Player Matchup

Osiris
Osiris
DaTimeLordDW
Osiris
Level 128
God Stats
12W - 13L
1,567 SR
Queue Stats
323W - 339L
1,541 Elo+
Party 1
Sun Wukong
Sun Wukong
Vlexiii
Sun Wukong
Level 89
God Stats
15W - 13L
1,544 SR
Queue Stats
49W - 50L
1,512 Elo+
Party 1
Baron Samedi
Baron Samedi
WarlordStu6224
Baron Samedi
Level 26
God Stats
21W - 29L
1,667 SR
Queue Stats
45W - 62L
1,529 Elo+
Solo
Team Averages
Level 81
1,593 SR
1,527 Elo+

VS

Team Averages
Level 116
1,500 SR
1,500 Elo+
Cerberus
Cerberus
 
Cerberus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Just_Jash
Neith
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
2 / 2 / 4
7,336
734
5,973
5,761
3,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
Vlexiii
Sun Wukong
9
2 / 4 / 4
7,424
742
3,485
6,004
4,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
WarlordStu6224
Baron Samedi
10
2 / 4 / 3
7,036
704
3,914
7,020
2,569
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
5 / 2 / 3
8,176
818
4,851
9,811
6,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Scylla
 
Scylla
10
2 / 2 / 7
7,203
720
7,245
5,900
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Just_Jash
Neith
10
2 / 2 / 4
7,113
711
2,928
4,755
1,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
6
Kills
9
10
Deaths
6
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
2
3
3.25
W
Scylla
 
Scylla
2
2
7
2.75
L
Osiris
2
2
4
2
W
Neith
Just_Jash
Neith
2
2
4
2
L
Sun Wukong
Vlexiii
Sun Wukong
2
4
4
1
L
Baron Samedi
WarlordStu6224
Baron Samedi
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,372
Damage
15,024
18,785
Taken
20,466
10,750
Mitigated
10,015
3,880
Healing
6,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,851
147
0
2,641
9,811
6,598
0
2,046
7,765
20,214
0
W
Scylla
 
Scylla
7,245
651
0
2,235
5,900
1,713
0
982
4,918
25,959
0
L
Osiris
5,973
1,878
0
776
5,761
3,911
676
3,405
2,230
3,284
15,173
W
Neith
Just_Jash
Neith
2,928
1,054
294
1,257
4,755
1,704
0
1,481
3,274
0
15,013
L
Sun Wukong
Vlexiii
Sun Wukong
3,485
1,045
0
497
6,004
4,270
0
3,216
2,528
239
9,415
L
Baron Samedi
WarlordStu6224
Baron Samedi
3,914
224
915
1,692
7,020
2,569
0
4,841
1,915
28,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,796
Gold Earned
22,492
87
Minions Killed
108
0
Camps Cleared
0
505,957
Distance Traveled
507,727
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,176
818
29
3
0
178,470
1
W
Scylla
7,203
720
42
4
0
169,791
3
L
Osiris
7,336
734
34
3
0
188,938
1
W
Neith
7,113
711
37
4
0
159,466
0
L
Sun Wukong
7,424
742
18
2
0
141,655
0
L
Baron Samedi
7,036
704
35
4
0
175,364
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role