Player Matchup

Jormungandr
Jormungandr
DINODOG3gaming
Jormungandr
Level 27
God Stats
6W - 9L
1,682 SR
Queue Stats
214W - 247L
1,352 Elo+
Party 1
Hachiman
Hachiman
LongMandible
Hachiman
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 26L
1,500 Elo+
Solo
Tyr
Tyr
xXKageKaoXx
Tyr
Level 17
God Stats
0W - 4L
1,500 SR
Queue Stats
86W - 75L
1,722 Elo+
Party 1
Team Averages
Level 16
1,561 SR
1,524 Elo+

VS

Team Averages
Level 15
1,273 SR
1,320 Elo+
Bellona
Bellona
DrDabPhD
Bellona
Level 10
God Stats
3W - 6L
1,273 SR
Queue Stats
35W - 12L
1,268 Elo+
Party 2
Jormungandr
Jormungandr
Itssnyder
Jormungandr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,243 Elo+
Solo
Sol
Sol
VanillaSOL
Sol
Level 19
God Stats
3W - 1L
1,048 SR
Queue Stats
119W - 42L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DINODOG3gaming
Jormungandr
9
2 / 5 / 2
7,254
725
6,651
10,030
3,580
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
LongMandible
Hachiman
10
2 / 4 / 1
6,870
687
7,185
7,963
3,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 7 / 3
6,354
635
4,421
10,769
8,754
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DrDabPhD
Bellona
11
4 / 3 / 6
7,975
798
5,624
6,917
5,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
Itssnyder
Jormungandr
11
3 / 0 / 12
7,913
791
5,521
6,659
5,329
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
9 / 1 / 5
8,692
869
12,755
9,173
3,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
4
Kills
16
16
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DINODOG3gaming
Jormungandr
2
5
2
0.6
W
Bellona
DrDabPhD
Bellona
4
3
6
2.33
W
Jormungandr
Itssnyder
Jormungandr
3
0
12
9
L
Hachiman
LongMandible
Hachiman
2
4
1
0.63
W
9
1
5
11.5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,257
Damage
23,900
28,762
Taken
22,749
16,285
Mitigated
14,760
3,404
Healing
5,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DINODOG3gaming
Jormungandr
6,651
911
493
544
10,030
3,580
0
6,308
3,543
15,340
0
W
Bellona
DrDabPhD
Bellona
5,624
2,210
0
788
6,917
5,870
27
2,403
4,514
2,572
23,026
W
Jormungandr
Itssnyder
Jormungandr
5,521
1,424
0
250
6,659
5,329
81
1,991
4,668
12,378
0
L
Hachiman
LongMandible
Hachiman
7,185
4,221
0
1,190
7,963
3,951
0
4,842
2,924
2,817
24,253
W
12,755
4,465
0
4,768
9,173
3,561
1,211
3,103
6,070
38,864
0
L
4,421
1,201
112
1,065
10,769
8,754
0
6,970
3,493
0
9,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,478
Gold Earned
24,580
69
Minions Killed
115
0
Camps Cleared
0
495,065
Distance Traveled
565,615
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,254
725
12
1
0
155,065
0
W
Bellona
7,975
798
45
5
0
201,457
1
W
Jormungandr
7,913
791
11
1
0
189,161
0
L
Hachiman
6,870
687
47
5
0
168,312
1
W
Sol
8,692
869
59
6
0
174,997
4
L
Tyr
6,354
635
10
1
0
171,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role