Player Matchup

Chaac
Chaac
Atadean
Chaac
Level 18
God Stats
17W - 19L
1,432 SR
Queue Stats
18W - 27L
1,201 Elo+
Party 1
Erlang Shen
Erlang Shen
DIVER5ION
Erlang Shen
Level 18
God Stats
4W - 7L
1,500 SR
Queue Stats
187W - 212L
1,369 Elo+
Party 2
Skadi
Skadi
Eltopo65
Skadi
Level 26
God Stats
1W - 4L
1,150 SR
Queue Stats
45W - 59L
1,201 Elo+
Party 1
Artemis
Artemis
Glitterglue
Artemis
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
158W - 170L
1,376 Elo+
Party 2
Ymir
Ymir
TFright
Ymir
Level 14
God Stats
32W - 32L
1,517 SR
Queue Stats
158W - 186L
1,367 Elo+
Party 2
Team Averages
Level 19
1,420 SR
1,303 Elo+

VS

Team Averages
Level 22
1,575 SR
1,401 Elo+
Fenrir
Fenrir
HAIRPIN562
Fenrir
Level 22
God Stats
5W - 4L
1,380 SR
Queue Stats
39W - 32L
1,372 Elo+
Solo
Ymir
Ymir
KatzeMaster
Ymir
Level 29
God Stats
12W - 10L
1,901 SR
Queue Stats
101W - 112L
1,397 Elo+
Solo
Scylla
Scylla
Kevinjc27
Scylla
Level 27
God Stats
27W - 36L
1,462 SR
Queue Stats
66W - 80L
1,341 Elo+
Solo
Apollo
Apollo
SBG_Finest
Apollo
Level 3
God Stats
0W - 2L
1,758 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Jing Wei
Jing Wei
StayQuenched
Jing Wei
Level 29
God Stats
6W - 4L
1,373 SR
Queue Stats
45W - 55L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Atadean
Chaac
11
4 / 8 / 11
8,053
403
9,302
14,004
6,259
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
DIVER5ION
Erlang Shen
16
10 / 3 / 8
10,674
534
12,068
13,405
9,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
Eltopo65
Skadi
12
7 / 9 / 8
8,876
444
8,904
12,076
4,132
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Artemis
Glitterglue
Artemis
15
7 / 5 / 12
9,807
490
15,036
12,760
4,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
TFright
Ymir
14
2 / 3 / 9
9,271
464
7,832
15,095
11,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HAIRPIN562
Fenrir
17
14 / 4 / 1
11,324
566
15,243
18,123
9,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 7 / 16
8,939
447
10,391
16,650
12,613
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Kevinjc27
Scylla
15
3 / 7 / 8
9,231
462
12,027
13,803
4,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
SBG_Finest
Apollo
12
2 / 9 / 1
8,197
410
3,294
13,997
4,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
StayQuenched
Jing Wei
15
7 / 4 / 7
9,763
488
12,253
14,912
8,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
59
30
Kills
26
28
Deaths
31
48
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Chaac
Atadean
Chaac
4
8
11
1.19
W
Erlang Shen
DIVER5ION
Erlang Shen
10
3
8
4.67
W
Skadi
Eltopo65
Skadi
7
9
8
1.22
W
Artemis
Glitterglue
Artemis
7
5
12
2.6
L
Fenrir
HAIRPIN562
Fenrir
14
4
1
3.63
L
0
7
16
1.14
L
Scylla
Kevinjc27
Scylla
3
7
8
1
L
Apollo
SBG_Finest
Apollo
2
9
1
0.28
L
Jing Wei
StayQuenched
Jing Wei
7
4
7
2.63
W
Ymir
TFright
Ymir
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,142
Damage
53,208
67,340
Taken
77,485
36,548
Mitigated
39,488
7,930
Healing
23,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Atadean
Chaac
9,302
2,410
0
2,089
14,004
6,259
143
2,262
11,674
0
21,157
W
Erlang Shen
DIVER5ION
Erlang Shen
12,068
5,705
0
1,784
13,405
9,746
300
5,398
7,856
8,047
59,989
W
Skadi
Eltopo65
Skadi
8,904
4,464
0
0
12,076
4,132
662
4,229
7,767
0
24,688
W
Artemis
Glitterglue
Artemis
15,036
6,442
0
3,133
12,760
4,999
160
4,483
7,921
0
38,336
L
Fenrir
HAIRPIN562
Fenrir
15,243
5,766
534
9,857
18,123
9,552
1
1,599
16,524
0
68,120
L
10,391
1,569
0
0
16,650
12,613
385
1,533
15,117
45,732
0
L
Scylla
Kevinjc27
Scylla
12,027
1,298
455
3,277
13,803
4,225
254
1,206
12,597
46,484
0
L
Apollo
SBG_Finest
Apollo
3,294
2,161
0
3,123
13,997
4,984
598
1,187
12,810
0
34,346
L
Jing Wei
StayQuenched
Jing Wei
12,253
6,949
0
5,972
14,912
8,114
428
2,776
12,136
4,824
48,116
W
Ymir
TFright
Ymir
7,832
1,176
0
924
15,095
11,412
246
6,094
8,810
29,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,681
Gold Earned
47,454
287
Minions Killed
361
0
Camps Cleared
0
1,750,054
Distance Traveled
1,724,793
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,053
403
15
1
0
356,107
0
W
Erlang Shen
10,674
534
115
6
0
404,849
1
W
Skadi
8,876
444
34
2
0
298,708
0
W
Artemis
9,807
490
64
3
0
320,961
0
L
Fenrir
11,324
566
112
6
0
385,480
1
L
Ymir
8,939
447
63
3
0
300,792
0
L
Scylla
9,231
462
62
3
0
328,653
1
L
Apollo
8,197
410
52
3
0
365,891
2
L
Jing Wei
9,763
488
72
4
0
343,977
2
W
Ymir
9,271
464
59
3
0
369,429
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role