511
0
L
Thor
1,566
463
0
2,721
7,679
2,149
0
552
6,947
0
19,392
L
Cupid
Viatai
Cupid
5,704
3,869
57
3,198
7,613
1,786
0
1,452
6,114
0
26,375
L
2,486
241
59
2,058
5,170
1,683
0
2,280
2,728
33,069
0
W
Bakasura
breachmandown
Bakasura
3,638
2,609
0
2,129
5,510
3,130
1,310
672
4,760
6,258
28,048
W
Sun Wukong
haskaal
Sun Wukong
4,723
1,122
0
2,854
6,959
2,800
0
0
6,734
44
36,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,363
Gold Earned
31,613
273
Minions Killed
315
0
Camps Cleared
0
911,252
Distance Traveled
980,349
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,532
553
28
3
0
183,530
1
L
Set
5,153
515
57
6
0
194,039
0
W
Danzaburou
6,235
624
41
4
0
178,040
2
W
Janus
6,346
635
87
9
0
198,265
5
W
Cerberus
5,803
580
33
3
0
188,028
2
L
Thor
4,914
491
48
5
0
186,775
2
L
Cupid
5,187
519
65
7
0
158,266
2
L
Hel
5,577
558
75
8
0
188,642
1
W
Bakasura
6,638
664
68
7
0
224,525
0
W
Sun Wukong
6,591
659
86
9
0
191,491
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role