Player Matchup

Artemis
Artemis
Azproz
Artemis
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
71W - 86L
1,500 Elo+
Solo
Scylla
Scylla
FallenPPG
Scylla
Level 26
God Stats
23W - 22L
1,640 SR
Queue Stats
379W - 337L
1,525 Elo+
Party 1
Pele
Pele
JEW_HAT_
Pele
Level 26
God Stats
19W - 14L
1,580 SR
Queue Stats
375W - 374L
1,445 Elo+
Party 1
Set
Set
furmantoadstool
Set
Level 34
God Stats
39W - 38L
1,524 SR
Queue Stats
160W - 184L
1,490 Elo+
Party 1
Yemoja
Yemoja
lame_solaire
Yemoja
Level 22
God Stats
9W - 14L
1,390 SR
Queue Stats
25W - 32L
1,487 Elo+
Solo
Team Averages
Level 27
1,527 SR
1,489 Elo+

VS

Team Averages
Level 24
1,478 SR
1,525 Elo+
Horus
Horus
CreepyHobbitt
Horus
Level 29
God Stats
3W - 9L
1,351 SR
Queue Stats
612W - 668L
1,488 Elo+
Solo
Bellona
Bellona
Kryptic_killa-YT
Bellona
Level 13
God Stats
2W - 2L
1,370 SR
Queue Stats
11W - 8L
1,484 Elo+
Party 2
Danzaburou
Danzaburou
TMC_White-Liner
Danzaburou
Level 25
God Stats
3W - 2L
1,685 SR
Queue Stats
79W - 64L
1,567 Elo+
Party 2
Thanatos
Thanatos
TheHunt19_YT
Thanatos
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 46L
1,543 Elo+
Party 2
Sol
Sol
temp-201833
Sol
Level 23
God Stats
4W - 4L
1,484 SR
Queue Stats
16W - 11L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Azproz
Artemis
13
3 / 2 / 1
7,194
480
5,598
6,613
2,197
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
FallenPPG
Scylla
16
12 / 1 / 5
10,025
668
10,706
4,568
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
13
5 / 0 / 8
8,406
560
5,695
8,056
4,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
7 / 3 / 3
9,212
614
7,253
10,984
7,393
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
13
0 / 0 / 5
7,809
521
4,295
5,306
2,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
6,291
419
2,737
8,877
6,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
0 / 8 / 1
5,471
365
4,187
9,557
8,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
TMC_White-Liner
Danzaburou
12
1 / 4 / 1
7,404
494
3,874
9,080
2,617
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
TheHunt19_YT
Thanatos
12
4 / 6 / 1
7,631
509
6,392
12,689
4,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
1 / 7 / 1
5,872
391
4,067
9,296
2,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
27
Kills
6
6
Deaths
27
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
Azproz
Artemis
3
2
1
1.75
L
0
2
0
0
W
Scylla
FallenPPG
Scylla
12
1
5
14.5
W
Pele
5
0
8
9
L
0
8
1
0.06
L
Danzaburou
TMC_White-Liner
Danzaburou
1
4
1
0.38
L
Thanatos
TheHunt19_YT
Thanatos
4
6
1
0.75
W
7
3
3
2.83
W
Yemoja
0
0
5
2.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,547
Damage
21,257
35,527
Taken
49,499
18,307
Mitigated
24,524
11,118
Healing
12,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Azproz
Artemis
5,598
1,776
0
2,556
6,613
2,197
0
446
6,167
0
35,439
L
2,737
1,090
237
1,691
8,877
6,910
0
2,722
6,106
0
12,180
W
Scylla
FallenPPG
Scylla
10,706
1,776
0
1,000
4,568
1,330
2,202
1,387
3,181
49,695
0
W
Pele
5,695
1,360
0
1,440
8,056
4,524
737
776
7,214
5,946
35,339
L
4,187
1,876
0
573
9,557
8,365
0
1,411
7,854
0
15,437
L
Danzaburou
TMC_White-Liner
Danzaburou
3,874
1,007
0
1,591
9,080
2,617
0
2,906
6,152
0
39,658
L
Thanatos
TheHunt19_YT
Thanatos
6,392
2,592
0
6,216
12,689
4,264
0
3,903
8,535
0
37,488
W
7,253
3,626
0
4,028
10,984
7,393
3,283
978
9,753
119
54,887
W
Yemoja
4,295
1,082
423
1,671
5,306
2,863
748
480
4,826
29,774
0
L
4,067
1,615
0
2,351
9,296
2,368
1,403
3,836
5,218
20,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,646
Gold Earned
32,669
392
Minions Killed
243
0
Camps Cleared
0
1,421,883
Distance Traveled
1,166,229
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,194
480
70
5
0
251,794
4
L
Horus
6,291
419
16
1
0
264,593
4
W
Scylla
10,025
668
91
6
0
315,241
5
W
Pele
8,406
560
65
4
0
324,583
2
L
Bellona
5,471
365
30
2
0
178,201
0
L
Danzaburou
7,404
494
84
6
0
249,699
2
L
Thanatos
7,631
509
70
5
0
284,408
1
W
Set
9,212
614
124
8
0
271,414
1
W
Yemoja
7,809
521
42
3
0
258,851
0
L
Sol
5,872
391
43
3
0
189,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role