Player Matchup

Cerberus
Cerberus
EthanBuildMyPC
Cerberus
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,500 Elo+
Solo
Apollo
Apollo
Kythul
Apollo
Level 119
God Stats
4W - 3L
1,500 SR
Queue Stats
121W - 128L
1,360 Elo+
Solo
Merlin
Merlin
Snoweiss
Merlin
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
201W - 211L
1,537 Elo+
Solo
Scylla
Scylla
Tinkertoy
Scylla
Level 101
God Stats
3W - 3L
1,491 SR
Queue Stats
48W - 52L
1,590 Elo+
Solo
Thor
Thor
elmo_caso69
Thor
Level 153
God Stats
5W - 3L
1,500 SR
Queue Stats
218W - 220L
1,454 Elo+
Solo
Team Averages
Level 115
1,498 SR
1,488 Elo+

VS

Team Averages
Level 90
1,456 SR
1,521 Elo+
Danzaburou
Danzaburou
BadgerFries
Danzaburou
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 46L
1,531 Elo+
Party 1
Thoth
Thoth
ColdCash3
Thoth
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,612 Elo+
Solo
Cabrakan
Cabrakan
Grython121
Cabrakan
Level 69
God Stats
2W - 1L
1,733 SR
Queue Stats
44W - 49L
1,481 Elo+
Party 2
Cthulhu
Cthulhu
MasterFern97
Cthulhu
Level 118
God Stats
3W - 3L
1,047 SR
Queue Stats
94W - 92L
1,510 Elo+
Party 1
Terra
Terra
NightRaid12
Terra
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 59L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
2 / 3 / 18
9,105
828
7,905
15,563
14,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
Kythul
Apollo
15
4 / 2 / 15
9,256
841
11,740
10,418
4,563
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Snoweiss
Merlin
17
6 / 1 / 15
9,761
887
13,634
6,659
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Scylla
Tinkertoy
Scylla
17
7 / 2 / 13
9,843
895
16,598
6,844
2,948
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 2 / 12
9,798
891
13,394
8,509
3,773
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BadgerFries
Danzaburou
13
1 / 6 / 4
7,731
703
7,966
12,520
4,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thoth
ColdCash3
Thoth
14
0 / 6 / 4
7,741
704
7,520
9,694
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
Grython121
Cabrakan
13
1 / 6 / 1
8,175
743
4,597
19,300
16,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
MasterFern97
Cthulhu
15
5 / 5 / 1
8,641
786
13,204
14,670
13,078
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 5 / 2
8,312
756
6,218
13,978
9,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
21
28
Kills
9
10
Deaths
28
73
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BadgerFries
Danzaburou
1
6
4
0.5
L
Thoth
ColdCash3
Thoth
0
6
4
0.33
W
Cerberus
2
3
18
3.67
L
Cabrakan
Grython121
Cabrakan
1
6
1
0.25
W
Apollo
Kythul
Apollo
4
2
15
5.75
L
Cthulhu
MasterFern97
Cthulhu
5
5
1
1.1
L
2
5
2
0.6
W
Merlin
Snoweiss
Merlin
6
1
15
13.5
W
Scylla
Tinkertoy
Scylla
7
2
13
6.75
W
9
2
12
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,271
Damage
39,505
47,993
Taken
70,162
28,361
Mitigated
46,228
25,282
Healing
21,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BadgerFries
Danzaburou
7,966
3,746
231
2,226
12,520
4,095
1,232
5,485
6,810
0
13,640
L
Thoth
ColdCash3
Thoth
7,520
458
927
1,037
9,694
2,974
0
5,869
3,395
24,534
0
W
Cerberus
7,905
590
0
6,011
15,563
14,439
309
9,791
5,772
14,784
0
L
Cabrakan
Grython121
Cabrakan
4,597
787
553
3,519
19,300
16,120
27
8,540
10,299
7,031
0
W
Apollo
Kythul
Apollo
11,740
7,981
2,273
4,700
10,418
4,563
1,301
7,169
3,249
0
20,744
L
Cthulhu
MasterFern97
Cthulhu
13,204
517
1,253
3,394
14,670
13,078
0
7,970
6,107
27,227
0
L
6,218
569
3,891
4,743
13,978
9,961
0
8,131
5,414
12,564
0
W
Merlin
Snoweiss
Merlin
13,634
1,047
2,407
1,970
6,659
2,638
352
4,160
2,499
30,465
0
W
Scylla
Tinkertoy
Scylla
16,598
2,423
1,104
2,326
6,844
2,948
890
4,274
2,570
26,203
0
W
13,394
3,139
2,150
2,341
8,509
3,773
527
6,145
2,364
0
20,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,763
Gold Earned
40,600
132
Minions Killed
97
0
Camps Cleared
0
970,613
Distance Traveled
908,679
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,731
703
22
2
0
172,222
1
L
Thoth
7,741
704
41
4
0
181,432
0
W
Cerberus
9,105
828
24
2
0
199,465
0
L
Cabrakan
8,175
743
6
1
0
170,453
0
W
Apollo
9,256
841
21
2
0
200,626
0
L
Cthulhu
8,641
786
17
2
0
184,454
0
L
Terra
8,312
756
11
1
0
200,118
0
W
Merlin
9,761
887
43
4
0
186,756
0
W
Scylla
9,843
895
30
3
0
198,484
1
W
Thor
9,798
891
14
1
0
185,282
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role