Player Matchup

King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Silver I
HaRdScOpEr2000
Cupid
Silver I
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,547 MMR
Party 1
Raijin
Raijin
Silver I
iFish6
Raijin
Silver I
Level 125
God Stats
1W - 0L
1,717 SR
Queue Stats
9W - 7L
1,610 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,572 SR
1,552 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,475 SR
1,562 MMR
Medusa
Medusa
Gold V
Banubrun0
Medusa
Gold V
Level 158
God Stats
15W - 19L
1,579 SR
Queue Stats
275W - 312L
1,559 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
DanielDixon21
Cu Chulainn
Gold V
Level 89
God Stats
3W - 7L
1,392 SR
Queue Stats
91W - 101L
1,583 MMR
Party 2
Hades
Hades
Bronze III
javiercurcio353
Hades
Bronze III
Level 41
God Stats
1W - 8L
1,453 SR
Queue Stats
2W - 9L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
5 / 5 / 6
13,475
642
10,949
18,194
22,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
3 / 4 / 10
13,373
637
7,695
11,335
3,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
iFish6
Raijin
19
10 / 4 / 6
15,313
729
22,038
15,443
5,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ChaacBellonaDanzaburouPersephoneYmir

VS

Bans
CthulhuPoseidonCabrakanDiscordiaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Banubrun0
Medusa
16
4 / 6 / 4
13,250
631
14,483
17,801
6,411
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
DanielDixon21
Cu Chulainn
17
8 / 6 / 5
14,687
699
13,951
19,540
19,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
1 / 6 / 6
12,132
578
5,720
12,096
4,241
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
28
18
Kills
13
13
Deaths
18
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
5
6
1.6
L
Medusa
Banubrun0
Medusa
4
6
4
1
L
Cu Chulainn
DanielDixon21
Cu Chulainn
8
6
5
1.75
W
3
4
10
2
W
Raijin
iFish6
Raijin
10
4
6
3.25
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,682
Damage
34,154
44,972
Taken
49,437
31,453
Mitigated
29,996
11,257
Healing
7,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,949
1,495
1,351
3,808
18,194
22,444
130
2,947
15,247
0
40,983
L
Medusa
Banubrun0
Medusa
14,483
4,209
0
1,678
17,801
6,411
3,792
8,704
8,404
0
91,712
L
Cu Chulainn
DanielDixon21
Cu Chulainn
13,951
2,345
0
3,576
19,540
19,344
55
6,283
12,681
5,003
64,407
W
7,695
3,258
382
2,268
11,335
3,441
2,756
898
10,437
0
54,880
W
Raijin
iFish6
Raijin
22,038
856
0
3,448
15,443
5,568
472
2,244
13,199
98,384
0
L
5,720
799
732
1,903
12,096
4,241
128
6,122
5,604
16,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,161
Gold Earned
40,069
255
Minions Killed
201
0
Camps Cleared
0
1,087,867
Distance Traveled
1,037,773
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,475
642
42
2
0
374,688
0
L
Medusa
13,250
631
102
5
0
340,761
3
L
Cu Chulainn
14,687
699
66
3
0
388,211
5
W
Cupid
13,373
637
75
4
0
369,623
5
W
Raijin
15,313
729
138
7
0
343,556
7
L
Hades
12,132
578
33
2
0
308,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role