Player Matchup

Chaac
Chaac
Andils
Chaac
Level 84
God Stats
39W - 46L
1,678 SR
Queue Stats
409W - 430L
1,472 Elo+
Solo
Ne Zha
Ne Zha
LyorekByrnison
Ne Zha
Level 125
God Stats
7W - 6L
1,560 SR
Queue Stats
87W - 76L
1,370 Elo+
Solo
Cernunnos
Cernunnos
ROZEPOP
Cernunnos
Level 143
God Stats
1W - 5L
1,500 SR
Queue Stats
184W - 201L
1,567 Elo+
Party 1
Kuzenbo
Kuzenbo
Ravvelt
Kuzenbo
Level 156
God Stats
1W - 3L
1,318 SR
Queue Stats
11W - 15L
1,542 Elo+
Party 1
Nu Wa
Nu Wa
str1keback45
Nu Wa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 126
1,511 SR
1,490 Elo+

VS

Team Averages
Level 99
1,557 SR
1,575 Elo+
Fenrir
Fenrir
Itz Tommy Dawg
Fenrir
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 2
Nox
Nox
Kidocean
Nox
Level 69
God Stats
17W - 13L
1,748 SR
Queue Stats
510W - 486L
1,635 Elo+
Party 3
Jing Wei
Jing Wei
Ninjamonckey
Jing Wei
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,471 Elo+
Solo
Horus
Horus
ZORALEXANDER
Horus
Level 127
God Stats
10W - 8L
1,536 SR
Queue Stats
40W - 39L
1,768 Elo+
Party 2
Sylvanus
Sylvanus
iSmokeHellaKush
Sylvanus
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Andils
Chaac
12
1 / 3 / 2
7,242
453
8,054
13,968
12,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 5 / 5
8,065
504
10,292
13,667
5,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cernunnos
ROZEPOP
Cernunnos
13
4 / 3 / 2
7,868
492
7,469
10,616
3,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
Ravvelt
Kuzenbo
12
3 / 4 / 2
7,764
485
8,359
12,261
9,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 9 / 0
7,317
457
7,015
11,302
3,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 8
8,304
519
7,647
13,698
4,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
9 / 0 / 9
10,709
669
12,518
9,627
3,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Ninjamonckey
Jing Wei
14
6 / 3 / 2
9,330
583
7,549
13,540
4,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 2 / 9
9,030
564
7,846
13,099
7,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sylvanus
16
4 / 2 / 4
9,834
615
8,017
12,125
8,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
11
Kills
24
24
Deaths
11
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Chaac
Andils
Chaac
1
3
2
0.67
W
2
4
8
1.5
W
9
0
9
13.5
L
3
5
5
1.1
W
Jing Wei
Ninjamonckey
Jing Wei
6
3
2
2.33
L
Cernunnos
ROZEPOP
Cernunnos
4
3
2
1.67
L
Kuzenbo
Ravvelt
Kuzenbo
3
4
2
1
W
3
2
9
3.75
W
Sylvanus
4
2
4
3
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,189
Damage
43,577
61,814
Taken
62,089
34,032
Mitigated
28,539
18,500
Healing
23,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Andils
Chaac
8,054
1,188
417
6,504
13,968
12,728
226
1,713
12,191
0
43,161
W
7,647
3,038
0
3,551
13,698
4,319
251
2,144
11,283
0
33,772
W
12,518
982
189
3,944
9,627
3,718
668
2,909
6,395
68,636
0
L
10,292
2,992
0
4,681
13,667
5,272
0
3,901
9,662
0
48,302
W
Jing Wei
Ninjamonckey
Jing Wei
7,549
5,645
0
5,093
13,540
4,448
1,237
788
12,436
0
56,123
L
Cernunnos
ROZEPOP
Cernunnos
7,469
3,275
0
3,631
10,616
3,294
356
2,582
7,904
0
44,027
L
Kuzenbo
Ravvelt
Kuzenbo
8,359
2,333
0
2,648
12,261
9,017
0
6,874
5,335
28,302
0
W
7,846
4,130
1,037
4,583
13,099
7,790
445
2,120
10,726
0
23,270
W
Sylvanus
8,017
3,329
601
4,802
12,125
8,264
183
6,264
5,400
60,586
0
L
7,015
1,150
0
619
11,302
3,721
50
4,853
6,187
44,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,256
Gold Earned
47,207
378
Minions Killed
460
0
Camps Cleared
0
1,451,675
Distance Traveled
1,578,559
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,242
453
74
5
0
307,960
1
W
Fenrir
8,304
519
68
4
0
341,786
0
W
Nox
10,709
669
135
8
0
321,005
4
L
Ne Zha
8,065
504
80
5
0
306,499
2
W
Jing Wei
9,330
583
99
6
0
313,355
5
L
Cernunnos
7,868
492
76
5
0
288,977
6
L
Kuzenbo
7,764
485
62
4
0
306,159
6
W
Horus
9,030
564
23
1
0
344,160
1
W
Sylvanus
9,834
615
135
8
0
258,253
1
L
Nu Wa
7,317
457
86
5
0
242,080
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role