Player Matchup

Ravana
Ravana
Loominatti
Ravana
Level 100
God Stats
3W - 5L
1,527 SR
Queue Stats
216W - 177L
1,583 Elo+
Party 2
Geb
Geb
Pepperlegs99
Geb
Level 111
God Stats
11W - 8L
1,873 SR
Queue Stats
636W - 523L
1,596 Elo+
Party 2
Artio
Artio
ThatOneBottGuy
Artio
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
282W - 252L
1,594 Elo+
Party 3
Hera
Hera
ThatOneManinGuy
Hera
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 92L
1,491 Elo+
Party 3
Neith
Neith
l Alberto I
Neith
Level 17
God Stats
3W - 3L
1,630 SR
Queue Stats
22W - 12L
1,597 Elo+
Party 2
Team Averages
Level 80
1,606 SR
1,572 Elo+

VS

Team Averages
Level 97
1,551 SR
1,439 Elo+
Ra
Ra
APEX AllFatherx
Ra
Level 154
God Stats
3W - 4L
1,500 SR
Queue Stats
102W - 102L
1,329 Elo+
Party 1
Fenrir
Fenrir
BoonTown1324
Fenrir
Level 157
God Stats
3W - 1L
1,726 SR
Queue Stats
181W - 170L
1,562 Elo+
Party 1
Nemesis
Nemesis
DomCarl
Nemesis
Level 30
God Stats
6W - 5L
1,535 SR
Queue Stats
198W - 158L
1,599 Elo+
Party 1
Hachiman
Hachiman
GeorgeWash69
Hachiman
Level 103
God Stats
5W - 7L
1,493 SR
Queue Stats
43W - 48L
1,345 Elo+
Party 1
Cthulhu
Cthulhu
Toxic Shedar
Cthulhu
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 81L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Loominatti
Ravana
15
3 / 6 / 2
9,473
474
11,090
15,292
6,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 4 / 1
8,651
433
5,962
17,117
9,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
3 / 1 / 2
10,993
550
12,329
18,130
19,218
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 8 / 0
7,623
381
7,534
11,242
4,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 3 / 2
8,305
415
4,396
9,208
2,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 0 / 1
12,963
648
14,781
13,002
7,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
17
0 / 3 / 5
10,341
517
7,907
18,155
17,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
DomCarl
Nemesis
18
3 / 2 / 2
11,056
553
7,840
9,203
6,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hachiman
GeorgeWash69
Hachiman
15
2 / 3 / 7
9,831
492
6,757
11,331
3,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Toxic Shedar
Cthulhu
15
3 / 1 / 7
9,957
498
8,555
18,835
9,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
8
Kills
21
22
Deaths
9
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
13
0
1
13.5
W
Fenrir
0
3
5
0.83
W
Nemesis
DomCarl
Nemesis
3
2
2
2
W
Hachiman
GeorgeWash69
Hachiman
2
3
7
1.83
L
Ravana
Loominatti
Ravana
3
6
2
0.67
L
1
4
1
0.38
L
3
1
2
4
L
0
8
0
0
W
Cthulhu
Toxic Shedar
Cthulhu
3
1
7
6.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,311
Damage
45,840
70,989
Taken
70,526
43,319
Mitigated
43,505
23,970
Healing
34,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,781
1,154
6,008
10,028
13,002
7,404
835
3,519
9,259
111,159
0
W
Fenrir
7,907
2,489
0
6,510
18,155
17,054
142
10,166
7,989
0
55,424
W
Nemesis
DomCarl
Nemesis
7,840
3,960
0
645
9,203
6,224
0
2,337
6,830
9,124
72,346
W
Hachiman
GeorgeWash69
Hachiman
6,757
2,930
0
3,777
11,331
3,021
2,243
2,041
9,250
0
50,494
L
Ravana
Loominatti
Ravana
11,090
2,851
0
3,524
15,292
6,848
0
2,925
12,367
0
66,718
L
5,962
575
0
3,140
17,117
9,960
0
9,858
7,234
38,048
0
L
12,329
1,066
699
12,756
18,130
19,218
0
834
16,671
73,955
0
L
7,534
2,532
0
3
11,242
4,306
0
6,863
4,379
41,235
0
W
Cthulhu
Toxic Shedar
Cthulhu
8,555
650
761
6,678
18,835
9,802
531
7,261
11,373
38,177
0
L
4,396
1,524
0
3,848
9,208
2,987
0
3,281
5,927
0
44,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,045
Gold Earned
54,148
477
Minions Killed
579
0
Camps Cleared
0
1,840,826
Distance Traveled
2,002,216
9
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,963
648
193
10
0
423,240
2
W
Fenrir
10,341
517
110
6
0
393,923
2
W
Nemesis
11,056
553
142
7
0
415,287
10
W
Hachiman
9,831
492
85
4
0
346,017
10
L
Ravana
9,473
474
105
5
0
375,338
2
L
Geb
8,651
433
63
3
0
412,750
5
L
Artio
10,993
550
154
8
0
359,579
0
L
Hera
7,623
381
70
4
0
348,551
2
W
Cthulhu
9,957
498
49
2
0
423,749
0
L
Neith
8,305
415
85
4
0
344,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role