Player Matchup

Chang'e
Chang'e
FlatlsJustice
Chang'e
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 5L
1,797 Elo+
Party 2
Hercules
Hercules
VidelEden
Hercules
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,508 Elo+
Party 2
Izanami
Izanami
deadjes
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,658 Elo+
Party 2
Team Averages
Level 54
1,500 SR
1,654 Elo+

VS

Team Averages
Level 53
1,617 SR
1,451 Elo+
Odin
Odin
Antileff
Odin
Level 28
God Stats
0W - 1L
1,852 SR
Queue Stats
7W - 6L
1,352 Elo+
Party 1
Nu Wa
Nu Wa
Corothe
Nu Wa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kali
Kali
Venceslaus
Kali
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
13
2 / 4 / 10
9,573
684
8,213
13,180
5,660
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hercules
VidelEden
Hercules
13
3 / 3 / 10
9,989
714
4,153
14,294
13,024
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
deadjes
Izanami
15
8 / 2 / 5
10,851
775
15,861
10,228
3,541
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
2 / 4 / 5
8,649
618
7,364
11,296
10,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Corothe
Nu Wa
12
1 / 5 / 6
8,691
621
9,299
9,092
3,990
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
6 / 4 / 2
10,303
736
12,383
13,667
8,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
13
Kills
9
9
Deaths
13
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Odin
2
4
5
1.13
L
Nu Wa
Corothe
Nu Wa
1
5
6
0.8
W
Chang'e
2
4
10
1.75
L
6
4
2
1.75
W
Hercules
VidelEden
Hercules
3
3
10
2.67
W
Izanami
deadjes
Izanami
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,227
Damage
29,046
37,702
Taken
34,055
22,225
Mitigated
22,642
19,268
Healing
4,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
7,364
694
0
338
11,296
10,257
132
2,977
8,319
0
23,590
L
Nu Wa
Corothe
Nu Wa
9,299
2,542
0
2,003
9,092
3,990
435
2,177
6,915
37,781
0
W
Chang'e
8,213
1,118
3,561
5,866
13,180
5,660
114
4,022
8,983
34,829
0
L
12,383
5,071
0
2,640
13,667
8,395
257
3,465
10,202
4,630
46,335
W
Hercules
VidelEden
Hercules
4,153
1,426
688
5,092
14,294
13,024
131
3,680
10,394
1,297
15,565
W
Izanami
deadjes
Izanami
15,861
11,895
0
4,061
10,228
3,541
1,063
2,385
7,743
0
70,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,413
Gold Earned
27,643
212
Minions Killed
142
0
Camps Cleared
0
736,096
Distance Traveled
758,538
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,649
618
36
3
0
272,299
1
L
Nu Wa
8,691
621
45
3
0
216,732
1
W
Chang'e
9,573
684
61
4
0
239,506
3
L
Kali
10,303
736
61
4
0
269,507
2
W
Hercules
9,989
714
24
2
0
267,433
4
W
Izanami
10,851
775
127
9
0
229,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role