Player Matchup

Skadi
Skadi
MarcSteezy
Skadi
Level 65
God Stats
10W - 21L
1,708 SR
Queue Stats
410W - 384L
1,510 Elo+
Party 3
Ganesha
Ganesha
OxBroMetheusxO
Ganesha
Level 88
God Stats
4W - 6L
1,500 SR
Queue Stats
38W - 48L
1,559 Elo+
Party 2
Pele
Pele
POPOFOSHOA
Pele
Level 120
God Stats
5W - 3L
1,510 SR
Queue Stats
77W - 99L
1,515 Elo+
Party 2
Anubis
Anubis
gibby0712
Anubis
Level 66
God Stats
4W - 0L
1,500 SR
Queue Stats
86W - 99L
1,595 Elo+
Party 2
Yemoja
Yemoja
muffin slapper
Yemoja
Level 86
God Stats
11W - 12L
1,312 SR
Queue Stats
1,018W - 954L
1,529 Elo+
Party 3
Team Averages
Level 85
1,506 SR
1,542 Elo+

VS

Team Averages
Level 91
1,634 SR
1,444 Elo+
Geb
Geb
 
Geb
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Jess13Dyl10X6B
Danzaburou
Level 81
God Stats
2W - 4L
1,638 SR
Queue Stats
11W - 17L
1,357 Elo+
Party 4
Ullr
Ullr
Murraj
Ullr
Level 98
God Stats
25W - 18L
1,662 SR
Queue Stats
226W - 199L
1,600 Elo+
Solo
Thor
Thor
Zadokthestatic1
Thor
Level 89
God Stats
1W - 1L
1,730 SR
Queue Stats
7W - 14L
1,410 Elo+
Party 1
Cthulhu
Cthulhu
cheese slayer87
Cthulhu
Level 72
God Stats
6W - 10L
1,640 SR
Queue Stats
15W - 19L
1,351 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
10
0 / 0 / 1
5,447
545
2,780
2,800
1,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

10
1 / 0 / 4
5,842
584
4,902
3,732
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
5 / 1 / 2
6,208
621
4,157
5,481
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
gibby0712
Anubis
11
3 / 0 / 0
5,954
595
4,218
3,650
1,884
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 0 / 2
5,298
530
2,383
4,053
1,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 0 / 0
5,019
502
1,128
5,245
1,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Jess13Dyl10X6B
Danzaburou
9
0 / 3 / 1
5,175
518
3,198
6,939
1,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ullr
Murraj
Ullr
9
0 / 1 / 0
5,195
520
1,224
3,597
1,084
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 3 / 0
5,275
528
1,516
5,377
2,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 2 / 0
4,529
453
2,903
6,976
2,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
9
Kills
1
1
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
0
0
L
Danzaburou
Jess13Dyl10X6B
Danzaburou
0
3
1
0.17
W
Skadi
0
0
1
0.5
L
Ullr
Murraj
Ullr
0
1
0
0
W
1
0
4
3
W
5
1
2
6
L
1
3
0
0.33
L
0
2
0
0
W
Anubis
gibby0712
Anubis
3
0
0
3
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,440
Damage
9,969
19,716
Taken
28,134
8,673
Mitigated
9,720
9,159
Healing
6,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,128
0
0
1,135
5,245
1,591
0
2,100
3,145
13,212
0
L
Danzaburou
Jess13Dyl10X6B
Danzaburou
3,198
1,525
0
2,161
6,939
1,713
0
2,039
4,900
0
23,635
W
Skadi
2,780
1,098
0
701
2,800
1,687
132
112
2,688
4,500
29,281
L
Ullr
Murraj
Ullr
1,224
287
0
639
3,597
1,084
0
810
2,787
0
31,087
W
4,902
395
0
1,338
3,732
1,766
0
2,705
1,027
26,257
0
W
4,157
512
258
2,274
5,481
1,799
0
469
5,012
0
22,494
L
1,516
552
0
630
5,377
2,699
0
2,152
3,225
4,930
15,999
L
2,903
806
0
1,870
6,976
2,633
0
4,561
2,415
16,353
0
W
Anubis
gibby0712
Anubis
4,218
174
0
2,510
3,650
1,884
938
565
3,085
31,688
0
W
2,383
293
241
1,837
4,053
1,537
0
243
3,810
14,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,749
Gold Earned
25,193
255
Minions Killed
221
0
Camps Cleared
0
912,779
Distance Traveled
892,807
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,019
502
27
3
0
212,564
2
L
Danzaburou
5,175
518
55
6
0
157,144
2
W
Skadi
5,447
545
85
9
0
162,310
5
L
Ullr
5,195
520
67
7
0
159,174
2
W
Ganesha
5,842
584
27
3
0
191,933
4
W
Pele
6,208
621
62
6
0
206,502
2
L
Thor
5,275
528
51
5
0
177,419
1
L
Cthulhu
4,529
453
21
2
0
186,506
2
W
Anubis
5,954
595
64
6
0
168,771
2
W
Yemoja
5,298
530
17
2
0
183,263
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role