Player Matchup

Poseidon
Poseidon
Gold I
 
Poseidon
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
Curvzy
Apollo
Gold IV
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 12L
1,682 MMR
Party 2
Thor
Thor
Gold III
Ocpik
Thor
Gold III
Level 100
God Stats
8W - 4L
1,500 SR
Queue Stats
95W - 84L
1,641 MMR
Party 1
Ymir
Ymir
Gold V
RejectedFPS
Ymir
Gold V
Level 109
God Stats
0W - 2L
1,268 SR
Queue Stats
11W - 12L
1,597 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
Rubenrs
Sun Wukong
Gold III
Level 117
God Stats
1W - 1L
1,767 SR
Queue Stats
95W - 84L
1,641 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,507 SR
1,612 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,677 SR
1,648 MMR
Aphrodite
Aphrodite
Gold V
 
Aphrodite
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Nemesis
Nemesis
Gold IV
Creed t1
Nemesis
Gold IV
Level 102
God Stats
74W - 50L
1,650 SR
Queue Stats
576W - 572L
1,595 MMR
Party 3
Ganesha
Ganesha
Gold I
StopCryiNg zZ
Ganesha
Gold I
Level 62
God Stats
11W - 5L
1,783 SR
Queue Stats
31W - 32L
1,817 MMR
Party 4
Cu Chulainn
Cu Chulainn
Platinum V
angelfd01
Cu Chulainn
Platinum V
Level 109
God Stats
29W - 17L
1,515 SR
Queue Stats
241W - 228L
1,638 MMR
Solo
Cernunnos
Cernunnos
Gold I
da bomb3215
Cernunnos
Gold I
Level 154
God Stats
10W - 4L
1,936 SR
Queue Stats
456W - 431L
1,688 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
3 / 5 / 4
9,227
486
12,468
8,807
2,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
Curvzy
Apollo
16
4 / 6 / 2
9,392
494
7,376
15,557
5,205
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
Ocpik
Thor
13
1 / 4 / 3
8,419
443
3,498
14,004
5,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 6 / 7
7,649
403
5,249
15,326
8,712
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Rubenrs
Sun Wukong
13
1 / 3 / 3
8,144
429
5,810
10,456
4,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
ArachneDanzaburouJanusCthulhuPersephone

VS

Bans
TsukuyomiScyllaSetHeraNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
17
2 / 2 / 7
10,842
571
5,627
10,098
4,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Creed t1
Nemesis
18
8 / 4 / 6
11,767
619
7,040
14,790
6,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ganesha
15
0 / 3 / 12
10,213
538
6,089
17,163
13,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
angelfd01
Cu Chulainn
20
8 / 1 / 8
12,995
684
15,036
16,923
18,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
da bomb3215
Cernunnos
18
6 / 1 / 4
11,897
626
12,872
9,799
6,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
61
10
Kills
24
24
Deaths
11
19
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
3
5
4
1
W
Aphrodite
 
Aphrodite
2
2
7
2.75
W
Nemesis
Creed t1
Nemesis
8
4
6
2.75
L
Apollo
Curvzy
Apollo
4
6
2
0.83
L
Thor
Ocpik
Thor
1
4
3
0.63
L
1
6
7
0.75
L
Sun Wukong
Rubenrs
Sun Wukong
1
3
3
0.83
W
Ganesha
0
3
12
2
W
Cu Chulainn
angelfd01
Cu Chulainn
8
1
8
12
W
Cernunnos
da bomb3215
Cernunnos
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,401
Damage
46,664
64,150
Taken
68,773
26,528
Mitigated
49,030
14,635
Healing
37,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
12,468
1,249
0
1,634
8,807
2,900
0
2,399
6,306
67,961
0
W
Aphrodite
 
Aphrodite
5,627
379
6,604
6,893
10,098
4,563
480
3,622
6,202
76,092
0
W
Nemesis
Creed t1
Nemesis
7,040
1,925
0
8,249
14,790
6,388
2,749
3,840
10,778
0
67,641
L
Apollo
Curvzy
Apollo
7,376
4,639
0
3,040
15,557
5,205
618
2,446
13,087
0
64,687
L
Thor
Ocpik
Thor
3,498
765
0
4,310
14,004
5,180
0
2,850
11,072
0
50,994
L
5,249
191
648
2,380
15,326
8,712
86
4,925
10,213
25,206
0
L
Sun Wukong
Rubenrs
Sun Wukong
5,810
1,065
0
2,623
10,456
4,531
0
2,046
8,406
0
38,930
W
Ganesha
6,089
116
0
4,100
17,163
13,983
178
6,090
10,797
33,741
0
W
Cu Chulainn
angelfd01
Cu Chulainn
15,036
2,901
0
6,284
16,923
18,071
1,511
3,278
13,527
14,921
73,266
W
Cernunnos
da bomb3215
Cernunnos
12,872
6,434
0
5,265
9,799
6,025
5,076
1,155
8,599
7,893
91,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,831
Gold Earned
57,714
482
Minions Killed
586
0
Camps Cleared
0
1,766,384
Distance Traveled
1,933,979
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
9,227
486
125
7
0
336,375
4
W
Aphrodite
10,842
571
157
8
0
362,827
5
W
Nemesis
11,767
619
103
5
0
436,260
4
L
Apollo
9,392
494
111
6
0
346,268
5
L
Thor
8,419
443
103
5
0
359,570
3
L
Ymir
7,649
403
52
3
0
345,161
2
L
Sun Wukong
8,144
429
91
5
0
379,010
5
W
Ganesha
10,213
538
22
1
0
386,810
10
W
Cu Chulainn
12,995
684
149
8
0
382,694
4
W
Cernunnos
11,897
626
155
8
0
365,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role