Player Matchup

Neith
Neith
abisac03
Neith
Level 28
God Stats
43W - 30L
1,402 SR
Queue Stats
314W - 248L
1,622 Elo+
Party 2
Scylla
Scylla
aiker14
Scylla
Level 77
God Stats
10W - 2L
1,565 SR
Queue Stats
165W - 116L
1,661 Elo+
Party 2
Sun Wukong
Sun Wukong
chiquielias3000
Sun Wukong
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 95L
1,528 Elo+
Party 2
Team Averages
Level 70
1,489 SR
1,604 Elo+

VS

Team Averages
Level 33
1,619 SR
1,589 Elo+
Jing Wei
Jing Wei
BnINC
Jing Wei
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 76L
1,602 Elo+
Party 1
Anubis
Anubis
ChurchOnAHill
Anubis
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,563 Elo+
Solo
Chaac
Chaac
EXCUTlVE
Chaac
Level 27
God Stats
6W - 3L
1,857 SR
Queue Stats
16W - 19L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
abisac03
Neith
13
1 / 6 / 5
10,631
560
11,390
13,881
5,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
aiker14
Scylla
16
5 / 6 / 5
12,034
633
17,538
12,293
4,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
chiquielias3000
Sun Wukong
15
4 / 2 / 4
11,489
605
15,448
23,436
16,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BnINC
Jing Wei
16
3 / 5 / 8
11,952
629
12,274
14,380
4,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 4 / 10
12,676
667
16,361
14,019
7,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
EXCUTlVE
Chaac
17
7 / 1 / 6
12,844
676
13,517
25,822
12,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
10
Kills
14
14
Deaths
10
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BnINC
Jing Wei
3
5
8
1.4
W
4
4
10
2.25
W
Chaac
EXCUTlVE
Chaac
7
1
6
10
L
Neith
abisac03
Neith
1
6
5
0.58
L
Scylla
aiker14
Scylla
5
6
5
1.25
L
Sun Wukong
chiquielias3000
Sun Wukong
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,376
Damage
42,152
49,610
Taken
54,221
25,551
Mitigated
25,153
7,258
Healing
25,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BnINC
Jing Wei
12,274
8,982
0
4,821
14,380
4,773
1,414
5,715
7,931
0
53,986
W
16,361
400
0
5,068
14,019
7,609
450
6,323
7,265
74,274
0
W
Chaac
EXCUTlVE
Chaac
13,517
5,104
0
15,555
25,822
12,771
1,220
4,699
20,665
0
42,537
L
Neith
abisac03
Neith
11,390
5,191
0
2,478
13,881
5,144
220
2,853
11,028
0
42,418
L
Scylla
aiker14
Scylla
17,538
659
0
2,222
12,293
4,080
108
4,831
7,462
56,141
0
L
Sun Wukong
chiquielias3000
Sun Wukong
15,448
2,710
0
2,558
23,436
16,327
0
8,739
14,697
0
52,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,154
Gold Earned
37,472
197
Minions Killed
213
0
Camps Cleared
0
956,247
Distance Traveled
986,600
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,952
629
89
5
0
319,179
3
W
Anubis
12,676
667
86
5
0
294,996
3
W
Chaac
12,844
676
38
2
0
372,425
2
L
Neith
10,631
560
44
2
0
304,402
1
L
Scylla
12,034
633
93
5
0
303,471
0
L
Sun Wukong
11,489
605
60
3
0
348,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role