Player Matchup

Merlin
Merlin
DylanFGC
Merlin
Level 28
God Stats
13W - 14L
1,480 SR
Queue Stats
70W - 60L
1,548 Elo+
Party 2
Xing Tian
Xing Tian
GGWolfSif14
Xing Tian
Level 8
God Stats
1W - 0L
1,320 SR
Queue Stats
3W - 3L
1,394 Elo+
Solo
Neith
Neith
MaD97
Neith
Level 8
God Stats
3W - 3L
1,320 SR
Queue Stats
3W - 6L
1,423 Elo+
Solo
Kukulkan
Kukulkan
Sanfi
Kukulkan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,296 Elo+
Solo
Nemesis
Nemesis
notibi
Nemesis
Level 6
God Stats
38W - 29L
1,359 SR
Queue Stats
45W - 36L
1,527 Elo+
Party 2
Team Averages
Level 11
1,396 SR
1,438 Elo+

VS

Team Averages
Level 23
1,494 SR
1,454 Elo+
Thor
Thor
Apollishar
Thor
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 46L
1,453 Elo+
Party 1
Jormungandr
Jormungandr
Bravvee
Jormungandr
Level 7
God Stats
1W - 3L
1,266 SR
Queue Stats
4W - 13L
1,385 Elo+
Solo
Sol
Sol
Vudoga
Sol
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 56L
1,383 Elo+
Party 1
Chang'e
Chang'e
Wilveren
Chang'e
Level 16
God Stats
9W - 6L
1,703 SR
Queue Stats
15W - 18L
1,664 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
墨墨momo
Ah Muzen Cab
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DylanFGC
Merlin
20
17 / 3 / 12
17,951
1,197
63,411
23,062
9,710
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
GGWolfSif14
Xing Tian
20
3 / 0 / 24
15,646
1,043
12,074
20,879
31,538
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
MaD97
Neith
20
4 / 3 / 26
15,478
1,032
21,706
19,072
8,087
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Sanfi
Kukulkan
20
5 / 10 / 16
14,167
944
21,358
21,352
8,759
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
notibi
Nemesis
20
8 / 11 / 11
14,776
985
21,904
28,346
12,772
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

54

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 12 / 11
14,484
966
19,078
30,443
12,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Bravvee
Jormungandr
20
1 / 6 / 20
14,022
935
15,143
31,970
36,495
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sol
Vudoga
Sol
20
8 / 3 / 14
15,227
1,015
34,993
30,040
10,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Wilveren
Chang'e
20
7 / 7 / 10
14,519
968
17,211
28,191
12,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
墨墨momo
Ah Muzen Cab
20
3 / 9 / 19
14,694
980
19,230
26,157
10,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
101
37
Kills
27
27
Deaths
37
89
Assists
74
Player
Kills
Deaths
Assists
KDA
L
8
12
11
1.13
L
Jormungandr
Bravvee
Jormungandr
1
6
20
1.83
W
Merlin
DylanFGC
Merlin
17
3
12
7.67
W
Xing Tian
GGWolfSif14
Xing Tian
3
0
24
15
W
Neith
MaD97
Neith
4
3
26
5.67
W
Kukulkan
Sanfi
Kukulkan
5
10
16
1.3
L
Sol
Vudoga
Sol
8
3
14
5
L
Chang'e
Wilveren
Chang'e
7
7
10
1.71
W
Nemesis
notibi
Nemesis
8
11
11
1.23
L
Ah Muzen Cab
墨墨momo
Ah Muzen Cab
3
9
19
1.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

140,453
Damage
105,655
112,711
Taken
146,801
70,866
Mitigated
81,894
16,901
Healing
27,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,078
2,553
0
311
30,443
12,012
0
21,314
8,785
0
37,301
L
Jormungandr
Bravvee
Jormungandr
15,143
3,129
0
510
31,970
36,495
0
19,836
11,731
45,837
0
W
Merlin
DylanFGC
Merlin
63,411
1,706
1,694
5,551
23,062
9,710
0
14,500
8,487
96,517
0
W
Xing Tian
GGWolfSif14
Xing Tian
12,074
619
0
1,490
20,879
31,538
0
13,190
7,418
21,541
0
W
Neith
MaD97
Neith
21,706
12,680
0
6,242
19,072
8,087
0
9,381
9,641
0
64,032
W
Kukulkan
Sanfi
Kukulkan
21,358
2,639
0
0
21,352
8,759
0
11,186
10,091
42,371
0
L
Sol
Vudoga
Sol
34,993
8,308
0
8,549
30,040
10,526
0
15,505
14,261
56,884
0
L
Chang'e
Wilveren
Chang'e
17,211
1,672
11,326
5,144
28,191
12,633
0
19,671
8,070
38,986
0
W
Nemesis
notibi
Nemesis
21,904
12,636
0
1,924
28,346
12,772
0
18,391
9,727
0
38,968
L
Ah Muzen Cab
墨墨momo
Ah Muzen Cab
19,230
3,892
0
1,432
26,157
10,228
0
18,710
7,111
0
55,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,018
Gold Earned
72,946
317
Minions Killed
285
7
Camps Cleared
5
1,329,216
Distance Traveled
1,411,185
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
14,484
966
47
3
0
262,784
1
L
Jormungandr
14,022
935
55
4
2
288,893
1
W
Merlin
17,951
1,197
109
7
2
280,214
0
W
Xing Tian
15,646
1,043
18
1
1
313,234
0
W
Neith
15,478
1,032
124
8
0
253,872
0
W
Kukulkan
14,167
944
48
3
1
231,022
4
L
Sol
15,227
1,015
40
3
2
296,519
1
L
Chang'e
14,519
968
49
3
1
289,183
1
W
Nemesis
14,776
985
18
1
3
250,874
0
L
Ah Muzen Cab
14,694
980
94
6
0
273,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role