Player Matchup

Vulcan
Vulcan
CommunityService
Vulcan
Level 89
God Stats
3W - 0L
1,495 SR
Queue Stats
8W - 0L
1,854 Elo+
Party 1
Skadi
Skadi
KirikaDragneel
Skadi
Level 60
God Stats
5W - 7L
1,434 SR
Queue Stats
9W - 10L
1,399 Elo+
Solo
Thanatos
Thanatos
Nabzy
Thanatos
Level 48
God Stats
1W - 0L
1,475 SR
Queue Stats
3W - 1L
1,727 Elo+
Solo
Artio
Artio
Nimoci
Artio
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
ПёстрыйКЕК
Agni
Level 36
God Stats
5W - 0L
1,825 SR
Queue Stats
14W - 14L
1,452 Elo+
Solo
Team Averages
Level 71
1,546 SR
1,586 Elo+

VS

Team Averages
Level 62
1,539 SR
1,544 Elo+
Medusa
Medusa
Ebesi
Medusa
Level 69
God Stats
0W - 2L
1,233 SR
Queue Stats
14W - 10L
1,658 Elo+
Solo
Thor
Thor
KEKAPIG
Thor
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
113W - 107L
1,475 Elo+
Solo
Ymir
Ymir
M3dusa15
Ymir
Level 91
God Stats
5W - 3L
2,006 SR
Queue Stats
147W - 158L
1,583 Elo+
Solo
King Arthur
King Arthur
SirVarrick
King Arthur
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,490 Elo+
Solo
Loki
Loki
TrueEtru
Loki
Level 75
God Stats
58W - 60L
1,453 SR
Queue Stats
310W - 340L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 0 / 26
13,252
1,104
40,866
2,984
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
11 / 2 / 20
13,523
1,127
18,045
10,131
4,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Nabzy
Thanatos
19
10 / 1 / 20
13,440
1,120
17,036
10,069
4,870
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
Nimoci
Artio
20
8 / 2 / 28
14,038
1,170
17,070
18,556
23,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
2 / 3 / 24
11,739
978
9,031
5,703
2,287
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

200

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ebesi
Medusa
17
3 / 5 / 4
11,754
980
14,754
18,619
6,434
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thor
KEKAPIG
Thor
16
2 / 8 / 3
10,880
907
9,105
16,932
9,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
16
2 / 5 / 5
10,902
909
10,392
24,630
30,617
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
SirVarrick
King Arthur
16
0 / 12 / 4
10,216
851
4,688
22,993
9,815
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
17
1 / 10 / 4
12,097
1,008
3,335
23,684
10,108
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
28
40
Kills
8
8
Deaths
40
118
Assists
20
Player
Kills
Deaths
Assists
KDA
W
9
0
26
22
L
Medusa
Ebesi
Medusa
3
5
4
1
L
Thor
KEKAPIG
Thor
2
8
3
0.44
W
11
2
20
10.5
L
Ymir
2
5
5
0.9
W
Thanatos
Nabzy
Thanatos
10
1
20
20
W
Artio
Nimoci
Artio
8
2
28
11
L
King Arthur
SirVarrick
King Arthur
0
12
4
0.17
L
Loki
1
10
4
0.3
W
2
3
24
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,048
Damage
42,274
47,443
Taken
106,858
37,089
Mitigated
66,506
22,097
Healing
4,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
40,866
10,892
0
1,148
2,984
1,520
0
0
2,984
63,047
0
L
Medusa
Ebesi
Medusa
14,754
6,053
0
2,701
18,619
6,434
0
11,793
6,638
0
58,039
L
Thor
KEKAPIG
Thor
9,105
1,949
0
491
16,932
9,532
0
10,556
6,160
0
13,912
W
18,045
7,144
0
1,763
10,131
4,830
0
2,997
7,134
0
36,693
L
Ymir
10,392
564
0
0
24,630
30,617
0
15,808
8,415
22,786
0
W
Thanatos
Nabzy
Thanatos
17,036
4,180
0
8,710
10,069
4,870
0
2,271
7,798
0
27,383
W
Artio
Nimoci
Artio
17,070
1,477
3,101
5,929
18,556
23,582
0
3,744
14,812
30,795
0
L
King Arthur
SirVarrick
King Arthur
4,688
1,126
0
243
22,993
9,815
0
11,199
11,673
0
13,393
L
Loki
3,335
168
0
668
23,684
10,108
0
16,352
7,005
0
48,265
W
9,031
516
470
976
5,703
2,287
0
1,380
4,323
39,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,992
Gold Earned
55,849
244
Minions Killed
264
10
Camps Cleared
8
1,287,053
Distance Traveled
1,097,487
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
13,252
1,104
59
5
3
295,290
0
L
Medusa
11,754
980
94
8
2
231,137
0
L
Thor
10,880
907
10
1
1
192,108
0
W
Skadi
13,523
1,127
51
4
1
239,640
0
L
Ymir
10,902
909
28
2
0
203,905
0
W
Thanatos
13,440
1,120
27
2
5
263,559
1
W
Artio
14,038
1,170
23
2
1
264,914
0
L
King Arthur
10,216
851
13
1
0
225,489
0
L
Loki
12,097
1,008
119
10
5
244,848
3
W
Agni
11,739
978
84
7
0
223,650
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role