Player Matchup

Apollo
Apollo
 
Apollo
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Demzuh
Bellona
Level 107
God Stats
32W - 19L
1,534 SR
Queue Stats
592W - 519L
1,558 Elo+
Party 1
Cthulhu
Cthulhu
Duupz
Cthulhu
Level 117
God Stats
3W - 1L
2,001 SR
Queue Stats
5W - 7L
1,513 Elo+
Party 1
Thoth
Thoth
Slydrin
Thoth
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,584 Elo+
Party 1
Team Averages
Level 126
1,607 SR
1,531 Elo+

VS

Team Averages
Level 139
1,451 SR
1,627 Elo+
Sylvanus
Sylvanus
Dekimashta
Sylvanus
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
126W - 116L
1,528 Elo+
Solo
Hun Batz
Hun Batz
DevastatiingDev
Hun Batz
Level 110
God Stats
2W - 1L
1,500 SR
Queue Stats
161W - 155L
1,765 Elo+
Solo
Vamana
Vamana
DripsWho
Vamana
Level 158
God Stats
8W - 7L
1,487 SR
Queue Stats
319W - 252L
1,635 Elo+
Solo
Discordia
Discordia
Jerchie
Discordia
Level 133
God Stats
1W - 2L
1,266 SR
Queue Stats
173W - 157L
1,563 Elo+
Solo
Chiron
Chiron
MasterBronu
Chiron
Level 149
God Stats
4W - 2L
1,500 SR
Queue Stats
138W - 117L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
1 / 2 / 3
9,037
502
5,943
12,725
4,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
 
He Bo
14
0 / 2 / 2
8,334
463
5,896
8,687
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Demzuh
Bellona
17
3 / 0 / 2
10,549
586
13,666
15,123
18,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Duupz
Cthulhu
14
1 / 0 / 2
8,574
476
5,560
11,674
7,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thoth
Slydrin
Thoth
15
6 / 2 / 3
9,755
542
6,955
12,341
4,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dekimashta
Sylvanus
13
1 / 2 / 3
8,400
467
7,853
12,787
6,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
14
0 / 2 / 0
7,697
428
3,466
14,503
5,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
DripsWho
Vamana
15
0 / 3 / 0
8,582
477
6,649
15,150
11,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
Jerchie
Discordia
14
2 / 4 / 0
7,952
442
9,389
8,444
2,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
16
3 / 0 / 1
9,870
548
8,928
7,640
2,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
11
Kills
6
6
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
2
3
1.25
W
He Bo
 
He Bo
0
2
2
0.5
L
Sylvanus
Dekimashta
Sylvanus
1
2
3
1.25
W
Bellona
Demzuh
Bellona
3
0
2
4
L
Hun Batz
0
2
0
0
L
Vamana
DripsWho
Vamana
0
3
0
0
W
Cthulhu
Duupz
Cthulhu
1
0
2
2
L
Discordia
Jerchie
Discordia
2
4
0
0.5
L
Chiron
3
0
1
3.5
W
Thoth
Slydrin
Thoth
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,020
Damage
36,285
60,550
Taken
58,524
37,538
Mitigated
29,075
26,271
Healing
28,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,943
3,266
0
6,891
12,725
4,747
0
2,703
9,944
0
64,138
W
He Bo
 
He Bo
5,896
489
0
2,621
8,687
2,539
0
3,845
4,518
56,983
0
L
Sylvanus
Dekimashta
Sylvanus
7,853
1,650
1,581
5,724
12,787
6,525
0
6,467
6,198
22,604
0
W
Bellona
Demzuh
Bellona
13,666
5,359
0
5,902
15,123
18,705
404
556
14,567
4,464
71,436
L
Hun Batz
3,466
488
0
6,681
14,503
5,213
0
3,648
10,821
0
53,107
L
Vamana
DripsWho
Vamana
6,649
1,660
0
7,890
15,150
11,643
986
2,613
12,537
3,146
56,930
W
Cthulhu
Duupz
Cthulhu
5,560
185
282
3,691
11,674
7,258
238
5,670
5,599
37,508
0
L
Discordia
Jerchie
Discordia
9,389
144
0
2,605
8,444
2,764
90
4,590
3,686
59,062
0
L
Chiron
8,928
3,067
691
3,815
7,640
2,930
485
1,686
5,954
0
75,375
W
Thoth
Slydrin
Thoth
6,955
247
86
6,798
12,341
4,289
0
3,975
8,196
65,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,249
Gold Earned
42,501
599
Minions Killed
510
0
Camps Cleared
0
1,797,211
Distance Traveled
1,667,000
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,037
502
126
7
0
348,245
3
W
He Bo
8,334
463
114
6
0
326,504
6
L
Sylvanus
8,400
467
36
2
0
303,970
5
W
Bellona
10,549
586
178
10
0
361,465
2
L
Hun Batz
7,697
428
99
6
0
393,257
4
L
Vamana
8,582
477
120
7
0
327,918
1
W
Cthulhu
8,574
476
67
4
0
395,859
7
L
Discordia
7,952
442
111
6
0
298,876
1
L
Chiron
9,870
548
144
8
0
342,979
5
W
Thoth
9,755
542
114
6
0
365,138
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role