Player Matchup

Medusa
Medusa
BrazzleMcDazzle
Medusa
Level 149
God Stats
12W - 12L
1,500 SR
Queue Stats
884W - 885L
1,572 Elo+
Solo
Kukulkan
Kukulkan
Carlile
Kukulkan
Level 136
God Stats
27W - 20L
1,529 SR
Queue Stats
507W - 518L
1,614 Elo+
Party 2
Sobek
Sobek
DxJD
Sobek
Level 115
God Stats
5W - 10L
1,500 SR
Queue Stats
309W - 330L
1,600 Elo+
Party 2
Hercules
Hercules
Hundredth GSR
Hercules
Level 122
God Stats
17W - 20L
1,324 SR
Queue Stats
255W - 277L
1,625 Elo+
Party 2
Chaac
Chaac
beanclr
Chaac
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 265L
1,562 Elo+
Solo
Team Averages
Level 136
1,471 SR
1,595 Elo+

VS

Team Averages
Level 130
1,529 SR
1,557 Elo+
Danzaburou
Danzaburou
Curtastrophyy
Danzaburou
Level 139
God Stats
12W - 12L
1,614 SR
Queue Stats
46W - 42L
1,585 Elo+
Party 1
Izanami
Izanami
DJ Kracken
Izanami
Level 144
God Stats
2W - 1L
1,286 SR
Queue Stats
53W - 45L
1,588 Elo+
Party 1
Osiris
Osiris
MagierDiamant31
Osiris
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 98L
1,397 Elo+
Solo
Yemoja
Yemoja
MrAnvorgeza
Yemoja
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
261W - 231L
1,582 Elo+
Solo
Chronos
Chronos
NightPaladin777
Chronos
Level 114
God Stats
42W - 27L
1,747 SR
Queue Stats
43W - 30L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,302
525
5,001
9,101
2,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Carlile
Kukulkan
12
3 / 1 / 1
6,979
582
4,314
3,237
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
DxJD
Sobek
8
0 / 2 / 1
5,460
455
4,927
9,529
5,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
Hundredth GSR
Hercules
11
2 / 0 / 1
6,379
532
2,950
6,262
2,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
beanclr
Chaac
11
0 / 2 / 0
5,723
477
5,395
9,220
8,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Curtastrophyy
Danzaburou
11
1 / 1 / 1
6,688
557
4,446
7,151
2,071
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
DJ Kracken
Izanami
11
2 / 2 / 2
6,397
533
4,789
6,027
1,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
2 / 0 / 0
7,362
614
7,328
9,085
6,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yemoja
9
0 / 2 / 3
5,400
450
3,476
6,433
2,295
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 1 / 1
6,613
551
3,545
8,431
2,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
6
Kills
7
7
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Kukulkan
Carlile
Kukulkan
3
1
1
3.5
W
Danzaburou
Curtastrophyy
Danzaburou
1
1
1
1.5
W
Izanami
DJ Kracken
Izanami
2
2
2
1.5
L
Sobek
DxJD
Sobek
0
2
1
0.25
L
Hercules
Hundredth GSR
Hercules
2
0
1
2.5
W
2
0
0
2
W
Yemoja
0
2
3
0.75
W
2
1
1
2.5
L
Chaac
beanclr
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,587
Damage
23,584
37,349
Taken
37,127
19,777
Mitigated
15,629
20,228
Healing
18,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,001
2,217
0
4,468
9,101
2,692
322
1,782
7,319
0
38,212
L
Kukulkan
Carlile
Kukulkan
4,314
351
0
1,187
3,237
1,114
0
1,064
2,173
38,338
0
W
Danzaburou
Curtastrophyy
Danzaburou
4,446
2,723
0
3,376
7,151
2,071
0
1,023
6,128
0
38,420
W
Izanami
DJ Kracken
Izanami
4,789
2,697
0
2,892
6,027
1,624
0
1,719
4,274
0
36,970
L
Sobek
DxJD
Sobek
4,927
196
540
4,969
9,529
5,327
0
3,231
6,298
18,386
0
L
Hercules
Hundredth GSR
Hercules
2,950
884
0
3,977
6,262
2,516
312
944
5,318
0
30,581
W
7,328
2,301
0
5,679
9,085
6,996
546
608
8,477
0
43,624
W
Yemoja
3,476
627
1,150
1,538
6,433
2,295
0
2,742
3,631
21,375
0
W
3,545
1,187
0
4,088
8,431
2,643
0
3,473
4,768
38,304
0
L
Chaac
beanclr
Chaac
5,395
1,464
0
5,087
9,220
8,128
0
0
9,220
2,395
25,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,843
Gold Earned
32,460
296
Minions Killed
365
0
Camps Cleared
0
1,142,047
Distance Traveled
1,083,112
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,302
525
65
5
0
180,307
1
L
Kukulkan
6,979
582
92
8
0
235,188
6
W
Danzaburou
6,688
557
79
7
0
204,434
3
W
Izanami
6,397
533
81
7
0
231,246
3
L
Sobek
5,460
455
17
1
0
252,791
3
L
Hercules
6,379
532
64
5
0
255,256
3
W
Osiris
7,362
614
100
8
0
192,560
1
W
Yemoja
5,400
450
30
3
0
214,499
1
W
Chronos
6,613
551
75
6
0
240,373
7
L
Chaac
5,723
477
58
5
0
218,505
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role