Player Matchup

Kukulkan
Kukulkan
Sticky Tissue4u
Kukulkan
Level 23
God Stats
1W - 1L
1,742 SR
Queue Stats
4W - 8L
1,271 Elo+
Solo
Sylvanus
Sylvanus
checkit1
Sylvanus
Level 33
God Stats
69W - 80L
1,414 SR
Queue Stats
109W - 164L
1,411 Elo+
Party 1
Fenrir
Fenrir
lewenstad
Fenrir
Level 16
God Stats
2W - 4L
1,214 SR
Queue Stats
15W - 31L
1,256 Elo+
Solo
Guan Yu
Guan Yu
mrbubbers
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
xAMPx602
Danzaburou
Level 29
God Stats
41W - 60L
1,493 SR
Queue Stats
127W - 186L
1,417 Elo+
Party 1
Team Averages
Level 21
1,473 SR
1,371 Elo+

VS

Team Averages
Level 22
1,455 SR
1,418 Elo+
Arachne
Arachne
 
Arachne
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
AJ_Beast30
Amaterasu
Level 28
God Stats
12W - 16L
1,336 SR
Queue Stats
295W - 305L
1,233 Elo+
Solo
Neith
Neith
CounterGalaxy56
Neith
Level 12
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Cupid
Cupid
GaminYusuke
Cupid
Level 16
God Stats
3W - 5L
1,435 SR
Queue Stats
20W - 21L
1,345 Elo+
Solo
Kuzenbo
Kuzenbo
noobmastef69
Kuzenbo
Level 28
God Stats
52W - 53L
1,504 SR
Queue Stats
240W - 244L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
10
2 / 5 / 2
6,230
479
4,605
7,177
2,281
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
checkit1
Sylvanus
9
1 / 4 / 2
5,773
444
2,981
6,823
5,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
lewenstad
Fenrir
7
1 / 7 / 0
5,100
392
590
7,116
1,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
mrbubbers
Guan Yu
3
0 / 2 / 0
4,203
323
473
1,797
913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
xAMPx602
Danzaburou
9
4 / 5 / 0
6,453
496
3,742
6,936
2,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 2 / 4
7,020
540
3,652
7,926
2,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
AJ_Beast30
Amaterasu
13
11 / 1 / 0
8,546
657
4,993
8,458
4,578
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 3 / 3
6,807
524
4,089
6,368
1,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 5 / 7
7,133
549
4,549
7,221
2,296
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
noobmastef69
Kuzenbo
13
2 / 0 / 1
7,691
592
2,881
4,844
2,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
8
Kills
21
23
Deaths
11
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
2
4
2
W
Amaterasu
AJ_Beast30
Amaterasu
11
1
0
11
W
3
3
3
1.5
W
3
5
7
1.3
L
Kukulkan
2
5
2
0.6
L
Sylvanus
checkit1
Sylvanus
1
4
2
0.5
L
Fenrir
lewenstad
Fenrir
1
7
0
0.14
L
Guan Yu
mrbubbers
Guan Yu
0
2
0
0
W
Kuzenbo
noobmastef69
Kuzenbo
2
0
1
2.5
L
Danzaburou
xAMPx602
Danzaburou
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,391
Damage
20,164
29,849
Taken
34,817
12,832
Mitigated
13,688
3,249
Healing
10,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,652
2,743
0
3,249
7,926
2,394
0
1,217
6,709
0
33,144
W
Amaterasu
AJ_Beast30
Amaterasu
4,993
3,074
13
1,520
8,458
4,578
130
679
7,730
0
43,633
W
4,089
2,239
0
2,772
6,368
1,967
1,644
989
5,379
0
25,317
W
4,549
2,623
0
1,789
7,221
2,296
742
2,588
4,633
0
31,645
L
Kukulkan
4,605
866
0
500
7,177
2,281
617
437
6,740
30,990
0
L
Sylvanus
checkit1
Sylvanus
2,981
1,220
201
2,061
6,823
5,739
445
2,239
4,584
19,975
0
L
Fenrir
lewenstad
Fenrir
590
42
0
0
7,116
1,869
21
0
7,116
0
7,827
L
Guan Yu
mrbubbers
Guan Yu
473
69
0
196
1,797
913
0
205
1,592
0
3,613
W
Kuzenbo
noobmastef69
Kuzenbo
2,881
1,397
0
1,638
4,844
2,453
422
2,113
2,707
33,513
0
L
Danzaburou
xAMPx602
Danzaburou
3,742
1,050
0
291
6,936
2,030
665
0
6,936
0
22,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,759
Gold Earned
37,197
162
Minions Killed
315
0
Camps Cleared
0
803,435
Distance Traveled
1,099,588
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,020
540
68
5
0
240,647
1
W
Amaterasu
8,546
657
74
6
0
269,311
0
W
Neith
6,807
524
52
4
0
190,542
0
W
Cupid
7,133
549
56
4
0
158,280
0
L
Kukulkan
6,230
479
56
4
0
196,511
1
L
Sylvanus
5,773
444
39
3
0
181,445
1
L
Fenrir
5,100
392
14
1
0
200,243
0
L
Guan Yu
4,203
323
13
1
0
71,419
0
W
Kuzenbo
7,691
592
65
5
0
240,808
1
L
Danzaburou
6,453
496
40
3
0
153,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role