Player Matchup

Ymir
Ymir
Bronze III
AlJaq
Ymir
Bronze III
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 36L
1,457 MMR
Solo
Bastet
Bastet
Gold II
IRacu
Bastet
Gold II
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
207W - 223L
1,522 MMR
Solo
Scylla
Scylla
Gold IV
ReidMD
Scylla
Gold IV
Level 127
God Stats
9W - 11L
1,676 SR
Queue Stats
869W - 863L
1,523 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
ThatGuyNijae
Erlang Shen
Gold II
Level 127
God Stats
0W - 3L
1,376 SR
Queue Stats
45W - 35L
1,513 MMR
Solo
Rama
Rama
Silver II
mbachu999
Rama
Silver II
Level 118
God Stats
8W - 4L
1,736 SR
Queue Stats
49W - 37L
1,503 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,558 SR
1,504 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,525 SR
1,513 MMR
Tsukuyomi
Tsukuyomi
Silver II
Raagnaa
Tsukuyomi
Silver II
Level 144
God Stats
5W - 4L
1,500 SR
Queue Stats
81W - 72L
1,503 MMR
Solo
Kukulkan
Kukulkan
Gold II
TheScaring
Kukulkan
Gold II
Level 106
God Stats
21W - 14L
1,782 SR
Queue Stats
218W - 214L
1,520 MMR
Solo
Cabrakan
Cabrakan
Silver I
Tortugle
Cabrakan
Silver I
Level 147
God Stats
3W - 1L
1,280 SR
Queue Stats
172W - 158L
1,483 MMR
Party 1
Aphrodite
Aphrodite
Gold III
dasan071
Aphrodite
Gold III
Level 158
God Stats
41W - 29L
1,565 SR
Queue Stats
171W - 169L
1,506 MMR
Solo
Anhur
Anhur
Silver I
Ølsen
Anhur
Silver I
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 52L
1,551 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AlJaq
Ymir
12
1 / 8 / 0
8,258
393
5,000
22,362
13,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
IRacu
Bastet
14
1 / 9 / 1
8,697
414
9,080
20,180
6,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Scylla
ReidMD
Scylla
16
2 / 6 / 1
10,011
477
6,303
13,171
4,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
ThatGuyNijae
Erlang Shen
19
2 / 2 / 0
11,224
534
10,249
22,165
17,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
16
0 / 6 / 2
9,924
473
8,225
15,660
4,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
SetNemesisApolloYemoja

VS

Bans
JanusNu WaBacchusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Raagnaa
Tsukuyomi
19
9 / 1 / 2
12,207
581
12,660
15,782
11,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
TheScaring
Kukulkan
20
8 / 2 / 7
13,046
621
15,306
9,751
4,507
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
Tortugle
Cabrakan
16
4 / 1 / 13
10,480
499
9,649
21,449
19,694
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Aphrodite
dasan071
Aphrodite
18
1 / 2 / 6
12,006
572
14,654
15,789
6,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Ølsen
Anhur
20
9 / 0 / 9
13,230
630
19,448
13,684
8,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
68
6
Kills
31
31
Deaths
6
4
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ymir
AlJaq
Ymir
1
8
0
0.13
L
Bastet
IRacu
Bastet
1
9
1
0.17
W
Tsukuyomi
Raagnaa
Tsukuyomi
9
1
2
10
L
Scylla
ReidMD
Scylla
2
6
1
0.42
L
Erlang Shen
ThatGuyNijae
Erlang Shen
2
2
0
1
W
Kukulkan
TheScaring
Kukulkan
8
2
7
5.75
W
Cabrakan
Tortugle
Cabrakan
4
1
13
10.5
W
Aphrodite
dasan071
Aphrodite
1
2
6
2
L
Rama
0
6
2
0.17
W
Anhur
Ølsen
Anhur
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,857
Damage
71,717
93,538
Taken
76,455
46,825
Mitigated
51,535
22,356
Healing
36,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
AlJaq
Ymir
5,000
934
429
2,591
22,362
13,598
93
11,802
10,470
31,856
0
L
Bastet
IRacu
Bastet
9,080
1,925
0
3,711
20,180
6,795
0
7,793
12,305
0
61,132
W
Tsukuyomi
Raagnaa
Tsukuyomi
12,660
4,594
0
5,094
15,782
11,761
131
3,260
12,416
0
89,179
L
Scylla
ReidMD
Scylla
6,303
41
144
1,236
13,171
4,891
0
6,305
6,826
51,917
0
L
Erlang Shen
ThatGuyNijae
Erlang Shen
10,249
4,589
0
11,103
22,165
17,509
660
9,003
12,705
10,090
71,544
W
Kukulkan
TheScaring
Kukulkan
15,306
1,612
0
643
9,751
4,507
218
1,123
8,624
107,345
0
W
Cabrakan
Tortugle
Cabrakan
9,649
1,578
593
7,140
21,449
19,694
201
3,851
17,522
39,477
0
W
Aphrodite
dasan071
Aphrodite
14,654
1,460
4,734
11,208
15,789
6,870
1,171
1,228
14,561
78,902
0
L
Rama
8,225
6,411
0
3,142
15,660
4,032
0
4,835
10,805
0
72,381
W
Anhur
Ølsen
Anhur
19,448
10,138
0
6,781
13,684
8,703
5,976
2,551
11,066
8,208
98,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,114
Gold Earned
60,969
554
Minions Killed
678
0
Camps Cleared
0
1,824,674
Distance Traveled
2,064,818
28
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,258
393
51
2
0
359,078
10
L
Bastet
8,697
414
86
4
0
371,105
7
W
Tsukuyomi
12,207
581
126
6
0
460,297
5
L
Scylla
10,011
477
125
6
0
328,879
5
L
Erlang Shen
11,224
534
157
7
0
403,025
5
W
Kukulkan
13,046
621
189
9
0
410,724
11
W
Cabrakan
10,480
499
42
2
0
409,689
7
W
Aphrodite
12,006
572
159
8
0
389,166
3
L
Rama
9,924
473
135
6
0
362,587
1
W
Anhur
13,230
630
162
8
0
394,942
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role