Player Matchup

Odin
Odin
Diamond_safari
Odin
Level 12
God Stats
3W - 2L
1,725 SR
Queue Stats
32W - 31L
1,352 Elo+
Solo
Loki
Loki
GranPa Stor
Loki
Level 17
God Stats
7W - 7L
1,345 SR
Queue Stats
8W - 9L
1,276 Elo+
Solo
Danzaburou
Danzaburou
Marcizoid
Danzaburou
Level 17
God Stats
2W - 1L
1,708 SR
Queue Stats
49W - 46L
1,277 Elo+
Solo
The Morrigan
The Morrigan
NegaMewtwo
The Morrigan
Level 22
God Stats
17W - 19L
1,423 SR
Queue Stats
660W - 749L
1,361 Elo+
Solo
Jing Wei
Jing Wei
UMICORNSPRINKLES
Jing Wei
Level 7
God Stats
1W - 2L
1,311 SR
Queue Stats
3W - 8L
988 Elo+
Solo
Team Averages
Level 15
1,503 SR
1,251 Elo+

VS

Team Averages
Level 19
1,484 SR
1,424 Elo+
Olorun
Olorun
FreehandNewt888
Olorun
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,231 Elo+
Solo
Hou Yi
Hou Yi
Jøsē
Hou Yi
Level 28
God Stats
7W - 8L
1,309 SR
Queue Stats
354W - 373L
1,340 Elo+
Solo
Nu Wa
Nu Wa
kILLERGHOSt0016
Nu Wa
Level 23
God Stats
12W - 12L
1,500 SR
Queue Stats
58W - 88L
1,288 Elo+
Solo
Janus
Janus
redmatter98
Janus
Level 18
God Stats
8W - 5L
1,744 SR
Queue Stats
50W - 35L
1,606 Elo+
Solo
Sol
Sol
spadehellrain
Sol
Level 17
God Stats
2W - 2L
1,366 SR
Queue Stats
7W - 9L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 0 / 20
15,002
1,072
20,487
16,945
20,114
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
12 / 3 / 18
14,794
1,057
16,505
19,308
7,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Marcizoid
Danzaburou
20
17 / 1 / 20
16,672
1,191
27,152
20,502
9,436
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Morrigan
NegaMewtwo
The Morrigan
20
5 / 12 / 17
14,284
1,020
17,872
19,607
7,296
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
0 / 4 / 20
12,544
896
6,185
14,767
5,790
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

168

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 13 / 4
12,828
916
5,905
23,024
10,911
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
Jøsē
Hou Yi
19
6 / 10 / 9
13,680
977
21,746
21,399
9,370
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
3 / 7 / 10
12,592
899
22,820
16,808
6,553
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
7 / 5 / 9
14,846
1,060
29,487
13,529
5,038
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
0 / 11 / 10
11,728
838
6,218
21,441
7,838
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
62
46
Kills
20
20
Deaths
46
95
Assists
42
Player
Kills
Deaths
Assists
KDA
W
12
0
20
22
L
4
13
4
0.46
W
12
3
18
7
L
Hou Yi
Jøsē
Hou Yi
6
10
9
1.05
W
Danzaburou
Marcizoid
Danzaburou
17
1
20
27
W
The Morrigan
NegaMewtwo
The Morrigan
5
12
17
1.13
W
0
4
20
2.5
L
3
7
10
1.14
L
7
5
9
2.3
L
0
11
10
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,201
Damage
86,176
91,129
Taken
96,201
50,574
Mitigated
39,710
5,381
Healing
11,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,487
9,136
0
0
16,945
20,114
0
12,448
4,327
0
36,849
L
5,905
3,187
315
2,476
23,024
10,911
0
1,319
21,705
14,973
0
W
16,505
5,372
0
1,409
19,308
7,938
0
14,276
4,812
0
43,350
L
Hou Yi
Jøsē
Hou Yi
21,746
12,724
0
1,117
21,399
9,370
0
4,579
16,820
0
30,238
W
Danzaburou
Marcizoid
Danzaburou
27,152
13,917
0
2,340
20,502
9,436
0
13,511
6,813
0
41,733
W
The Morrigan
NegaMewtwo
The Morrigan
17,872
4,700
0
875
19,607
7,296
0
14,403
4,966
40,621
0
W
6,185
4,799
0
757
14,767
5,790
0
8,810
5,781
0
16,962
L
22,820
6,392
0
2,542
16,808
6,553
0
2,989
13,819
53,791
0
L
29,487
2,916
545
1,685
13,529
5,038
0
5,703
7,826
62,477
0
L
6,218
3,385
0
2,515
21,441
7,838
0
3,282
18,159
13,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,296
Gold Earned
65,674
203
Minions Killed
198
0
Camps Cleared
0
1,306,363
Distance Traveled
1,034,016
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
15,002
1,072
41
3
0
269,357
1
L
Olorun
12,828
916
16
1
0
155,268
2
W
Loki
14,794
1,057
55
4
0
288,192
0
L
Hou Yi
13,680
977
27
2
0
222,940
0
W
Danzaburou
16,672
1,191
32
2
0
294,065
0
W
The Morrigan
14,284
1,020
54
4
0
181,092
0
W
Jing Wei
12,544
896
21
2
0
273,657
0
L
Nu Wa
12,592
899
46
3
0
225,534
0
L
Janus
14,846
1,060
98
7
0
228,544
0
L
Sol
11,728
838
11
1
0
201,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role