Player Matchup

Freya
Freya
Hanabbii
Freya
Level 5
God Stats
3W - 2L
1,519 SR
Queue Stats
14W - 16L
1,270 Elo+
Party 1
Da Ji
Da Ji
LukaxLua
Da Ji
Level 15
God Stats
6W - 5L
1,480 SR
Queue Stats
47W - 45L
1,289 Elo+
Party 1
Neith
Neith
Roldesku
Neith
Level 23
God Stats
1W - 2L
1,291 SR
Queue Stats
16W - 11L
1,531 Elo+
Solo
Kuzenbo
Kuzenbo
X3noni0
Kuzenbo
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,487 Elo+
Party 1
Medusa
Medusa
vitor225
Medusa
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Team Averages
Level 14
1,458 SR
1,415 Elo+

VS

Team Averages
Level 19
1,504 SR
1,491 Elo+
Ares
Ares
AranhaPig
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,262 Elo+
Solo
Merlin
Merlin
EsterellaS01
Merlin
Level 6
God Stats
0W - 4L
1,500 SR
Queue Stats
1W - 4L
1,680 Elo+
Solo
Nu Wa
Nu Wa
SuckTheDog
Nu Wa
Level 23
God Stats
20W - 34L
1,526 SR
Queue Stats
60W - 80L
1,487 Elo+
Party 2
Neith
Neith
SuckTheDog45
Neith
Level 34
God Stats
9W - 10L
1,662 SR
Queue Stats
78W - 96L
1,479 Elo+
Party 2
Apollo
Apollo
hirakuza
Apollo
Level 28
God Stats
6W - 8L
1,334 SR
Queue Stats
63W - 53L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Hanabbii
Freya
15
5 / 8 / 7
9,810
491
9,356
15,247
6,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Da Ji
LukaxLua
Da Ji
16
14 / 6 / 6
11,534
577
19,559
16,794
7,983
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
Roldesku
Neith
16
6 / 3 / 7
11,319
566
14,798
12,525
5,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kuzenbo
X3noni0
Kuzenbo
13
6 / 4 / 15
10,153
508
8,342
18,818
19,851
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
vitor225
Medusa
13
5 / 7 / 14
10,158
508
13,967
13,559
4,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
0 / 7 / 5
7,809
390
3,582
22,153
15,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
11
1 / 14 / 9
7,464
373
4,759
14,234
4,880
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
13
4 / 8 / 13
9,132
457
10,965
12,832
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 5 / 14
10,138
507
12,499
14,336
5,116
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
hirakuza
Apollo
17
17 / 3 / 4
11,607
580
19,460
18,055
11,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
73
36
Kills
28
28
Deaths
37
49
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Ares
0
7
5
0.36
L
Merlin
1
14
9
0.39
W
Freya
Hanabbii
Freya
5
8
7
1.06
W
Da Ji
LukaxLua
Da Ji
14
6
6
2.83
W
Neith
Roldesku
Neith
6
3
7
3.17
L
Nu Wa
4
8
13
1.31
L
6
5
14
2.6
W
Kuzenbo
X3noni0
Kuzenbo
6
4
15
3.38
L
Apollo
hirakuza
Apollo
17
3
4
6.33
W
Medusa
vitor225
Medusa
5
7
14
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,022
Damage
51,265
76,943
Taken
81,610
43,998
Mitigated
40,354
18,806
Healing
11,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
3,582
181
0
1,769
22,153
15,332
27
4,824
17,329
20,680
0
L
Merlin
4,759
956
0
106
14,234
4,880
209
3,611
10,623
22,349
0
W
Freya
Hanabbii
Freya
9,356
2,693
0
3,707
15,247
6,012
1,762
2,633
12,614
35,577
0
W
Da Ji
LukaxLua
Da Ji
19,559
1,527
0
3,852
16,794
7,983
1,149
5,148
11,646
0
41,476
W
Neith
Roldesku
Neith
14,798
7,739
0
6,335
12,525
5,267
7,523
3,686
8,839
0
80,557
L
Nu Wa
10,965
6,193
90
409
12,832
3,417
376
1,762
11,070
26,692
0
L
12,499
6,222
0
3,465
14,336
5,116
191
3,106
11,230
0
43,358
W
Kuzenbo
X3noni0
Kuzenbo
8,342
3,058
0
1,840
18,818
19,851
251
4,872
13,946
25,732
0
L
Apollo
hirakuza
Apollo
19,460
9,163
0
5,509
18,055
11,609
1,674
4,395
13,660
7,461
69,553
W
Medusa
vitor225
Medusa
13,967
7,485
0
3,072
13,559
4,885
2,591
4,058
9,501
0
45,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,974
Gold Earned
46,150
322
Minions Killed
250
0
Camps Cleared
0
1,650,171
Distance Traveled
1,543,701
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,809
390
20
1
0
243,471
3
L
Merlin
7,464
373
27
1
0
308,198
1
W
Freya
9,810
491
50
3
0
311,945
0
W
Da Ji
11,534
577
51
3
0
363,790
0
W
Neith
11,319
566
129
6
0
310,557
2
L
Nu Wa
9,132
457
32
2
0
320,500
2
L
Neith
10,138
507
59
3
0
334,481
0
W
Kuzenbo
10,153
508
23
1
0
363,445
1
L
Apollo
11,607
580
112
6
0
337,051
2
W
Medusa
10,158
508
69
3
0
300,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role