Player Matchup

Aphrodite
Aphrodite
LOMAGIC
Aphrodite
Level 29
God Stats
24W - 35L
1,606 SR
Queue Stats
447W - 514L
1,457 Elo+
Party 1
King Arthur
King Arthur
Parzivaalll
King Arthur
Level 27
God Stats
13W - 8L
1,499 SR
Queue Stats
325W - 280L
1,485 Elo+
Solo
Cerberus
Cerberus
gloxiniaking
Cerberus
Level 8
God Stats
0W - 2L
1,214 SR
Queue Stats
1W - 5L
1,217 Elo+
Solo
Da Ji
Da Ji
goldberg319
Da Ji
Level 17
God Stats
0W - 5L
1,500 SR
Queue Stats
84W - 86L
1,500 Elo+
Solo
Cernunnos
Cernunnos
sanehyperion167
Cernunnos
Level 10
God Stats
30W - 29L
1,868 SR
Queue Stats
161W - 187L
1,299 Elo+
Party 1
Team Averages
Level 18
1,538 SR
1,391 Elo+

VS

Team Averages
Level 28
1,591 SR
1,422 Elo+
Hun Batz
Hun Batz
DragonX1030
Hun Batz
Level 7
God Stats
3W - 1L
1,690 SR
Queue Stats
10W - 7L
1,374 Elo+
Party 2
Jing Wei
Jing Wei
Jablinski420495
Jing Wei
Level 18
God Stats
38W - 24L
1,791 SR
Queue Stats
166W - 195L
1,420 Elo+
Party 2
Jormungandr
Jormungandr
MountainGuerilla
Jormungandr
Level 26
God Stats
21W - 26L
1,463 SR
Queue Stats
331W - 378L
1,450 Elo+
Solo
Skadi
Skadi
jplaysd
Skadi
Level 61
God Stats
9W - 10L
1,542 SR
Queue Stats
178W - 210L
1,490 Elo+
Party 2
Chronos
Chronos
urseggybeach00
Chronos
Level 26
God Stats
24W - 13L
1,470 SR
Queue Stats
104W - 99L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
LOMAGIC
Aphrodite
10
3 / 6 / 3
6,924
462
5,400
12,103
5,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
Parzivaalll
King Arthur
11
1 / 3 / 1
6,918
461
3,849
10,449
4,863
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
gloxiniaking
Cerberus
7
0 / 3 / 1
5,391
359
1,524
9,666
3,757
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
7 / 2 / 1
7,663
511
6,473
10,735
3,855
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cernunnos
sanehyperion167
Cernunnos
10
4 / 6 / 4
7,117
474
7,444
14,271
4,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DragonX1030
Hun Batz
10
0 / 5 / 1
6,560
437
1,617
6,512
1,929
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jing Wei
13
7 / 4 / 4
8,138
543
10,541
9,607
3,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
MountainGuerilla
Jormungandr
12
2 / 4 / 4
7,540
503
7,077
9,502
6,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Skadi
jplaysd
Skadi
15
9 / 0 / 2
8,969
598
14,393
6,652
2,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 2 / 3
7,062
471
4,016
6,813
1,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
33
15
Kills
19
20
Deaths
15
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DragonX1030
Hun Batz
0
5
1
0.1
W
Jing Wei
7
4
4
2.25
L
Aphrodite
LOMAGIC
Aphrodite
3
6
3
0.75
W
Jormungandr
MountainGuerilla
Jormungandr
2
4
4
1
L
King Arthur
Parzivaalll
King Arthur
1
3
1
0.5
L
Cerberus
gloxiniaking
Cerberus
0
3
1
0.17
L
7
2
1
3.75
W
Skadi
jplaysd
Skadi
9
0
2
10
L
Cernunnos
sanehyperion167
Cernunnos
4
6
4
1
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,690
Damage
37,644
57,224
Taken
39,086
22,095
Mitigated
15,716
14,653
Healing
6,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DragonX1030
Hun Batz
1,617
258
0
1,168
6,512
1,929
456
161
6,351
0
26,919
W
Jing Wei
10,541
9,104
0
164
9,607
3,044
1,953
2,653
6,954
0
36,442
L
Aphrodite
LOMAGIC
Aphrodite
5,400
1,724
2,860
4,324
12,103
5,031
507
2,839
9,264
32,482
0
W
Jormungandr
MountainGuerilla
Jormungandr
7,077
2,079
441
1,659
9,502
6,711
719
1,561
7,941
35,199
0
L
King Arthur
Parzivaalll
King Arthur
3,849
304
0
1,400
10,449
4,863
158
2,954
7,495
0
40,137
L
Cerberus
gloxiniaking
Cerberus
1,524
144
0
514
9,666
3,757
141
318
9,348
11,918
0
L
6,473
973
0
2,878
10,735
3,855
0
1,689
9,046
0
34,015
W
Skadi
jplaysd
Skadi
14,393
8,157
39
809
6,652
2,047
3,041
1,524
5,128
0
47,774
L
Cernunnos
sanehyperion167
Cernunnos
7,444
3,792
0
2,677
14,271
4,589
503
3,293
10,978
0
21,460
W
4,016
1,557
0
1,744
6,813
1,985
513
1,025
5,788
28,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,013
Gold Earned
38,269
261
Minions Killed
287
0
Camps Cleared
0
1,283,896
Distance Traveled
1,330,413
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,560
437
62
4
0
250,329
0
W
Jing Wei
8,138
543
50
3
0
280,310
1
L
Aphrodite
6,924
462
54
4
0
242,128
1
W
Jormungandr
7,540
503
50
3
0
279,136
2
L
King Arthur
6,918
461
76
5
0
294,404
2
L
Cerberus
5,391
359
42
3
0
179,859
2
L
Da Ji
7,663
511
52
3
0
304,063
0
W
Skadi
8,969
598
81
5
0
269,430
4
L
Cernunnos
7,117
474
37
2
0
263,442
1
W
Chronos
7,062
471
44
3
0
251,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role