Player Matchup

Kuzenbo
Kuzenbo
Gold V
ClutchBeads
Kuzenbo
Gold V
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 19L
1,676 MMR
Party 1
Thoth
Thoth
Gold V
Ribusu
Thoth
Gold V
Level 159
God Stats
6W - 1L
1,500 SR
Queue Stats
80W - 19L
1,676 MMR
Party 1
Neith
Neith
Gold V
Whõmpus
Neith
Gold V
Level 148
God Stats
7W - 0L
1,500 SR
Queue Stats
80W - 19L
1,676 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 152
1,500 SR
1,676 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 93
1,533 SR
1,560 MMR
Nemesis
Nemesis
Bronze III
McRuvin242
Nemesis
Bronze III
Level 54
God Stats
6W - 7L
1,533 SR
Queue Stats
8W - 11L
1,600 MMR
Party 2
Ymir
Ymir
Bronze III
MetalMoose
Ymir
Bronze III
Level 66
God Stats
4W - 5L
1,565 SR
Queue Stats
15W - 15L
1,541 MMR
Party 2
Zeus
Zeus
Silver II
africanelephant
Zeus
Silver II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,538 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ClutchBeads
Kuzenbo
12
1 / 3 / 15
9,430
725
4,031
10,325
11,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
Ribusu
Thoth
16
15 / 1 / 6
11,573
890
21,793
6,581
2,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Whõmpus
Neith
15
8 / 1 / 16
11,241
865
16,723
7,891
3,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
PersephoneSetSobekDanzaburouCthulhu

VS

Bans
BacchusScyllaCupidHe BoErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
McRuvin242
Nemesis
10
0 / 6 / 4
7,617
586
4,463
13,822
6,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 10 / 4
8,346
642
911
19,855
14,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
5 / 8 / 0
9,275
713
12,861
12,778
3,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
13
24
Kills
5
5
Deaths
24
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
ClutchBeads
Kuzenbo
1
3
15
2.83
L
Nemesis
McRuvin242
Nemesis
0
6
4
0.33
L
0
10
4
0.2
W
Thoth
Ribusu
Thoth
15
1
6
18
W
Neith
Whõmpus
Neith
8
1
16
16
L
5
8
0
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,547
Damage
18,235
24,797
Taken
46,455
16,431
Mitigated
23,878
7,836
Healing
3,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
ClutchBeads
Kuzenbo
4,031
1,330
0
2,627
10,325
11,186
200
5,108
4,975
27,105
0
L
Nemesis
McRuvin242
Nemesis
4,463
484
0
1,255
13,822
6,275
0
8,796
4,666
0
22,291
L
911
226
0
1,746
19,855
14,093
0
8,697
10,616
15,605
0
W
Thoth
Ribusu
Thoth
21,793
290
0
1,383
6,581
2,142
990
3,105
3,208
49,036
0
W
Neith
Whõmpus
Neith
16,723
8,959
0
3,826
7,891
3,103
1,019
5,114
2,441
897
47,509
L
12,861
564
0
530
12,778
3,510
0
7,372
4,900
51,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,244
Gold Earned
25,238
162
Minions Killed
145
0
Camps Cleared
0
714,539
Distance Traveled
677,730
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,430
725
35
3
0
231,035
1
L
Nemesis
7,617
586
37
3
0
258,240
3
L
Ymir
8,346
642
27
2
0
208,285
1
W
Thoth
11,573
890
56
4
0
260,404
2
W
Neith
11,241
865
71
5
0
223,100
4
L
Zeus
9,275
713
81
6
0
211,205
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role