Player Matchup

Danzaburou
Danzaburou
HermanGlover
Danzaburou
Level 28
God Stats
28W - 21L
1,565 SR
Queue Stats
74W - 63L
1,533 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Muted VVGB
Ah Muzen Cab
Level 6
God Stats
1W - 6L
1,500 SR
Queue Stats
29W - 36L
1,633 Elo+
Solo
Neith
Neith
TheKoneChild
Neith
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
TitlingBigfoot7
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 7L
1,629 Elo+
Solo
Merlin
Merlin
Wookzone
Merlin
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 87L
1,657 Elo+
Solo
Team Averages
Level 14
1,513 SR
1,590 Elo+

VS

Team Averages
Level 15
1,613 SR
1,635 Elo+
Olorun
Olorun
Outlaww916
Olorun
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 104L
1,669 Elo+
Solo
King Arthur
King Arthur
Parzivaalll
King Arthur
Level 27
God Stats
13W - 8L
1,731 SR
Queue Stats
325W - 280L
1,494 Elo+
Solo
Nemesis
Nemesis
SafesideSideways
Nemesis
Level 7
God Stats
10W - 12L
1,587 SR
Queue Stats
31W - 32L
1,573 Elo+
Solo
Fenrir
Fenrir
Yng chka
Fenrir
Level 29
God Stats
10W - 9L
1,555 SR
Queue Stats
42W - 37L
1,744 Elo+
Solo
Ymir
Ymir
nounemolle69
Ymir
Level 11
God Stats
29W - 36L
1,695 SR
Queue Stats
37W - 43L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HermanGlover
Danzaburou
9
3 / 2 / 2
6,131
613
2,889
5,446
1,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
Muted VVGB
Ah Muzen Cab
12
1 / 0 / 0
6,636
664
5,978
3,031
2,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 2 / 3
5,498
550
2,765
3,349
1,087
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
2 / 0 / 4
6,099
610
2,701
5,572
1,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
Wookzone
Merlin
13
8 / 1 / 0
7,826
783
5,702
4,417
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Outlaww916
Olorun
7
0 / 7 / 0
4,456
446
1,675
5,980
1,742
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
Parzivaalll
King Arthur
9
0 / 1 / 0
4,982
498
2,137
10,236
4,721
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
1 / 1 / 2
5,477
548
1,192
3,800
2,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Yng chka
Fenrir
7
4 / 3 / 1
5,186
519
3,584
7,139
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 4 / 3
5,018
502
1,421
7,515
2,507
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
16
Kills
5
5
Deaths
16
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
HermanGlover
Danzaburou
3
2
2
2
W
Ah Muzen Cab
Muted VVGB
Ah Muzen Cab
1
0
0
1
L
Olorun
Outlaww916
Olorun
0
7
0
0
L
King Arthur
Parzivaalll
King Arthur
0
1
0
0
L
1
1
2
2
W
2
2
3
1.75
W
2
0
4
4
W
Merlin
Wookzone
Merlin
8
1
0
8
L
Fenrir
Yng chka
Fenrir
4
3
1
1.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,035
Damage
10,009
21,815
Taken
34,670
8,037
Mitigated
13,259
8,819
Healing
4,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
HermanGlover
Danzaburou
2,889
1,058
294
1,337
5,446
1,539
346
620
4,826
0
23,193
W
Ah Muzen Cab
Muted VVGB
Ah Muzen Cab
5,978
2,927
0
1,805
3,031
2,067
1,695
0
3,031
4,047
39,085
L
Olorun
Outlaww916
Olorun
1,675
979
0
396
5,980
1,742
0
3,347
2,391
15,074
0
L
King Arthur
Parzivaalll
King Arthur
2,137
138
0
2,455
10,236
4,721
0
585
9,651
0
24,067
L
1,192
188
0
62
3,800
2,281
0
525
3,240
5,180
24,694
W
2,765
1,152
0
236
3,349
1,087
593
669
2,680
0
17,299
W
2,701
842
0
4,501
5,572
1,811
0
149
5,423
0
28,501
W
Merlin
Wookzone
Merlin
5,702
791
0
646
4,417
1,533
412
1,694
2,723
43,402
0
L
Fenrir
Yng chka
Fenrir
3,584
716
0
1,914
7,139
2,008
0
429
6,666
0
15,323
L
1,421
281
0
0
7,515
2,507
224
1,034
6,435
22,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,190
Gold Earned
25,119
333
Minions Killed
217
0
Camps Cleared
0
930,009
Distance Traveled
965,534
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,131
613
48
5
0
175,088
3
W
Ah Muzen Cab
6,636
664
88
9
0
178,940
1
L
Olorun
4,456
446
23
2
0
173,162
0
L
King Arthur
4,982
498
55
6
0
204,739
1
L
Nemesis
5,477
548
66
7
0
201,457
4
W
Neith
5,498
550
35
4
0
161,303
0
W
Fenrir
6,099
610
67
7
0
220,841
3
W
Merlin
7,826
783
95
10
0
193,837
2
L
Fenrir
5,186
519
30
3
0
208,657
2
L
Ymir
5,018
502
43
4
0
177,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role