Player Matchup

Jing Wei
Jing Wei
LaneErwin
Jing Wei
Level 157
God Stats
0W - 3L
1,709 SR
Queue Stats
189W - 175L
1,551 Elo+
Party 1
Ymir
Ymir
Matchlemore
Ymir
Level 122
God Stats
28W - 31L
1,745 SR
Queue Stats
367W - 360L
1,620 Elo+
Party 2
Aphrodite
Aphrodite
Resurrgenc3
Aphrodite
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
TeaEnthusiast
Achilles
Level 79
God Stats
80W - 74L
1,707 SR
Queue Stats
337W - 325L
1,615 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Vincentruiz
Cu Chulainn
Level 148
God Stats
3W - 6L
1,399 SR
Queue Stats
27W - 34L
1,423 Elo+
Party 1
Team Averages
Level 132
1,612 SR
1,542 Elo+

VS

Team Averages
Level 125
1,555 SR
1,654 Elo+
Ratatoskr
Ratatoskr
GeronHernd
Ratatoskr
Level 138
God Stats
16W - 5L
1,830 SR
Queue Stats
94W - 88L
1,750 Elo+
Party 3
Rama
Rama
LongLongFruit
Rama
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
181W - 151L
1,673 Elo+
Solo
Fenrir
Fenrir
Lumario1997
Fenrir
Level 149
God Stats
2W - 2L
1,266 SR
Queue Stats
93W - 87L
1,577 Elo+
Solo
Raijin
Raijin
RandoTheTubaBoi
Raijin
Level 125
God Stats
5W - 4L
1,656 SR
Queue Stats
133W - 125L
1,752 Elo+
Party 3
Ganesha
Ganesha
SrHappy10
Ganesha
Level 148
God Stats
2W - 1L
1,524 SR
Queue Stats
4W - 2L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LaneErwin
Jing Wei
14
2 / 3 / 3
8,425
527
5,205
9,283
3,397
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 4 / 4
7,231
452
3,518
13,259
7,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
Resurrgenc3
Aphrodite
15
1 / 2 / 2
8,803
550
7,746
8,420
3,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
TeaEnthusiast
Achilles
13
4 / 3 / 1
8,059
504
6,098
10,750
6,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
Vincentruiz
Cu Chulainn
14
0 / 3 / 1
8,229
514
4,131
9,787
7,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
GeronHernd
Ratatoskr
17
5 / 0 / 3
10,197
637
11,007
11,471
11,605
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 2 / 5
8,167
510
6,038
7,876
4,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
14
5 / 4 / 5
8,717
545
7,580
11,474
4,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 1 / 1
9,845
615
7,526
5,844
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
SrHappy10
Ganesha
12
0 / 1 / 7
7,641
478
3,112
11,995
8,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
7
Kills
15
15
Deaths
8
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
GeronHernd
Ratatoskr
5
0
3
6.5
L
Jing Wei
LaneErwin
Jing Wei
2
3
3
1.17
W
1
2
5
1.75
W
Fenrir
5
4
5
1.88
L
0
4
4
0.5
W
4
1
1
4.5
L
Aphrodite
Resurrgenc3
Aphrodite
1
2
2
1
W
Ganesha
SrHappy10
Ganesha
0
1
7
3.5
L
Achilles
TeaEnthusiast
Achilles
4
3
1
1.5
L
Cu Chulainn
Vincentruiz
Cu Chulainn
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,698
Damage
35,263
51,499
Taken
48,660
28,310
Mitigated
31,326
19,535
Healing
15,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
GeronHernd
Ratatoskr
11,007
2,278
0
5,446
11,471
11,605
718
1,580
9,867
0
64,682
L
Jing Wei
LaneErwin
Jing Wei
5,205
3,665
0
4,310
9,283
3,397
315
785
8,448
0
50,856
W
6,038
4,389
0
1,376
7,876
4,552
1,307
1,897
5,942
6,512
48,437
W
Fenrir
7,580
2,031
0
4,792
11,474
4,319
315
1,440
9,967
0
45,625
L
3,518
1,021
0
2,677
13,259
7,572
0
4,507
8,654
21,971
0
W
7,526
333
0
1,871
5,844
2,230
0
2,427
3,299
74,504
0
L
Aphrodite
Resurrgenc3
Aphrodite
7,746
871
2,857
4,886
8,420
3,328
0
1,884
6,417
65,155
0
W
Ganesha
SrHappy10
Ganesha
3,112
551
0
2,048
11,995
8,620
354
4,876
7,037
29,239
0
L
Achilles
TeaEnthusiast
Achilles
6,098
1,808
0
2,910
10,750
6,320
0
2,634
8,011
7,339
36,978
L
Cu Chulainn
Vincentruiz
Cu Chulainn
4,131
749
0
1,895
9,787
7,693
60
1,496
7,998
9,057
42,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,747
Gold Earned
44,567
473
Minions Killed
536
0
Camps Cleared
0
1,550,493
Distance Traveled
1,633,946
24
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
10,197
637
152
10
0
349,819
2
L
Jing Wei
8,425
527
105
7
0
266,083
4
W
Rama
8,167
510
132
8
0
294,793
6
W
Fenrir
8,717
545
77
5
0
328,951
5
L
Ymir
7,231
452
29
2
0
312,858
11
W
Raijin
9,845
615
156
10
0
315,196
6
L
Aphrodite
8,803
550
159
10
0
306,209
2
W
Ganesha
7,641
478
19
1
0
345,187
8
L
Achilles
8,059
504
70
4
0
361,189
7
L
Cu Chulainn
8,229
514
110
7
0
304,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role