Player Matchup

Anhur
Anhur
FrostyPineaple
Anhur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Handfullofjuju2
Kuzenbo
Level 77
God Stats
6W - 2L
1,689 SR
Queue Stats
147W - 107L
1,579 Elo+
Party 2
Zhong Kui
Zhong Kui
StopImonfire
Zhong Kui
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
173W - 141L
1,580 Elo+
Party 2
Team Averages
Level 70
1,563 SR
1,553 Elo+

VS

Team Averages
Level 21
1,500 SR
1,502 Elo+
Yemoja
Yemoja
Mísomi
Yemoja
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
13W - 13L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
granGT
Sun Wukong
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,507 Elo+
Solo
Nemesis
Nemesis
ƒeii
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 13
8,623
784
7,478
7,041
1,919
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
6 / 2 / 14
9,796
891
5,761
14,380
8,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
StopImonfire
Zhong Kui
14
11 / 1 / 10
10,114
919
14,739
11,862
7,818
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Mísomi
Yemoja
10
0 / 7 / 4
7,597
691
5,781
11,052
5,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
granGT
Sun Wukong
9
1 / 7 / 3
7,075
643
4,857
9,778
5,592
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
ƒeii
Nemesis
11
4 / 7 / 2
8,508
773
9,013
12,887
6,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
21
Kills
5
6
Deaths
21
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
3
13
3.5
W
6
2
14
6.5
L
Yemoja
Mísomi
Yemoja
0
7
4
0.29
W
Zhong Kui
StopImonfire
Zhong Kui
11
1
10
16
L
Sun Wukong
granGT
Sun Wukong
1
7
3
0.36
L
Nemesis
ƒeii
Nemesis
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,978
Damage
19,651
33,283
Taken
33,717
18,166
Mitigated
18,088
15,972
Healing
2,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,478
3,811
0
2,129
7,041
1,919
1,043
1,522
5,419
0
27,677
W
5,761
2,279
0
6,025
14,380
8,429
300
2,990
10,893
15,096
0
L
Yemoja
Mísomi
Yemoja
5,781
1,633
748
439
11,052
5,604
0
7,326
3,726
16,524
0
W
Zhong Kui
StopImonfire
Zhong Kui
14,739
3,173
389
7,429
11,862
7,818
1,667
2,265
8,355
49,664
0
L
Sun Wukong
granGT
Sun Wukong
4,857
844
0
796
9,778
5,592
0
6,146
3,632
0
16,765
L
Nemesis
ƒeii
Nemesis
9,013
3,967
0
1,012
12,887
6,892
0
7,086
5,801
0
28,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,533
Gold Earned
23,180
105
Minions Killed
59
0
Camps Cleared
0
536,097
Distance Traveled
477,037
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,623
784
32
3
0
198,991
0
W
Kuzenbo
9,796
891
10
1
0
172,197
2
L
Yemoja
7,597
691
12
1
0
131,605
0
W
Zhong Kui
10,114
919
63
6
0
164,909
0
L
Sun Wukong
7,075
643
13
1
0
164,176
0
L
Nemesis
8,508
773
34
3
0
181,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role