Player Matchup

Osiris
Osiris
EXIMAZATO98
Osiris
Level 144
God Stats
14W - 10L
1,523 SR
Queue Stats
649W - 597L
1,583 Elo+
Party 3
Sylvanus
Sylvanus
PlutonicDust532
Sylvanus
Level 81
God Stats
20W - 10L
1,241 SR
Queue Stats
288W - 314L
1,481 Elo+
Party 3
Terra
Terra
TronG7
Terra
Level 8
God Stats
10W - 5L
1,500 SR
Queue Stats
201W - 134L
1,653 Elo+
Party 3
Loki
Loki
WarrierOfTheDArk
Loki
Level 88
God Stats
19W - 12L
1,265 SR
Queue Stats
95W - 72L
1,590 Elo+
Party 3
Raijin
Raijin
vdhgfs
Raijin
Level 154
God Stats
2W - 1L
1,281 SR
Queue Stats
146W - 136L
1,390 Elo+
Party 3
Team Averages
Level 95
1,362 SR
1,539 Elo+

VS

Team Averages
Level 41
1,612 SR
1,511 Elo+
Skadi
Skadi
FishterCoy
Skadi
Level 27
God Stats
6W - 3L
1,849 SR
Queue Stats
101W - 102L
1,584 Elo+
Party 2
Bellona
Bellona
Salohicn
Bellona
Level 45
God Stats
23W - 25L
1,630 SR
Queue Stats
410W - 405L
1,500 Elo+
Party 2
Scylla
Scylla
The_Wet_Poptart
Scylla
Level 85
God Stats
2W - 5L
1,500 SR
Queue Stats
136W - 107L
1,538 Elo+
Party 1
Horus
Horus
chrissantq
Horus
Level 23
God Stats
5W - 2L
1,581 SR
Queue Stats
114W - 95L
1,481 Elo+
Party 1
Nemesis
Nemesis
funckyco
Nemesis
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
129W - 122L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
2 / 0 / 9
13,466
561
16,925
17,836
20,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
18
7 / 2 / 10
11,847
494
12,772
21,146
25,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Terra
TronG7
Terra
17
5 / 5 / 8
12,102
504
4,567
24,654
13,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
5 / 3 / 6
13,093
546
7,357
14,832
8,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
vdhgfs
Raijin
19
7 / 7 / 9
13,451
560
18,638
15,628
6,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
3 / 6 / 3
10,110
421
15,726
16,700
5,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Salohicn
Bellona
20
3 / 1 / 1
12,449
519
12,450
19,294
21,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
9 / 5 / 2
13,609
567
20,091
13,613
4,821
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Horus
14
0 / 8 / 6
9,877
412
7,663
18,536
15,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
funckyco
Nemesis
16
1 / 6 / 3
10,298
429
5,928
15,787
5,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
31
26
Kills
16
17
Deaths
26
42
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Osiris
2
0
9
6.5
L
Skadi
3
6
3
0.75
W
Sylvanus
7
2
10
6
L
Bellona
Salohicn
Bellona
3
1
1
3.5
L
9
5
2
2
W
Terra
TronG7
Terra
5
5
8
1.8
W
5
3
6
2.67
L
Horus
0
8
6
0.38
L
Nemesis
funckyco
Nemesis
1
6
3
0.42
W
Raijin
vdhgfs
Raijin
7
7
9
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,259
Damage
61,858
94,096
Taken
83,930
74,535
Mitigated
53,071
31,370
Healing
17,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
16,925
7,643
0
5,132
17,836
20,846
928
3,861
13,922
10,468
100,721
L
Skadi
15,726
8,808
0
4,509
16,700
5,771
1,640
8,369
8,331
0
69,363
W
Sylvanus
12,772
3,559
4,703
5,572
21,146
25,519
389
4,596
16,443
57,787
0
L
Bellona
Salohicn
Bellona
12,450
4,697
0
5,048
19,294
21,378
864
5,924
13,370
5,023
80,435
L
20,091
1,992
0
482
13,613
4,821
0
6,737
6,876
108,928
0
W
Terra
TronG7
Terra
4,567
663
4,888
6,271
24,654
13,150
430
4,241
20,386
23,204
0
W
7,357
1,064
0
4,804
14,832
8,104
4,117
2,905
11,759
0
88,736
L
Horus
7,663
3,206
629
2,938
18,536
15,677
612
9,065
9,471
0
29,758
L
Nemesis
funckyco
Nemesis
5,928
1,686
0
4,232
15,787
5,424
0
7,115
8,672
0
62,492
W
Raijin
vdhgfs
Raijin
18,638
1,835
0
0
15,628
6,916
865
4,622
10,892
78,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,959
Gold Earned
56,343
580
Minions Killed
601
0
Camps Cleared
0
2,059,330
Distance Traveled
2,191,802
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,466
561
180
8
0
472,911
2
L
Skadi
10,110
421
103
4
0
399,232
10
W
Sylvanus
11,847
494
104
4
0
388,071
2
L
Bellona
12,449
519
172
7
0
431,025
1
L
Scylla
13,609
567
180
8
0
430,501
5
W
Terra
12,102
504
32
1
0
294,121
2
W
Loki
13,093
546
138
6
0
504,482
4
L
Horus
9,877
412
41
2
0
435,149
1
L
Nemesis
10,298
429
105
4
0
495,895
1
W
Raijin
13,451
560
126
5
0
399,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role