Player Matchup

Cupid
Cupid
ICUP702
Cupid
Level 22
God Stats
1W - 2L
1,294 SR
Queue Stats
45W - 44L
1,514 Elo+
Solo
Horus
Horus
Vidapixelada14
Horus
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
311W - 291L
1,607 Elo+
Party 2
Bellona
Bellona
carborin28
Bellona
Level 29
God Stats
8W - 7L
1,161 SR
Queue Stats
58W - 89L
1,305 Elo+
Party 1
Scylla
Scylla
umpalulpa507
Scylla
Level 27
God Stats
9W - 9L
1,416 SR
Queue Stats
38W - 46L
1,400 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xOliverQueen05
Tsukuyomi
Level 8
God Stats
7W - 11L
1,550 SR
Queue Stats
15W - 17L
1,509 Elo+
Party 2
Team Averages
Level 42
1,384 SR
1,467 Elo+

VS

Team Averages
Level 17
1,425 SR
1,475 Elo+
King Arthur
King Arthur
Creedy55
King Arthur
Level 28
God Stats
6W - 8L
1,385 SR
Queue Stats
104W - 120L
1,392 Elo+
Solo
Thor
Thor
Jonahlicious
Thor
Level 8
God Stats
2W - 4L
1,242 SR
Queue Stats
8W - 10L
1,465 Elo+
Solo
Aphrodite
Aphrodite
TheCuhmLoader
Aphrodite
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 24L
1,660 Elo+
Solo
Xbalanque
Xbalanque
Victor0230
Xbalanque
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,374 Elo+
Solo
Geb
Geb
ryanthedude
Geb
Level 29
God Stats
6W - 4L
1,500 SR
Queue Stats
108W - 115L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
ICUP702
Cupid
16
9 / 3 / 0
10,004
556
16,213
12,776
4,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 3 / 6
7,930
441
4,724
16,386
11,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
carborin28
Bellona
13
1 / 8 / 0
7,926
440
3,525
13,454
11,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
10
1 / 5 / 0
7,256
403
4,642
8,227
2,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
xOliverQueen05
Tsukuyomi
13
1 / 5 / 2
8,222
457
2,649
9,431
3,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Creedy55
King Arthur
15
5 / 2 / 3
9,684
538
7,666
12,294
6,290
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
2 / 3 / 3
9,045
503
4,353
11,532
4,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
TheCuhmLoader
Aphrodite
18
14 / 0 / 3
11,332
630
18,315
9,434
4,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
Victor0230
Xbalanque
11
0 / 8 / 2
7,524
418
1,848
10,823
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 0 / 11
9,111
506
7,820
13,427
12,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
12
Kills
24
24
Deaths
13
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Creedy55
King Arthur
5
2
3
3.25
L
Cupid
ICUP702
Cupid
9
3
0
3
W
2
3
3
1.17
W
Aphrodite
TheCuhmLoader
Aphrodite
14
0
3
15.5
W
Xbalanque
Victor0230
Xbalanque
0
8
2
0.13
L
0
3
6
1
L
Bellona
carborin28
Bellona
1
8
0
0.13
W
3
0
11
8.5
L
Scylla
1
5
0
0.2
L
Tsukuyomi
xOliverQueen05
Tsukuyomi
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,753
Damage
40,002
60,274
Taken
57,510
32,749
Mitigated
29,580
15,192
Healing
23,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Creedy55
King Arthur
7,666
1,172
0
4,062
12,294
6,290
814
853
11,360
0
56,221
L
Cupid
ICUP702
Cupid
16,213
10,525
107
5,832
12,776
4,388
832
5,570
7,118
0
76,731
W
4,353
1,947
0
3,513
11,532
4,068
141
481
11,007
0
48,828
W
Aphrodite
TheCuhmLoader
Aphrodite
18,315
3,015
5,466
7,143
9,434
4,469
0
1,179
8,111
88,679
0
W
Xbalanque
Victor0230
Xbalanque
1,848
1,122
0
1,275
10,823
2,557
1,407
292
10,505
0
24,115
L
4,724
2,168
512
3,331
16,386
11,189
490
8,461
7,723
0
24,595
L
Bellona
carborin28
Bellona
3,525
714
231
1,993
13,454
11,342
0
3,189
10,219
7,218
32,647
W
7,820
1,403
0
1,684
13,427
12,196
0
1,497
11,710
30,422
0
L
Scylla
4,642
470
0
330
8,227
2,674
574
4,573
3,528
21,160
0
L
Tsukuyomi
xOliverQueen05
Tsukuyomi
2,649
767
0
2,856
9,431
3,156
0
3,843
5,386
0
48,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,338
Gold Earned
46,696
361
Minions Killed
415
0
Camps Cleared
0
1,523,907
Distance Traveled
1,620,060
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,684
538
100
6
0
342,328
3
L
Cupid
10,004
556
122
7
0
288,117
5
W
Thor
9,045
503
90
5
0
357,066
1
W
Aphrodite
11,332
630
138
8
0
344,006
0
W
Xbalanque
7,524
418
53
3
0
213,342
0
L
Horus
7,930
441
38
2
0
335,651
1
L
Bellona
7,926
440
77
4
0
288,435
0
W
Geb
9,111
506
34
2
0
363,318
2
L
Scylla
7,256
403
35
2
0
266,857
0
L
Tsukuyomi
8,222
457
89
5
0
344,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role