Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
ChaseBanks
Sun Wukong
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DumplingSimp
Cthulhu
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,822 Elo+
Party 3
Eset
Eset
Madpuppy101
Eset
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,714 Elo+
Party 1
Izanami
Izanami
supercollie532
Izanami
Level 69
God Stats
5W - 2L
1,500 SR
Queue Stats
26W - 26L
1,714 Elo+
Party 1
Team Averages
Level 73
1,500 SR
1,650 Elo+

VS

Team Averages
Level 124
1,497 SR
1,592 Elo+
Set
Set
HaTReDxIcey
Set
Level 112
God Stats
30W - 28L
1,728 SR
Queue Stats
706W - 644L
1,591 Elo+
Party 2
Kukulkan
Kukulkan
HellRacer02
Kukulkan
Level 116
God Stats
94W - 72L
1,429 SR
Queue Stats
251W - 244L
1,542 Elo+
Solo
Mercury
Mercury
J Pruitt 7
Mercury
Level 120
God Stats
2W - 4L
1,500 SR
Queue Stats
200W - 174L
1,611 Elo+
Solo
Freya
Freya
SqueezedWeiner1
Freya
Level 145
God Stats
0W - 3L
1,500 SR
Queue Stats
424W - 402L
1,546 Elo+
Party 2
Achilles
Achilles
TTVJAB 94
Achilles
Level 128
God Stats
0W - 1L
1,331 SR
Queue Stats
111W - 101L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
2 / 4 / 1
8,555
535
4,503
7,770
5,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
ChaseBanks
Sun Wukong
15
2 / 4 / 1
9,122
570
7,453
16,099
10,276
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
DumplingSimp
Cthulhu
14
4 / 3 / 6
8,656
541
8,788
14,315
11,484
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 4 / 2
9,016
564
9,681
8,667
3,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 5
8,573
536
8,075
8,212
3,278
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 2
9,129
571
13,131
11,512
8,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
HellRacer02
Kukulkan
15
6 / 2 / 1
8,756
547
9,626
8,141
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
J Pruitt 7
Mercury
13
4 / 4 / 5
8,050
503
6,408
11,930
6,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 0
7,210
451
4,372
13,272
4,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
TTVJAB 94
Achilles
11
0 / 3 / 4
6,764
423
3,799
12,311
8,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
15
Kills
16
16
Deaths
15
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
4
1
0.63
W
Sun Wukong
ChaseBanks
Sun Wukong
2
4
1
0.63
W
Cthulhu
DumplingSimp
Cthulhu
4
3
6
2.33
L
5
2
2
3
L
Kukulkan
HellRacer02
Kukulkan
6
2
1
3.25
L
Mercury
J Pruitt 7
Mercury
4
4
5
1.63
W
4
4
2
1.25
L
1
4
0
0.25
L
Achilles
TTVJAB 94
Achilles
0
3
4
0.67
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,500
Damage
37,336
55,063
Taken
57,166
33,628
Mitigated
30,889
17,015
Healing
18,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,503
1,679
0
737
7,770
5,358
0
1,256
6,470
6,980
52,400
W
Sun Wukong
ChaseBanks
Sun Wukong
7,453
1,095
0
5,917
16,099
10,276
223
1,896
13,628
0
53,022
W
Cthulhu
DumplingSimp
Cthulhu
8,788
1,131
110
3,659
14,315
11,484
0
5,335
8,930
23,241
0
L
13,131
4,793
0
5,313
11,512
8,344
0
1,410
10,046
0
65,210
L
Kukulkan
HellRacer02
Kukulkan
9,626
574
0
2,152
8,141
2,869
135
3,391
4,490
61,867
0
L
Mercury
J Pruitt 7
Mercury
6,408
2,180
0
1,480
11,930
6,726
0
3,318
8,463
6,796
41,045
W
9,681
659
0
2,485
8,667
3,232
685
3,901
4,766
52,096
0
L
4,372
1,393
0
5,765
13,272
4,142
0
4,589
8,645
48,540
0
L
Achilles
TTVJAB 94
Achilles
3,799
989
0
3,796
12,311
8,808
0
5,295
6,892
0
26,510
W
8,075
5,679
0
4,107
8,212
3,278
474
1,928
6,259
0
64,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,922
Gold Earned
39,909
459
Minions Killed
453
0
Camps Cleared
0
1,473,607
Distance Traveled
1,528,845
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,555
535
110
7
0
323,459
0
W
Sun Wukong
9,122
570
106
7
0
276,981
2
W
Cthulhu
8,656
541
31
2
0
307,193
2
L
Set
9,129
571
113
7
0
307,034
1
L
Kukulkan
8,756
547
118
7
0
282,557
4
L
Mercury
8,050
503
91
6
0
345,755
0
W
Eset
9,016
564
91
6
0
282,164
10
L
Freya
7,210
451
88
6
0
296,346
5
L
Achilles
6,764
423
43
3
0
297,153
4
W
Izanami
8,573
536
121
8
0
283,810
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role